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Figure 1: Tools Selected for the First Stage.<br />
© Novática<br />
Information Technologies for Visually Impaired People<br />
Dance mat / joystick Touch screen<br />
Songs Songs<br />
Action-Reaction Visual<br />
stimulation<br />
Keyboard: cursors, enter.<br />
Interactive stories<br />
& games<br />
De Acción-Reacción<br />
Pen tablet. Tablet PC<br />
Games Magic touch<br />
Reading & writing PowerPoint<br />
games<br />
Keyboard: numeric keyboard QUERTY<br />
keyboard<br />
Talking calculator Typing<br />
cial training is provided by their classroom teachers and<br />
support teachers from ONCE. Every so <strong>of</strong>ten they attend<br />
ONCE’s Educational Resource Centre in Catalunya where<br />
they receive special training in a number <strong>of</strong> subjects, including<br />
assistive and adaptive technology for the visually<br />
impaired.<br />
The selection <strong>of</strong> the appropriate resource for a blind<br />
learner or one with low vision depends on many variables<br />
at the same time: the learner’s maturation process, their<br />
learning capacity, when ICT is first introduced, the priority<br />
given to learning Braille, and other aspects. Teachers must<br />
bear in mind and take advantage <strong>of</strong> the recreational and motivational<br />
value <strong>of</strong> ICT, the children’s integration with their classmates,<br />
and the opportunity to reinforce learning with play.<br />
We go on to show how we introduce peripherals and<br />
s<strong>of</strong>tware, based on our experience at the Resource Centre<br />
and at regular schools.<br />
2.1Tools<br />
The tools selected (see Figure 1) are basically the following:<br />
Dance mat or dance pad.<br />
Dance mat and/or joystick.<br />
Pen tablet and Tablet PC.<br />
Touch screen.<br />
Digital projector and interactive whiteboard.<br />
QWERTY keyboard (basic keys: enter, cursor arrows, spacebar, etc.).<br />
A dance mat is a game device that works like a joystick<br />
which allows little ones to access computers as it can be<br />
operated with either the feet, the hands, or any part <strong>of</strong> the<br />
body. This device, used in conjunction with open educational<br />
s<strong>of</strong>tware for creating stimulus-action-reaction activities,<br />
enables visually impaired learners to access computers<br />
and play.<br />
Objects and different textures can be placed on the surface<br />
<strong>of</strong> the mat to encourage visually impaired children to<br />
explore and investigate the play area which emits an audio<br />
response whenever an object is touched. We use this game<br />
to work on concepts <strong>of</strong> action-reaction, spatial orientation,<br />
motivation, and educational concepts such as children’s<br />
songs, animal noises, colours, etc. [2][3].<br />
Pen tablet and Tablet PC.<br />
The pen tablet is a communication peripheral which replaces<br />
the keyboard and allows embossed overlays to be<br />
placed over its surface in order to provide a schematic representation<br />
<strong>of</strong> what is on the screen. The visually impaired<br />
learner operates the application’s controls by moving an<br />
optical pen over the area represented by the embossed overlay<br />
and so is able to interact with the computer.<br />
UPGRADE Vol. VIII, No. 2, April 2007 63