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Figure 1: Tools Selected for the First Stage.<br />

© Novática<br />

Information Technologies for Visually Impaired People<br />

Dance mat / joystick Touch screen<br />

Songs Songs<br />

Action-Reaction Visual<br />

stimulation<br />

Keyboard: cursors, enter.<br />

Interactive stories<br />

& games<br />

De Acción-Reacción<br />

Pen tablet. Tablet PC<br />

Games Magic touch<br />

Reading & writing PowerPoint<br />

games<br />

Keyboard: numeric keyboard QUERTY<br />

keyboard<br />

Talking calculator Typing<br />

cial training is provided by their classroom teachers and<br />

support teachers from ONCE. Every so <strong>of</strong>ten they attend<br />

ONCE’s Educational Resource Centre in Catalunya where<br />

they receive special training in a number <strong>of</strong> subjects, including<br />

assistive and adaptive technology for the visually<br />

impaired.<br />

The selection <strong>of</strong> the appropriate resource for a blind<br />

learner or one with low vision depends on many variables<br />

at the same time: the learner’s maturation process, their<br />

learning capacity, when ICT is first introduced, the priority<br />

given to learning Braille, and other aspects. Teachers must<br />

bear in mind and take advantage <strong>of</strong> the recreational and motivational<br />

value <strong>of</strong> ICT, the children’s integration with their classmates,<br />

and the opportunity to reinforce learning with play.<br />

We go on to show how we introduce peripherals and<br />

s<strong>of</strong>tware, based on our experience at the Resource Centre<br />

and at regular schools.<br />

2.1Tools<br />

The tools selected (see Figure 1) are basically the following:<br />

Dance mat or dance pad.<br />

Dance mat and/or joystick.<br />

Pen tablet and Tablet PC.<br />

Touch screen.<br />

Digital projector and interactive whiteboard.<br />

QWERTY keyboard (basic keys: enter, cursor arrows, spacebar, etc.).<br />

A dance mat is a game device that works like a joystick<br />

which allows little ones to access computers as it can be<br />

operated with either the feet, the hands, or any part <strong>of</strong> the<br />

body. This device, used in conjunction with open educational<br />

s<strong>of</strong>tware for creating stimulus-action-reaction activities,<br />

enables visually impaired learners to access computers<br />

and play.<br />

Objects and different textures can be placed on the surface<br />

<strong>of</strong> the mat to encourage visually impaired children to<br />

explore and investigate the play area which emits an audio<br />

response whenever an object is touched. We use this game<br />

to work on concepts <strong>of</strong> action-reaction, spatial orientation,<br />

motivation, and educational concepts such as children’s<br />

songs, animal noises, colours, etc. [2][3].<br />

Pen tablet and Tablet PC.<br />

The pen tablet is a communication peripheral which replaces<br />

the keyboard and allows embossed overlays to be<br />

placed over its surface in order to provide a schematic representation<br />

<strong>of</strong> what is on the screen. The visually impaired<br />

learner operates the application’s controls by moving an<br />

optical pen over the area represented by the embossed overlay<br />

and so is able to interact with the computer.<br />

UPGRADE Vol. VIII, No. 2, April 2007 63

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