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Information Technologies for Visually Impaired People<br />
The pen tablet allows users to work with any s<strong>of</strong>tware –<br />
Internet games, PowerPoint presentations, educational<br />
games – provided that these applications meet two requirements:<br />
they must be guided applications (i.e. they must be<br />
equipped with sound to guide the learner), and the screens<br />
used in the activity must not change too <strong>of</strong>ten. An example<br />
<strong>of</strong> these activities can be seen in [4].<br />
To find out about making and adapting the overlays, see<br />
the guide in [5].<br />
Tablet PC enables learners with low vision to work with<br />
an application using an optical pen instead <strong>of</strong> mouse. Windows<br />
Journal provides an easy way for pupils to start learning<br />
reading and writing skills by transforming the information<br />
directly to a word processing program.<br />
Touch screen.<br />
This peripheral is an indispensable ally for learners with<br />
very low vision as it provides computer access to learners<br />
who cannot yet control a mouse. The hand is a direct prolongation<br />
<strong>of</strong> what they see with their eyes and they don’t<br />
need to perform the necessary hand-eye coordination via<br />
any intermediary device.<br />
Digital projector and interactive whiteboard.<br />
The digital projector is a basic tool in a visual stimulation<br />
room. It allows us to project the image <strong>of</strong> a computer<br />
screen wherever and as large as we want. This tool, used in<br />
an appropriate working environment with dim lighting and<br />
sound etc. and with appropriate visual stimulation s<strong>of</strong>tware,<br />
allows pr<strong>of</strong>essionals working with learners with low vision<br />
to evaluate the visual acuity <strong>of</strong> their charges and conduct<br />
visual training exercises.<br />
Examples include the EVO program (Estimulación<br />
Visual por Ordenador or Computer Generated Visual Stimulation)<br />
[6] and EFIVIS.<br />
QWERTY keyboard.<br />
From 7-8 years old, learning the QWERTY keyboard is<br />
fundamental to accessing computers and their applications.<br />
This learning process is structured in stages. First the basic<br />
keys are introduced (cursor arrows, enter, spacebar) by<br />
means <strong>of</strong> interactive games such as stories (Sleeping Beauty,<br />
Little Red Riding Hood, etc.) [7]. Next the numeric keyboard<br />
is introduced, using talking calculator s<strong>of</strong>tware or<br />
specific games, for example. Finally, the whole keyboard is<br />
Screen reader Screen magnifier<br />
Jaws Zoomtext – Magic<br />
OFFICE AUTOMATION – INTERNET – EMAIL<br />
Computer<br />
Tablet PC (low vision)<br />
Laptop<br />
Braille display<br />
Figure 2: Tools Selected for the Second Stage<br />
learned using traditional typing instruction methods (for<br />
example, learners with low vision can use Teclado 2.0 s<strong>of</strong>tware<br />
which lets you alter letter fonts and background colours,<br />
and blind learners can use word processing and a screen<br />
reader, or ONCE’s DIO interactive typing program). Strategy<br />
and skill games that are controlled by the keyboard may<br />
also be used [7].<br />
3 Working Methodology and Basic Resources in<br />
the Second Stage<br />
In the second stage, once learners with visual impairment<br />
have learned how to use the QWERTY keyboard, they<br />
can go on to use most <strong>of</strong> the applications included in the<br />
curriculum. Some specialized applications are now introduced<br />
(the JAWS screen reader and screen magnifiers), and<br />
the use <strong>of</strong> standard (computer, laptop) and special (braille<br />
display) devices.<br />
Below we show how we introduce peripherals and s<strong>of</strong>tware<br />
based on our experience at the Resource Centre and at<br />
regular schools.<br />
3.1Tools<br />
The tools selected (see Figure 2) are basically the following:<br />
Laptop.<br />
Once the learner has learned how to use the QWERTY<br />
keyboard, we introduce the use <strong>of</strong> the laptop in the classroom<br />
as a tool that provides access to information and the<br />
day-to-day work in an effective and independent manner.<br />
For blind learners we use laptops with the JAWS screen<br />
reader, and for learners with low vision we use laptops with<br />
screen magnifiers.<br />
JAWS screen reader.<br />
This program captures information from the computer<br />
and delivers it to the user as voice and/or braille output.<br />
Zoomtext or Magic screen magnifiers.<br />
These magnify the characters and enable the colours to<br />
be configured according to the needs <strong>of</strong> low vision users.<br />
Braille display.<br />
This is a device that is connected to a computer and converts<br />
the information on the screen, line by line, into braille<br />
for blind users.<br />
At [8] interested readers can obtain further information<br />
and download demos <strong>of</strong> the abovementioned programs.<br />
3.2 Working Methodology<br />
Since learners with low vision generally have no difficulty<br />
following the set curriculum in spite <strong>of</strong> having to use<br />
a screen magnifier, our working methodology will concentrate<br />
on blind learners.<br />
It is important to bear in mind that, while the tools we<br />
use are fairly standard, the way we teach them is necessarily<br />
special, since the graphical environment provided by the<br />
Windows operating system, and practically all applications,<br />
enable most normally sighted people to use them in an almost<br />
intuitive manner whereas the visually impaired, and<br />
especially the totally blind, find them difficult to use.<br />
64 UPGRADE Vol. VIII, No. 2, April 2007 © Novática