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AVSIM Online - Flight Simulation's Number 1 Site!

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<strong>AVSIM</strong> <strong>Online</strong> - <strong>Flight</strong> <strong>Simulation's</strong> <strong>Number</strong> 1 <strong>Site</strong>!<br />

Better still, you can bring any Mission XML code into FSXME to edit it. So instead of the "Congo" Mission, where I did<br />

not understand things like "KatApprRadTrigger", I created a small flight with the Piper Cub across a few grass airstrips<br />

in the Canadian prairies where I knew exactly what the waypoints were. Then, I brought it into FSXME.<br />

I finally found the menu item "ACTION PALETTE", which provides a complete list of triggers and events in FSX. The<br />

FSXME manual was a little imprecise about this menu, possibly because I use Windows XP instead of Vista. Still, I<br />

figured it out.<br />

This is the Action Palette<br />

menu. It includes all of the<br />

events that come with FSX<br />

Missions, plus a few extras.<br />

Of note are the "Recipes",<br />

which are user-created<br />

groups of actions: think of<br />

them as something like<br />

macros.<br />

I should mention that the Action Palette has an option to rename the events into "Friendly Names". That's because<br />

something like the OPT trigger "AllowableContainerList" can in FSXME be renamed to something more descriptive for<br />

beginners, like "Allowed Multiplayer Aircraft". Even better, you can customize the Friendly names, so if you were<br />

fluent in French, you might want "Avions Multijoueurs Permis" instead.<br />

In my little Mission, I decided that it would be a good idea to include a remark to give the right rudder a kick on takeoff.<br />

This is because the Piper Cub in FSX tends to yaw when you add a lot of throttle, and I would counter this action<br />

with the rudder. I used the Action Palette to create a new node in the Mission.<br />

Nodes are discrete boxes of text that describe the events. Nodes are connected with black lines, so you can see the<br />

exact progression of events. Nodes can have multiple connections. To attach one node to another, you just drag and<br />

drop it into place with your mouse.<br />

My new node was a trigger. When the ground speed went above 20 knots, the trigger would fire once. I connected<br />

the trigger to a dialogue box. The dialogue is printed on the screen and spoken aloud by the computer. You can have<br />

any dialogue you desire. I had the computer remind me to apply right rudder and to stay on the runway heading until<br />

the Cub climbed high enough to see the next waypoint.<br />

file:///E|/<strong>AVSIM</strong>/Reviews/FSX%20ME/FSXME.htm (8 of 16)21/02/2009 11:03:41 AM

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