Silent Hill Suppliment - MrGone's Character Sheets
Silent Hill Suppliment - MrGone's Character Sheets
Silent Hill Suppliment - MrGone's Character Sheets
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into the pipes is a mystery.<br />
Power and water work intermittently, but the phone<br />
lines are always dead. Whenever someone picks them<br />
up, the receiver will be silent. This would lead most to<br />
conclude that the phones don't work at all. This isn't true.<br />
The phones ring. Answering means anything from<br />
hearing a steady breathing to carrying on a conversation<br />
with someone who has abandoned sanity long ago.<br />
Inspecting such phones will reveal that they have no<br />
connection to any line.<br />
As a rule, any technology, save that of firearms and<br />
other weapons, will not work within <strong>Silent</strong> <strong>Hill</strong>. Laptops<br />
will boot up, but nothing functions correctly. Cell phones<br />
display odd messages, and they never receive any signal.<br />
Somehow, though, they still receive text messages from<br />
unknown senders. These messages make little sense, but<br />
how they were even able to delivered in the first place is<br />
a mystery.<br />
Notes<br />
Strange, cryptic messages are left all over town for<br />
people to find. Their writers and meanings are uncertain.<br />
Some seem to be warnings, but no consistent pattern<br />
emerges. Considering where most of these messages are<br />
found and in what medium, though, no logical<br />
conclusions can be drawn about who left them.<br />
Graffiti<br />
A good deal of these messages are found in places<br />
where normal graffiti would be found in any other town.<br />
Sometimes occult symbols are blended in with the<br />
messages.<br />
Different travelers have seen a variety of messages.<br />
"The Gates to Hell open" written in messy script, each<br />
letter 3 feet high, on the side of a building. "She<br />
screams" scratched into a park bench. "I've seen the Red<br />
Devil" chiseled into the base of a statue in perfectly<br />
square, straight lettering. "There was a hole here, but it's<br />
gone now" written sloppily on the inside of a store<br />
window with red oil paint, accompanied with an arrow<br />
pointing down.<br />
Childishness<br />
Fair amounts of the messages have a juvenile bent<br />
to them, like they were left by a 10-year-old. These<br />
messages are usually found in spots where children<br />
couldn't reach, or where they would be in such danger<br />
that they wouldn't take time to leave them. Regardless,<br />
these messages abound.<br />
Visitors to the town have found many messages.<br />
"Dare you, dare you, double-dog dare you" written in<br />
pen, above the corpse of a janitor, whose mouth holds a<br />
key. "I know what you did, dirty whore" carved into the<br />
wooden ceiling of a pavilion. "Mommy, Daddy, where<br />
are you?" written in green marker, on the wall of a<br />
collapsed basement.<br />
Suicide<br />
The last group of messages is perhaps the strangest.<br />
Just as many people who are called to battle personal<br />
demons, just as many seem to come to <strong>Silent</strong> <strong>Hill</strong> to<br />
surrender to them. Consequently, one can find all manner<br />
of suicide notes from the fairly normal to the truly<br />
bizarre.<br />
Those who take their own lives have an assortment<br />
of messages near them. In most cases, the messages<br />
could not have been left by the person. “Tell her I'm<br />
sorry" written in blood and brain matter on a wall, over a<br />
body. "I can't take it any more" carved into a hanged<br />
man's back. "I did it. I didn't want to admit it, I didn't<br />
want to know it, but I did it. They hounded me and<br />
tortured me until I remembered, but I did it. If you find<br />
this, do not weep for me. I died a long time ago" on a<br />
scrap of paper lying on the ground between skid marks.<br />
Time Much like other principles of normal reality, time<br />
malfunctions within the bounds of <strong>Silent</strong> <strong>Hill</strong>. Continuity<br />
breaks down. Cause and effect stop occurring in their<br />
correct order.<br />
The effect seems to be most pronounced in the<br />
deepest reaches of the town. On the outskirts, time<br />
functions correctly, for the most part. Going further into<br />
the town means that time's normality further degrades.<br />
Time pieces even reflect, as their hands spin, skip<br />
seconds, or numbers on digital faces become<br />
unintelligible jumbles.<br />
Some would chalk up the strange effects to time<br />
pieces on electromagnetic interference, or some equally<br />
rational explanation. Like other rational explanations,<br />
this breaks down when one experiences what <strong>Silent</strong> <strong>Hill</strong><br />
has to offer. Such as the mother who went looking for<br />
her daughter that had disappeared into the town 5 years<br />
earlier, only to find her not a day older, or the girl who<br />
received notes from an admirer who had seen her, and<br />
had even been near her, but she never saw him.<br />
Time, much like other factors of existence, obeys<br />
new rules within <strong>Silent</strong> <strong>Hill</strong>.<br />
Echoes<br />
Echoes are leftover traces, vague messages that are<br />
sent from <strong>Silent</strong> <strong>Hill</strong>. Maybe these appear due to the<br />
tenuous nature of time in <strong>Silent</strong> <strong>Hill</strong>. Perhaps they<br />
manifest for an entirely different reason. In any case, the<br />
town produces sounds, sights, smells, and feelings that<br />
don't seem to have any cause, but seem to be connected<br />
to the location where they occur.<br />
Examples: A muffled female voice that sounds over<br />
the PA system of a hospital. Seeing sparks fly off roller<br />
coaster tracks, even though no car rides upon them. The