Silent Hill Suppliment - MrGone's Character Sheets
Silent Hill Suppliment - MrGone's Character Sheets
Silent Hill Suppliment - MrGone's Character Sheets
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
maps, and supplies, such as bandages and ammunition,<br />
though rarely in large quantities.<br />
Guardians<br />
Certain creatures, powerful and dangerous, seem to<br />
be especially designated to serve some higher purpose.<br />
These creatures are known as Guardians. At least a<br />
handful are human, or mostly human, but they are<br />
unmistakably tied to <strong>Silent</strong> <strong>Hill</strong>'s unholy power. Some<br />
Guardians are more intricate, intelligent monsters. They<br />
are unflagging stalkers or defenders, and only certain<br />
types of weapons can deal them harm. Even if they seem<br />
to be slain, they will return again, only to continue their<br />
purposes.<br />
Accounts point to a number of different beings that<br />
fall under this category. One seems to be a man in his<br />
early 20's, one who attempts to look like a young<br />
teenager, making himself look quite awkward in the<br />
process. This childish appearance belies a monstrous<br />
rage, one that will send him into a murderous rampage at<br />
the right provocation. Others speak of a famous<br />
therapist, one who once toured the self-help circuit, who<br />
has since become a merciless revealer of dark secrets.<br />
Consensus among travelers seems to indicate that<br />
Guardians are relatively few in number, which is a very<br />
good thing.<br />
The Otherside<br />
Every town and city has a dark side, an underneath<br />
that people only see when they know where to look.<br />
<strong>Silent</strong> <strong>Hill</strong> shares this quality, but instead of remaining<br />
hidden, the dark side shows itself in a very literal way.<br />
Sometimes, it a black cloud rolls out, digging its<br />
polluting tendrils into the town. Other times, the traveler<br />
is shunted into a living nightmare.<br />
In either case, the world around the traveler decays,<br />
and almost bleeds. The first to change is almost always<br />
the walls. Replacing bricks and paint is rusted, wire<br />
mesh, with blood oozing down. Following that is the<br />
floor, which is replaced with a thin grating, or rusted,<br />
riveted steel plates, suspending the traveler above a<br />
bottomless dark. Instead of normal items, this nightmare<br />
is decorated by mutilated bodies hung from meat-hooks<br />
and viscera.<br />
While all these accouterments do not manifest in<br />
every location, the grating seems to be consistent. Much<br />
like the monsters, however, the town twists itself<br />
especially for each traveler. The specifics of the<br />
transformation also change depending on the location.<br />
Should an atrocity have been committed nearby, the<br />
Otherside will echo it.<br />
The Otherside is not inescapable, and many thank<br />
God for that. Sometimes, just as it arrived, it will recede,<br />
the world returning to normal with the darkness' passing.<br />
Travelers are not always so lucky. The Otherside<br />
sometimes seems to require a task to be complete before<br />
it will release its grip. Such tasks can be anything from<br />
slaying a powerful monster to finding a certain key or<br />
opening a certain entrance.<br />
The Otherside seems to cover all of <strong>Silent</strong> <strong>Hill</strong>, even<br />
the 'normal' roads of the town, which are, instead<br />
replaced with the thin grating. While dwelling in the<br />
Otherside, darkness is prevalent. Few sources of light<br />
exist there, so any light-producing equipment will prove<br />
indispensable in the Otherside.<br />
Besides the profound darkness, the corrupting touch<br />
of the Otherside has other, far-reaching consequences.<br />
Temporal distortions are worst in the Otherside, and time<br />
ceases to have any meaning. Space, too, malfunctions.<br />
Travelers can travel for hours in the Otherside, take an<br />
elevator up to the place the started, even though that<br />
should be impossible.<br />
The Otherside behaves by rules that are<br />
unknowable, and travelers are forced through such a<br />
place. They can only hurry through and pray that their<br />
stay won't be long.<br />
The Siren<br />
Certain reports of the dealings in the town indicate<br />
that the transition to the Otherside is punctuated by the<br />
sound of siren, which is detectable no matter where in<br />
town a person may be. This siren is beneficial, as it gives<br />
travelers a chance to brace for the worse. Siren sounds<br />
seem to be another variable in the town, so not all are<br />
fortunate enough to benefit from it.<br />
Unplaces<br />
Otherside manifestations include much more than<br />
just warped versions of existing environments. It also<br />
contains places that do not exist in 'normal' reality.<br />
Buildings that should have only 3 floors have 4 instead.<br />
A building that has only one basement will grow a second<br />
in the Otherside.<br />
Such locations are called 'Unplaces' because they do<br />
not correspond to any real-world space. Often, the<br />
monstrous, hidden history of a place is exposed in its<br />
Unplace. While Unplaces usually exist as extensions to<br />
buildings in 'normal' <strong>Silent</strong> <strong>Hill</strong>, sometimes an entire<br />
structure may exist only as an Unplace. One traveler<br />
reported that he entered an old-time prison underneath the<br />
Toluca County Historical society. Despite the building's<br />
entire destruction in the early 1900's, he claims to have<br />
explored the prison at length, which means that it was<br />
surely an Unplace.<br />
Entering an Unplace can be done through a number<br />
of means, and certain actions will open the way, even if<br />
the Otherside is not currently manifested.