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Silent Hill Suppliment - MrGone's Character Sheets

Silent Hill Suppliment - MrGone's Character Sheets

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thing on her mind.<br />

What she doesn't know is that she is very much a<br />

part of <strong>Silent</strong> <strong>Hill</strong>, and it made sure that she came back.<br />

While she was raised by Harry Mason, Alessa Gillespie<br />

lies buried in the depths of Heather's heart and mind.<br />

More and more of Alessa surfaces as she spends her time<br />

in <strong>Silent</strong> <strong>Hill</strong>.<br />

Description: Heather Mason is an attractive<br />

seventeen year old girl. Her hair is short and bleached<br />

blond, and her eyes are dark brown. She also wears a<br />

white, bulky vest, splattered with her father's dried blood.<br />

The pockets hold her maps, flashlight, and the<br />

ammunition for her pistol. She also carries a recently<br />

'liberated' katana with her, which she took from a<br />

collection in a museum that she passed through.<br />

A telling sign of Heather's unnatural heritage is that<br />

she is a natural with all forms of weaponry. While it is<br />

unclear what, exactly, is the source of such expertise, no<br />

'average' teenager should be as skilled as Heather is with<br />

various forms of combat.<br />

Storytelling Hints: Heather, from the moment she<br />

enters <strong>Silent</strong> <strong>Hill</strong>, is driven by vengeance. She want to<br />

make the cult members pay for what they did to her dad.<br />

If she encounters other humans, then she will be<br />

talkative, if guarded. She will decline help offered for her<br />

goals, but if her path coincides with the traveler, she will<br />

tag along.<br />

Mental Attributes: Intelligence 2, Wits 3, Resolve<br />

3<br />

Physical Attributes:Strength 2, Dexterity 4,<br />

Stamina 3<br />

Social Attributes: Presence 2, Manipulation 2,<br />

Composure 3<br />

Mental Skills: Academics 2, Computer 1,<br />

Investigation 1, Medicine 1, Occult (The God Mythos) 2<br />

Physical Skills: Athletics (Running) 2 , Brawl 1,<br />

Firearms 3, Weaponry (Bludgeons) 4<br />

Social Skills: Expression 1, Persuasion 1, Socialize<br />

2<br />

Merits: Resources 2, Quick Draw, Weaponry<br />

Dodge, Fighting Finesse (Katana)<br />

Willpower: 6<br />

Morality: 6<br />

Virtue: Faith<br />

Vice: Wrath<br />

Initiative: 7<br />

Defense: 3<br />

Speed: 11<br />

Health: 8<br />

Weapons:<br />

--Colt M1911A1, +3L, Ranges: 30/60/120,<br />

Capacity: 7+1 rounds. Dice pool: 11<br />

--Katana, +3/L, Range: Melee,<br />

Harry Mason<br />

Quote: "Have you seen my daughter?"<br />

Variant: The God's Descent<br />

Background: Harry Mason was always described<br />

by those who knew him as a dreamer. Born in an<br />

unremarkable town in Maine, he was a consummate<br />

writer, even in his earliest years. While he was growing<br />

up, he was considered a slacker. Going with his talent, he<br />

graduated with a degree in journalism, which he utilized<br />

immediately after finishing school.<br />

Besides starting on his career fairly early, Harry also<br />

married young. He was only twenty two when he met his<br />

wife Rachel, and the courtship was brief. While the<br />

marriage was problem-free overall, the repeatedly failed<br />

in having children. This problem gradually ate at Harry,<br />

so he started working on some grand project to shut out<br />

his nagging unhappiness. It was during this cloister that<br />

he decided to take a vacation, heading to the idyllic<br />

township of <strong>Silent</strong> <strong>Hill</strong>.<br />

Before the pair even reached the town, though, they<br />

came upon an infant, laying bare and alone on the side of<br />

the road. Harry instantly took up the child, adopting it as<br />

his own, and naming it Cheryl. The pair returned to their<br />

home, having never reached <strong>Silent</strong> <strong>Hill</strong>, deciding that the<br />

baby was more important than their vacation.<br />

Several years later, Rachel died, leaving Harry to<br />

raise Cheryl on his own. More and more, though, he kept<br />

dreaming of a fog-shrouded town, the town of <strong>Silent</strong> <strong>Hill</strong>.<br />

It was a compulsion which became harder and harder to<br />

shake, until he could not resist any longer, and set out on<br />

a long, night time drive to the lakeside hamlet.<br />

Just outside <strong>Silent</strong> <strong>Hill</strong>'s city limits, Harry swerved<br />

to avoid hitting a pedestrian in the road, and woke up in<br />

the abandoned streets of <strong>Silent</strong> <strong>Hill</strong>. Alone.<br />

Harry's sole endeavor, now, is to find Cheryl. He<br />

finds glimpses of her, or evidence of things she's left, but<br />

he always seems to be one step behind her. So he heads,<br />

determined almost to the point of foolishness, into the<br />

heart of <strong>Silent</strong> <strong>Hill</strong>'s darkness.<br />

Description: Harry Mason is a man in his early<br />

thirties, dark and weary looking. He hasn't slept well in<br />

recent weeks, and looks to need rest now more than ever.<br />

His clothes are plain and unassuming, and his jacket<br />

pockets are filled with the implements and munitions he<br />

uses to find his way through <strong>Silent</strong> <strong>Hill</strong>.<br />

Storytelling Hints: Harry Mason is driven by a<br />

single urge: Finding Cheryl. When he sees another human<br />

being, the very first thing which will come out of his<br />

mouth is "have you seen a little girl?". If provoked into<br />

attack, Harry aims for extremities and tries not to do any<br />

lasting harm.<br />

Harry and Heather Mason should not inhabit the<br />

same area in <strong>Silent</strong> <strong>Hill</strong> at the same time. While travelers<br />

could encounter both (despite the fact that Harry is in his<br />

late fourties and dead when Heather arrives in <strong>Silent</strong><br />

<strong>Hill</strong>), they should remain separate. This is yet another<br />

manifestation of the unique nature of time in <strong>Silent</strong> <strong>Hill</strong>.

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