Silent Hill Suppliment - MrGone's Character Sheets
Silent Hill Suppliment - MrGone's Character Sheets
Silent Hill Suppliment - MrGone's Character Sheets
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order to call the Otherside, Claudia needs to net 20<br />
successes in an extended Willpower roll. Once the<br />
roll is complete, Claudia's victim is trapped alone in<br />
the nightmare world, having to fight her way out.<br />
The Order and the Interlopers<br />
The Demon<br />
Quote: "All we want is satisfaction."<br />
Variant: Burn the Wicked<br />
Background: Perhaps the Demon is a creature that<br />
rose out of the depths of Hell. Maybe it is from the outer<br />
darkness, the void outside sane time and space.<br />
Whatever the case, the Demon remains silent on the<br />
subject. Not 'the Demon' is the being's real name, either.<br />
It is simply a title. No living creature knows the Demon's<br />
real name. If it were to whisper its name, a listener's<br />
mind would shatter like brittle glass.<br />
The being now known as the Demon walked the<br />
earth for the first time when the fury and despair of Alesa<br />
Gillespy called out to it. It brought itself to the mortal<br />
plane, where it talked with Alesa and struck a bargain. It<br />
would lend its power to her, and, together, they would<br />
slaughter the people who had hurt her. Their hands<br />
touched and darkness flew from that very spot through all<br />
the town, and it became what it is today.<br />
The Demon was entertained for a time, as Alesa's<br />
fury was one of a kind, and it provided the Demon the<br />
means to manifest creatures that were more terrifying<br />
than some even it had encountered. As fun as they were,<br />
the brutality and the murders eventually grew tiresome.<br />
The Demon wished for escape from its playground, and it<br />
determined the means to do so. That was when it<br />
splintered Alesa's soul, wrapping it up a sliver in flesh,<br />
and she took the child to a neighboring town.<br />
Description: The Demon appears in the body of a<br />
little girl. The Demon wears a faded and beaten school<br />
uniform, a simple blue dress with white socks, black<br />
shoes and a white collar, all faded and very dirty. Its skin<br />
is white as porcelain, and it eyes are the brightest,<br />
piercing blue. The Demon has waist-length black hair,<br />
matted and dirty, and some of it hangs over its face.<br />
Storytelling hints: First and foremost, the Demon<br />
wants escape from <strong>Silent</strong> <strong>Hill</strong>. Its ends involve the<br />
DaSilvas, and if characters interfere with either Rose or<br />
Sharon, the Demon will stop them from doing so.<br />
Often, if the Demon has any persuading to do, it<br />
communicates all the pertinent information through its<br />
abilities (see below), letting the pictures it shows build its<br />
case. Additionally, it seems unable to supernaturally<br />
compel anyone to do its bidding, although it is unclear<br />
whether the Demon even possesses such an ability in the<br />
first place.<br />
If characters attack the Demon, it will use its<br />
bludgeon to defend itself, just for entertainment.<br />
Typically, after a decent thrashing, the Demon will leave<br />
the characters be, advising them that they should not try<br />
that again.<br />
If characters prove especially persistent, then it will<br />
begin using the gun it has. If that is not enough, then the<br />
Demon will grow bone scythes, which it will use to take<br />
care of the whatever problems characters may pose.<br />
Mental Attributes: Intelligence 5, Wits 5, Resolve<br />
5<br />
Physical Attributes: Strength 5, Dexterity 5,<br />
Stamina 5<br />
Social Attributes: Presence 2, Manipulation 2,<br />
Composure 5<br />
Mental Skills: Academics 2, Investigation 3, Occult<br />
5<br />
Physical Skills: Weaponry (Arm scythes)<br />
(Bludgeons) 5, Firearms 1<br />
Social Skills: Expression 2, Persuasion 2<br />
Merits: Bound to the Town 5, Disarm,<br />
Ambidextrous, Fighting Style: Two Weapons 4<br />
Willpower: 10<br />
Morality: N/A<br />
Virtue: Prudence<br />
Vice: Pride<br />
Defense: 5<br />
Speed: 15<br />
Health: 10<br />
Flaws: None<br />
Armor: None<br />
Weapons:<br />
--Pipe, +1/B, Range: Melee, Dice Pool: 11<br />
--9mm, +2/L, Ranges: 20/40/60, Capacity: 10+1,<br />
Dice Pool: 8<br />
--A-scythes x 2, +1/L, Range: Melee, Dice Pool: 11<br />
Abilities:<br />
Supernatural movement -- The Demon may<br />
disappear and reappear wherever in <strong>Silent</strong> <strong>Hill</strong> it<br />
wishes. The only exception to this is the church,<br />
which is protected by the faith of Christabella and<br />
the adherents of the Order.<br />
Monster immunity -- While it is seemingly<br />
unable to control monsters directly, monsters will<br />
not attack the Demon. No matter where it is,<br />
monsters simply leave it alone.<br />
Mental illusion -- The Demon is a master of<br />
mental illusions. It can project any sort of image or<br />
sensation straight into the minds of those who are in<br />
<strong>Silent</strong> <strong>Hill</strong>. Typically, it uses this to communicate<br />
information to those who are serving its ends. It has<br />
also been known to use this ability for less<br />
wholesome applications.<br />
Arm scythes -- Once the Demon takes<br />
someone seriously, it drops all its mundane<br />
weapons. Then its hands blow apart in a shower of<br />
blood and gore. When its hands have disappeared,<br />
scythes made of bone jut from the stumps where the<br />
hands were. These implements are then used to kill