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Silent Hill Suppliment - MrGone's Character Sheets

Silent Hill Suppliment - MrGone's Character Sheets

Silent Hill Suppliment - MrGone's Character Sheets

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Lying Figure<br />

Quote: “*groaning*”<br />

Description: The Lying Figure appears as a nude,<br />

vaguely male-looking but neuter humanoid, whose skin is<br />

browned and diseased. Its entire upper body is encased<br />

in a sheet of flesh, and no sensory organs are visible. Its<br />

gait is unbalanced and uneven, as though it were<br />

permanently intoxicated. The creature sports a gaping pit<br />

in the center of the its chest, and the function of this is not<br />

clear . . . until caustic liquid is projectile-vomited from it.<br />

When injured, the Lying Figure falls to the ground,<br />

where it uses its legs to scuttle like some mindless insect.<br />

At this point, it charges into its targets, possibly in order<br />

to knock them over. When it is on the ground, it<br />

continues to move at normal speed, apparently<br />

irregardless of the pain that would ensue from grinding<br />

skin against pavement or concrete.<br />

Storytelling hints: Lying Figures, despite their size,<br />

are quite weak. Storytellers should use them as often as<br />

they like, whenever a minor inconvenience is appropriate.<br />

The vomit that these creature's launch is a weak acid and<br />

causes bashing damage. It does not do any serious<br />

lasting harm, unless characters allow it to stay on them<br />

for a long period of time.<br />

Mental Attributes: Intelligence 1, Wits 1, Resolve<br />

1<br />

Physical Attributes: Strength 1, Dexterity 1,<br />

Stamina 1<br />

Social Attributes: Presence 1, Manipulation 1,<br />

Composure 1<br />

Mental Skills: N/A<br />

Physical Skills: Athletics (Vomit) 2, Brawl 1<br />

Social Skills: N/A<br />

Merits: Bound to the Town 1<br />

Willpower: 2<br />

Initiative: 2<br />

Defense: 1<br />

Speed: 7<br />

Health: 6<br />

Flier<br />

Quote: "*Caw-ing*"<br />

Background: Fliers vaguely resemble large birds of<br />

prey, both in size and in habit. They are found in both<br />

versions of <strong>Silent</strong> <strong>Hill</strong>, and can be as omnipresent as<br />

hounds. Fliers senses are poor, so travelers can move<br />

past them just by staying out of sight.<br />

Fliers attack anything that moves, meaning that they<br />

will attack even a car should it move. What these<br />

creatures lack in intelligence, they make up for it with<br />

tenacity, and they will not give up on chasing prey until<br />

they capture it. Since most people are smart enough to<br />

barricade themselves inside a building when<br />

overwhelmed by Fliers, they simply batter at the door<br />

until more food comes along.<br />

Their communication with one another is loud,<br />

resembling crow caws. These caws, as travelers are<br />

quick to find out, indicate the presence of prey.<br />

Typically, Fliers are found in pairs, although groups of 3<br />

not unheard of.<br />

Description: Fliers are nude and muscular<br />

creatures with membranous wings and long, cruel beaks.<br />

They have a length of four and a half feet from beak to<br />

tail, and a wing span of five feet. Their average mass is<br />

about 90 pounds.<br />

Storytelling Hints: Like the Flayed Hounds, Fliers<br />

are a nuisance more than a threat, unless they are in great<br />

numbers or if the travelers are compromised. Due to their<br />

aerial nature, melee weapons are not a good idea against<br />

them.<br />

Mental Attributes: Intelligence 1, Wits 2, Resolve<br />

2<br />

Physical Attributes: Strength 2, Dexterity 2,<br />

Stamina 2<br />

Social Attributes: Presence 1, Manipulation 1,<br />

Composure 2<br />

Mental Skills: N/A<br />

Physical Skills: Athletics 3 (Flight), Brawl 3<br />

Social Skills: N/A<br />

Merits: Fast Reflexes 2, Bound To The Town 2<br />

Willpower: 4<br />

Initiative: 6<br />

Defense: 2<br />

Speed: 14 (Species factor 10)<br />

Health: 5<br />

Static Factor: 2<br />

Faceless<br />

Quote: "...hooch...hooch..."<br />

Background: Faceless encompass an enormous<br />

selection of vaguely human-seeming creatures. They<br />

range from the White Children that swarm the halls of<br />

Midwich Elementary School, to the nurses at Alchemilla<br />

Hospital, to the shambling Jackets. These are some of the<br />

most threatening monsters, and even the children are<br />

extremely dangerous, because many Faceless are armed,<br />

with everything from pipes to firearms.<br />

Description: Faceless refers to a plethora of<br />

different subsets of creatures which were more or less the<br />

same physically and mentally.<br />

White Children are pale, nude and neuter figures of<br />

childlike proportions. They congregate in schools,<br />

amusement parks, hospitals, and houses, being the most<br />

prevalent of the Faceless. They are the weakest of all of<br />

the forms, with the shortest reach, and weakest weapons,<br />

often merely jagged bits of metal sharpened to a cruel<br />

edge.<br />

Jackets are bound by frayed and heavily stained<br />

straight-jackets. These almost avoid constrained spaces,<br />

and can be found wandering the streets of <strong>Silent</strong> <strong>Hill</strong>, in

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