Silent Hill Suppliment - MrGone's Character Sheets
Silent Hill Suppliment - MrGone's Character Sheets
Silent Hill Suppliment - MrGone's Character Sheets
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Lying Figure<br />
Quote: “*groaning*”<br />
Description: The Lying Figure appears as a nude,<br />
vaguely male-looking but neuter humanoid, whose skin is<br />
browned and diseased. Its entire upper body is encased<br />
in a sheet of flesh, and no sensory organs are visible. Its<br />
gait is unbalanced and uneven, as though it were<br />
permanently intoxicated. The creature sports a gaping pit<br />
in the center of the its chest, and the function of this is not<br />
clear . . . until caustic liquid is projectile-vomited from it.<br />
When injured, the Lying Figure falls to the ground,<br />
where it uses its legs to scuttle like some mindless insect.<br />
At this point, it charges into its targets, possibly in order<br />
to knock them over. When it is on the ground, it<br />
continues to move at normal speed, apparently<br />
irregardless of the pain that would ensue from grinding<br />
skin against pavement or concrete.<br />
Storytelling hints: Lying Figures, despite their size,<br />
are quite weak. Storytellers should use them as often as<br />
they like, whenever a minor inconvenience is appropriate.<br />
The vomit that these creature's launch is a weak acid and<br />
causes bashing damage. It does not do any serious<br />
lasting harm, unless characters allow it to stay on them<br />
for a long period of time.<br />
Mental Attributes: Intelligence 1, Wits 1, Resolve<br />
1<br />
Physical Attributes: Strength 1, Dexterity 1,<br />
Stamina 1<br />
Social Attributes: Presence 1, Manipulation 1,<br />
Composure 1<br />
Mental Skills: N/A<br />
Physical Skills: Athletics (Vomit) 2, Brawl 1<br />
Social Skills: N/A<br />
Merits: Bound to the Town 1<br />
Willpower: 2<br />
Initiative: 2<br />
Defense: 1<br />
Speed: 7<br />
Health: 6<br />
Flier<br />
Quote: "*Caw-ing*"<br />
Background: Fliers vaguely resemble large birds of<br />
prey, both in size and in habit. They are found in both<br />
versions of <strong>Silent</strong> <strong>Hill</strong>, and can be as omnipresent as<br />
hounds. Fliers senses are poor, so travelers can move<br />
past them just by staying out of sight.<br />
Fliers attack anything that moves, meaning that they<br />
will attack even a car should it move. What these<br />
creatures lack in intelligence, they make up for it with<br />
tenacity, and they will not give up on chasing prey until<br />
they capture it. Since most people are smart enough to<br />
barricade themselves inside a building when<br />
overwhelmed by Fliers, they simply batter at the door<br />
until more food comes along.<br />
Their communication with one another is loud,<br />
resembling crow caws. These caws, as travelers are<br />
quick to find out, indicate the presence of prey.<br />
Typically, Fliers are found in pairs, although groups of 3<br />
not unheard of.<br />
Description: Fliers are nude and muscular<br />
creatures with membranous wings and long, cruel beaks.<br />
They have a length of four and a half feet from beak to<br />
tail, and a wing span of five feet. Their average mass is<br />
about 90 pounds.<br />
Storytelling Hints: Like the Flayed Hounds, Fliers<br />
are a nuisance more than a threat, unless they are in great<br />
numbers or if the travelers are compromised. Due to their<br />
aerial nature, melee weapons are not a good idea against<br />
them.<br />
Mental Attributes: Intelligence 1, Wits 2, Resolve<br />
2<br />
Physical Attributes: Strength 2, Dexterity 2,<br />
Stamina 2<br />
Social Attributes: Presence 1, Manipulation 1,<br />
Composure 2<br />
Mental Skills: N/A<br />
Physical Skills: Athletics 3 (Flight), Brawl 3<br />
Social Skills: N/A<br />
Merits: Fast Reflexes 2, Bound To The Town 2<br />
Willpower: 4<br />
Initiative: 6<br />
Defense: 2<br />
Speed: 14 (Species factor 10)<br />
Health: 5<br />
Static Factor: 2<br />
Faceless<br />
Quote: "...hooch...hooch..."<br />
Background: Faceless encompass an enormous<br />
selection of vaguely human-seeming creatures. They<br />
range from the White Children that swarm the halls of<br />
Midwich Elementary School, to the nurses at Alchemilla<br />
Hospital, to the shambling Jackets. These are some of the<br />
most threatening monsters, and even the children are<br />
extremely dangerous, because many Faceless are armed,<br />
with everything from pipes to firearms.<br />
Description: Faceless refers to a plethora of<br />
different subsets of creatures which were more or less the<br />
same physically and mentally.<br />
White Children are pale, nude and neuter figures of<br />
childlike proportions. They congregate in schools,<br />
amusement parks, hospitals, and houses, being the most<br />
prevalent of the Faceless. They are the weakest of all of<br />
the forms, with the shortest reach, and weakest weapons,<br />
often merely jagged bits of metal sharpened to a cruel<br />
edge.<br />
Jackets are bound by frayed and heavily stained<br />
straight-jackets. These almost avoid constrained spaces,<br />
and can be found wandering the streets of <strong>Silent</strong> <strong>Hill</strong>, in