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Silent Hill Suppliment - MrGone's Character Sheets

Silent Hill Suppliment - MrGone's Character Sheets

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Hatred and sorrow are what fill Dalia now. If<br />

characters mention the little girl to her, she will most<br />

likely break down and weep. If they show her any<br />

pictures of the little girl, or anything that reminds Dalia<br />

of her, then she will attempt to take those items.<br />

As long as they do not provoke her, Dalia will<br />

remain harmless to characters. If, however, she believes<br />

that they are serving the Order, then she will do her best<br />

to do them harm, usually through creation or command of<br />

the various creatures in the town. If attacked, then Dalia<br />

will typically summon a monster and flee.<br />

As long as they are friendly to her, Dalia can<br />

provide a fair bit of assistance in the way of directions<br />

and protection from monsters. Due to the fragile nature<br />

of her temperament, however, any such arrangement<br />

could end at any time.<br />

Mental Attributes: Intelligence 2, Wits 3, Resolve<br />

3<br />

Physical Attributes: Strength 3, Dexterity 2,<br />

Stamina 2<br />

Social Attributes: Presence 3, Manipulation 1,<br />

Composure 2<br />

Mental Skills: Investigation 1, Medicine (First aid)<br />

1, Occult (Order Lore) 2<br />

Physical Skills: Athletics 2, Larceny 2, Stealth 2,<br />

Survival (Foraging) 5<br />

Social Skills: Empathy 5, Persuasion 1<br />

Merits: Bound to the Town 4, Danger Sense, Iron<br />

Stomach, Unseen Sense<br />

Willpower: 5<br />

Morality: 2<br />

Virtue: Justice<br />

Vice: Wrath<br />

Defense: 2<br />

Speed: 11<br />

Health: 7<br />

Derangements: Depression (mild; 6), Irrationality<br />

(mild; 5), Melancholia (severe; 3),<br />

Abilities:<br />

Create monster -- Dalia can create Pyramid<br />

Head, perhaps the most dangerous monster in <strong>Silent</strong><br />

<strong>Hill</strong>. She extends her pinky and fore-finger, which<br />

she points to one spot. At that location, the pieces<br />

of the world around her fly together and melt,<br />

forming the tall, tortured Guardian.<br />

Command monster -- Dalia is able to<br />

command the various creatures that rove <strong>Silent</strong> <strong>Hill</strong>.<br />

They will follow her wishes. The only thing<br />

necessary for her to do this is being within eye-sight<br />

of the creature in question.<br />

Traveler sense -- Whenever someone who is<br />

not native to <strong>Silent</strong> <strong>Hill</strong> enters the town, then Dalia<br />

is able to sense his exact location. She does not<br />

always react to travelers, but if she does need to<br />

seek them out, then she will always know where<br />

they are.<br />

Dalia's Unseen Sense<br />

Dalia's Unseen Sense works a little differently than<br />

the version of the merit seen in the World of Darkness<br />

rulebook. It becomes active whenever any sort of<br />

supernatural power from outside the town is used within<br />

her sight range. She reacts badly to those who possess<br />

some sort of other-worldly power.<br />

Christabella<br />

Quote: "To find what you seek, you must brave the<br />

depths of Hell."<br />

Variant: Burn the Wicked<br />

Background: Tragedies always have a profound<br />

effect on those who witness them. This could not be<br />

more true than in the case of Christabella.<br />

Even when she was young, she was as strong a<br />

believer as a child could be. When she discovered her<br />

mother brutally slain, then this belief became burning,<br />

merciless zeal. Christabella's transformation from<br />

believer to leader was cemented when she sent her<br />

mother's killer up in flames.<br />

Since that time, the Order has become her home, her<br />

source of refuge, her flock, and even, and especially, her<br />

weapon against unbelievers. Her guidance was firm,<br />

even harsh, and her direction was unswerving. Her<br />

outlooks and attitudes attracted many faithful before the<br />

town's descent.<br />

Even when the world around her was becoming Hell<br />

itself, Christabella's faith never wavered. If anything, its<br />

strength intensified until it became unyielding steel. Her<br />

faith is what has ensured the survival of the Order in their<br />

worst time, and if she were to fall, then the adherents<br />

would surely follow.<br />

Description: Christabella is a tall, thin, middle-aged<br />

woman, with gray hair that she keeps in a severe bun.<br />

Her unremarkable blue dress is kept remarkably clean.<br />

Her eyes always have a gleam in them that some might<br />

describe as lunatic and others would describe as electric.<br />

Her voice is calm and steady, and her demeanor matches<br />

her tone. Those qualities change the moment she learns a<br />

'witch' is nearby, and she quickly stirs the adherents into a<br />

killing frenzy with fevered sermons of righteousness and<br />

purity.<br />

Storytelling hints: Christabella has one primary<br />

concern: keeping her adherents alive and protected.<br />

Outside of that, she is concerned with very little.<br />

Typically, she will aid characters in what ways she<br />

can, but the moment anything even remotely<br />

unexplainable occurs around them, then she will change<br />

from a stalwart benefactor to a hateful zealot.<br />

Christabella has some rudimentary understanding of<br />

what is going on in the town, but she will not be able to<br />

explain it in anything but religious terms such as "trial"<br />

and "place of testing."

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