Silent Hill Suppliment - MrGone's Character Sheets
Silent Hill Suppliment - MrGone's Character Sheets
Silent Hill Suppliment - MrGone's Character Sheets
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the stranger attacks the person with a look of fear and<br />
desperation in their eyes.<br />
The town distorts the perceptions of travelers,<br />
making them see monsters in the place of innocent<br />
people. None are the wiser, and the innocent believe that<br />
they are being murdered by the insane.<br />
Ramifications<br />
• If the storyteller is using the Not Abandoned<br />
variant, then this explains why there are so many<br />
disappearances and murders throughout the<br />
town. People somehow get trapped in fogbound<br />
<strong>Silent</strong> <strong>Hill</strong>, and there they die.<br />
• Any supernatural ability used to modify the<br />
senses may actually have the possibility of<br />
piercing the illusion around the innocent,<br />
although only for a moment. The Storyteller can<br />
call for a Wits + Composure roll, at a -5<br />
modifier, while supernatural perceptions are in<br />
effect. If the roll succeeds, then the traveler sees<br />
the monster for what it really is for one turn.<br />
• Monsters' appearances do not change.<br />
• Damage dealt by monsters is not changed in any<br />
way. Even if the monster itself is not real, the<br />
town makes its damage real.<br />
• Even characters can appear as monsters to<br />
NPC's in this variant. In this case, no one knows<br />
the truth about what they are encountering.<br />
• Attacks by monsters may actually be real<br />
damage, as the victims are attempting to defend<br />
themselves from a 'psychopath'.<br />
• Supernatural abilities that affect the minds of<br />
targets work normally against monsters.<br />
Damned<br />
The power of <strong>Silent</strong> <strong>Hill</strong> is potent and pervasive. In<br />
this variant, the monsters that roam the town are the<br />
husks of townspeople and animals that walked through it<br />
when the event struck. The darkness broke their minds<br />
and cut their flesh, reshaping them into walking weapons.<br />
Killing monsters doesn't even deliver the poor souls from<br />
this hell, as they are tied to the town, and even if their<br />
warped bodies perish, the town will rebuild them, so they<br />
can get the 'pleasure' of living again.<br />
no longer function normally.<br />
• Attempting to read the minds of monsters<br />
through any means is ill-advised. Upon such an<br />
attempt, the character blacks out for a turn.<br />
When he awakens again, he chants a nonsense<br />
phrase over and over. If his attention is brought<br />
to it, the character will admit to not even<br />
noticing that he was saying anything. An<br />
example: "The <strong>Silent</strong> Ones embrace us all."<br />
Reflections of the Soul<br />
Monsters in <strong>Silent</strong> <strong>Hill</strong> seem to change for each<br />
traveler. Some see bunches of objects wrapped in<br />
mottled skin on a human-esque figure. Others see<br />
skinless, infected dogs that look like they should be dead,<br />
but continue to hunt.<br />
Monsters in this variant are not real in the<br />
'traditional' sense. The town reflects dark sides of<br />
inhabitants and gives them physical form. If the creatures<br />
were to be carried outside the town's influence, then they<br />
would cease to exist. Without <strong>Silent</strong> <strong>Hill</strong>, the creatures<br />
break apart and fade, like bad dreams.<br />
Ramifications<br />
• Monsters do not register as anything, living or<br />
otherwise, for anyone who has the ability to<br />
detect such things. Instead, they are detected as<br />
a sort of 'static' in the space around the<br />
characters.<br />
• Communicating with monsters through any<br />
means always fails, without exception.<br />
• Any supernatural powers that affect the minds of<br />
their targets (Obfuscate, Mind magic, etc.) fail<br />
automatically, as monsters don't have minds to<br />
affect.<br />
• If any part of a monster should be carried<br />
outside the town, then it dissolves into<br />
nothingness. This includes flesh, cloth, or<br />
weapons.<br />
• Scanning the minds of monsters in this variant<br />
does not accomplish anything, nor does it have<br />
any side effects. Much like other supernatural<br />
senses, the monsters register as static.<br />
Spoiler Warning<br />
Ramifications<br />
• The monsters register as living beings for those<br />
The following two variants (The God's Descent and<br />
who can detect such things.<br />
Burn the Wicked) assume that readers are familiar with<br />
• If characters should examine monsters, then they<br />
the plots of the <strong>Silent</strong> <strong>Hill</strong> video games and the <strong>Silent</strong> <strong>Hill</strong><br />
will find the remnants of normal organs. But<br />
movie respectively. Therefore, they contain significant<br />
these organs are eaten with cancers and hardly<br />
spoilers about the plots they detail. You have been<br />
recognizable.<br />
warned.<br />
• Mind-based supernatual powers do not work on<br />
monsters in this variant. Whatever warped the<br />
creatures' bodies broke their minds, so that they