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Silent Hill Suppliment - MrGone's Character Sheets

Silent Hill Suppliment - MrGone's Character Sheets

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the stranger attacks the person with a look of fear and<br />

desperation in their eyes.<br />

The town distorts the perceptions of travelers,<br />

making them see monsters in the place of innocent<br />

people. None are the wiser, and the innocent believe that<br />

they are being murdered by the insane.<br />

Ramifications<br />

• If the storyteller is using the Not Abandoned<br />

variant, then this explains why there are so many<br />

disappearances and murders throughout the<br />

town. People somehow get trapped in fogbound<br />

<strong>Silent</strong> <strong>Hill</strong>, and there they die.<br />

• Any supernatural ability used to modify the<br />

senses may actually have the possibility of<br />

piercing the illusion around the innocent,<br />

although only for a moment. The Storyteller can<br />

call for a Wits + Composure roll, at a -5<br />

modifier, while supernatural perceptions are in<br />

effect. If the roll succeeds, then the traveler sees<br />

the monster for what it really is for one turn.<br />

• Monsters' appearances do not change.<br />

• Damage dealt by monsters is not changed in any<br />

way. Even if the monster itself is not real, the<br />

town makes its damage real.<br />

• Even characters can appear as monsters to<br />

NPC's in this variant. In this case, no one knows<br />

the truth about what they are encountering.<br />

• Attacks by monsters may actually be real<br />

damage, as the victims are attempting to defend<br />

themselves from a 'psychopath'.<br />

• Supernatural abilities that affect the minds of<br />

targets work normally against monsters.<br />

Damned<br />

The power of <strong>Silent</strong> <strong>Hill</strong> is potent and pervasive. In<br />

this variant, the monsters that roam the town are the<br />

husks of townspeople and animals that walked through it<br />

when the event struck. The darkness broke their minds<br />

and cut their flesh, reshaping them into walking weapons.<br />

Killing monsters doesn't even deliver the poor souls from<br />

this hell, as they are tied to the town, and even if their<br />

warped bodies perish, the town will rebuild them, so they<br />

can get the 'pleasure' of living again.<br />

no longer function normally.<br />

• Attempting to read the minds of monsters<br />

through any means is ill-advised. Upon such an<br />

attempt, the character blacks out for a turn.<br />

When he awakens again, he chants a nonsense<br />

phrase over and over. If his attention is brought<br />

to it, the character will admit to not even<br />

noticing that he was saying anything. An<br />

example: "The <strong>Silent</strong> Ones embrace us all."<br />

Reflections of the Soul<br />

Monsters in <strong>Silent</strong> <strong>Hill</strong> seem to change for each<br />

traveler. Some see bunches of objects wrapped in<br />

mottled skin on a human-esque figure. Others see<br />

skinless, infected dogs that look like they should be dead,<br />

but continue to hunt.<br />

Monsters in this variant are not real in the<br />

'traditional' sense. The town reflects dark sides of<br />

inhabitants and gives them physical form. If the creatures<br />

were to be carried outside the town's influence, then they<br />

would cease to exist. Without <strong>Silent</strong> <strong>Hill</strong>, the creatures<br />

break apart and fade, like bad dreams.<br />

Ramifications<br />

• Monsters do not register as anything, living or<br />

otherwise, for anyone who has the ability to<br />

detect such things. Instead, they are detected as<br />

a sort of 'static' in the space around the<br />

characters.<br />

• Communicating with monsters through any<br />

means always fails, without exception.<br />

• Any supernatural powers that affect the minds of<br />

their targets (Obfuscate, Mind magic, etc.) fail<br />

automatically, as monsters don't have minds to<br />

affect.<br />

• If any part of a monster should be carried<br />

outside the town, then it dissolves into<br />

nothingness. This includes flesh, cloth, or<br />

weapons.<br />

• Scanning the minds of monsters in this variant<br />

does not accomplish anything, nor does it have<br />

any side effects. Much like other supernatural<br />

senses, the monsters register as static.<br />

Spoiler Warning<br />

Ramifications<br />

• The monsters register as living beings for those<br />

The following two variants (The God's Descent and<br />

who can detect such things.<br />

Burn the Wicked) assume that readers are familiar with<br />

• If characters should examine monsters, then they<br />

the plots of the <strong>Silent</strong> <strong>Hill</strong> video games and the <strong>Silent</strong> <strong>Hill</strong><br />

will find the remnants of normal organs. But<br />

movie respectively. Therefore, they contain significant<br />

these organs are eaten with cancers and hardly<br />

spoilers about the plots they detail. You have been<br />

recognizable.<br />

warned.<br />

• Mind-based supernatual powers do not work on<br />

monsters in this variant. Whatever warped the<br />

creatures' bodies broke their minds, so that they

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