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Java How to Program Fourth Edition - DCC
Java How to Program Fourth Edition - DCC
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Objectives<br />
11<br />
Graphics and <strong>Java</strong>2D<br />
• To understand graphics contexts and graphics objects.<br />
• To understand and be able <strong>to</strong> manipulate colors.<br />
• To understand and be able <strong>to</strong> manipulate fonts.<br />
• To use Graphics methods <strong>to</strong> draw lines, rectangles,<br />
rectangles with rounded corners, three-dimensional<br />
rectangles, ovals, arcs and polygons.<br />
• To use methods of class Graphics2D from the<br />
<strong>Java</strong>2D API <strong>to</strong> draw lines, rectangles, rectangles with<br />
rounded corners, ellipses, arcs and general paths.<br />
• To be able <strong>to</strong> specify Paint and Stroke<br />
characteristics of shapes displayed with<br />
Graphics2D.<br />
One picture is worth ten thousand words.<br />
Chinese proverb<br />
Treat nature in terms of the cylinder, the sphere, the cone, all<br />
in perspective.<br />
Paul Cezanne<br />
Nothing ever becomes real till it is experienced—even a<br />
proverb is no proverb <strong>to</strong> you till your life has illustrated it.<br />
John Keats<br />
A picture shows me at a glance what it takes dozens of pages<br />
of a book <strong>to</strong> expound.<br />
Ivan Sergeyevich Turgenev<br />
© Copyright 1992–2002 by Deitel & Associates, Inc. All Rights Reserved. 7/7/01
600 Strings and Characters Chapter 10 Design and implement a spell-checker application in <strong>Java</strong>. Your program should maintain an array wordList of strings. Enable the user <strong>to</strong> enter these strings. [Note: In Chapter 17, we introduce file processing. Once you have this capability, you can obtain the words for the spell checker from a computerized dictionary s<strong>to</strong>red in a file.] Your program should ask a user <strong>to</strong> enter a word. The program should then look up that word in the wordList array. If the word is present in the array, your program should print “Word is spelled correctly.” If the word is not present in the array, your program should print “word is not spelled correctly.” Then your program should try <strong>to</strong> locate other words in wordList that might be the word the user intended <strong>to</strong> type. For example, you can try all possible single transpositions of adjacent letters <strong>to</strong> discover that the word “default” is a direct match <strong>to</strong> a word in wordList. Of course, this implies that your program will check all other single transpositions, such as “edfault,” “dfeault,” “deafult,” “defalut,” and “defautl.” When you find a new word that matches one in wordList, print that word in a message, such as “Did you mean "default?".” Implement other tests, such as replacing each double letter with a single letter and any other tests you can develop <strong>to</strong> improve the value of your spell-checker. 10.30 (Project: A Crossword Puzzle Genera<strong>to</strong>r) Most people have worked a crossword puzzle, but few have ever attempted <strong>to</strong> generate one. Generating a crossword puzzle is suggested here as a stringmanipulation project requiring substantial sophistication and effort. There are many issues the programmer must resolve <strong>to</strong> get even the simplest crossword puzzlegenera<strong>to</strong>r program working. For example, how does one represent the grid of a crossword puzzle inside the computer? Should one use a series of strings, or should double-subscripted arrays be used? The programmer needs a source of words (i.e., a computerized dictionary) that can be directly referenced by the program. In what form should these words be s<strong>to</strong>red <strong>to</strong> facilitate the complex manipulations required by the program? The really ambitious reader will want <strong>to</strong> generate the “clues” portion of the puzzle, in which the brief hints for each “across” word and each “down” word are printed for the puzzle worker. Merely printing a version of the blank puzzle itself is not a simple problem. © Copyright 1992–2002 by Deitel & Associates, Inc. All Rights Reserved. 7/7/01
Objectives 11 Graphics and <strong>Java</strong>2D • To understand graphics contexts and graphics objects. • To understand and be able <strong>to</strong> manipulate colors. • To understand and be able <strong>to</strong> manipulate fonts. • To use Graphics methods <strong>to</strong> draw lines, rectangles, rectangles with rounded corners, three-dimensional rectangles, ovals, arcs and polygons. • To use methods of class Graphics2D from the <strong>Java</strong>2D API <strong>to</strong> draw lines, rectangles, rectangles with rounded corners, ellipses, arcs and general paths. • To be able <strong>to</strong> specify Paint and Stroke characteristics of shapes displayed with Graphics2D. One picture is worth ten thousand words. Chinese proverb Treat nature in terms of the cylinder, the sphere, the cone, all in perspective. Paul Cezanne Nothing ever becomes real till it is experienced—even a proverb is no proverb <strong>to</strong> you till your life has illustrated it. John Keats A picture shows me at a glance what it takes dozens of pages of a book <strong>to</strong> expound. Ivan Sergeyevich Turgenev © Copyright 1992–2002 by Deitel & Associates, Inc. All Rights Reserved. 7/7/01
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Contents Preface xxxv 1 Introductio
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Contents IX 5 Control Structures: P
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Appendix Preface XXXVII a carefully
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Appendix Preface XXXIX Some Notes t
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Appendix Preface XLI sist on three-
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Appendix Preface XLIII 46 Testing a
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Appendix Preface XLV also were able
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Chapter 14 Exception Handling 805 O
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Objectives 15 Multithreading • To
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Chapter 15 Multithreading 839 [Note
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Chapter 16 Files and Streams 895 Ou
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Chapter 17 Networking 979 Outline 1
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Chapter 17 Networking 981 17.2 Mani
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Chapter 17 Networking 983 1 // Fig.
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Chapter 17 Networking 1065 n) The U
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Chapter 17 Networking 1067 e) If yo
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Chapter 18 Multimedia: Images, Anim
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Chapter 18 Multimedia: Images, Anim
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Chapter 18 Multimedia: Images, Anim
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Chapter 18 Multimedia: Images, Anim
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Chapter 18 Multimedia: Images, Anim
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Chapter 19 Data Structures 1095 Out
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Chapter 19 Data Structures 1097 Fig
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Chapter 19 Data Structures 1099 fir
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Chapter 19 Data Structures 1101 93
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Chapter 19 Data Structures 1105 (a)
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Chapter 19 Data Structures 1109 occ
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Chapter 19 Data Structures 1111 25
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Objectives 20 Java Utilities Packag
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Chapter 20 Java Utilities Package a
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Objectives 21 Collections • To un
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Chapter 21 Collections 1203 which i
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Chapter 21 Collections 1205 58 // c
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Chapter 21 Collections 1207 11 // i
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Chapter 21 Collections 1209 Perform
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Chapter 21 Collections 1211 Common
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Chapter 21 Collections 1219 71 for
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Chapter 21 Collections 1225 The pro
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Chapter 21 Collections 1229 public
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Chapter 21 Collections 1231 Of the
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Chapter 21 Collections 1233 TreeMap
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Chapter 21 Collections 1235 21.6 St
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Chapter 22 Java Media Framework and
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Chapter 22 Java Media Framework and
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Chapter 22 Java Media Framework and
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Appendix A Java Demos 1347 www.java
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Appendix B Java Resources 1349 deve
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Appendix B Java Resources 1351 deve
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C Operator Precedence Chart Operato
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D ASCII Character Set 0 1 2 3 4 5 6
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Appendix E Number Systems (on CD) 1
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Appendix E Number Systems (on CD) 1
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Appendix E Number Systems (on CD) 1
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Appendix E Number Systems (on CD) 1
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Appendix E Number Systems (on CD) 1
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Appendix E Number Systems (on CD) 1
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Objectives F Creating HTML Document
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Appendix F Creating HTML Documentat
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Appendix F Creating HTML Documentat
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Appendix F Creating HTML Documentat
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Appendix F Creating HTML Documentat
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Appendix F Creating HTML Documentat
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Appendix F Creating HTML Documentat
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Appendix F Creating HTML Documentat
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Appendix G Elevator Events and List
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Appendix G Elevator Events and List
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Appendix G Elevator Events and List
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Appendix G Elevator Events and List
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H Elevator Model (on CD) H.1 Introd
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Appendix H Elevator Model (on CD) 1
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Appendix H Elevator Model (on CD) 1
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Appendix H Elevator Model (on CD) 1
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Appendix I Elevator View (on CD) 14
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Appendix I Elevator View (on CD) 14
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Appendix I Elevator View (on CD) 14
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Appendix I Elevator View (on CD) 14
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Objectives J Career Opportunities (
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Appendix J Career Opportunities (on
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Appendix J Career Opportunities (on
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Appendix J Career Opportunities (on
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Appendix J Career Opportunities (on
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Appendix J Career Opportunities (on
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Appendix J Career Opportunities (on
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Objectives K Unicode® (on CD) •
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Appendix K Unicode® (on CD) 1491 U
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Appendix K Unicode® (on CD) 1493 K
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Appendix K Unicode® (on CD) 1495 1
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Appendix K Unicode® (on CD) 1497 K
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Appendix K Unicode® (on CD) 1499
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