05.08.2013 Views

Assessing the Costs and Benefits of Telelearning: A Case Study ...

Assessing the Costs and Benefits of Telelearning: A Case Study ...

Assessing the Costs and Benefits of Telelearning: A Case Study ...

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Ano<strong>the</strong>r transition seems to be occurring in research papers associated with<br />

CSILE. Questions about concepts <strong>of</strong> "cognition" have surfaced. Changing ideas related<br />

to those questions are influencing <strong>the</strong> articulated pedagogy associated with CSILE<br />

research development. Earlier papers were concerned with "intentional learning"<br />

described as "cognitive processes that have learning as a goal ra<strong>the</strong>r than an incidental<br />

outcome (Bereiter <strong>and</strong> Scardamalia, (1989), p. 363, Intentional Learning As A Goal <strong>of</strong><br />

Instruction, in Knowledge, Learning <strong>and</strong> Instruction.)<br />

One <strong>of</strong> <strong>the</strong> most recent papers, Design Principles for <strong>the</strong> Support <strong>of</strong> Distributed<br />

Processes, by Jim Hewitt <strong>and</strong> Marlene Scardamalia refer to "cognition as distributed over<br />

both individuals <strong>and</strong> <strong>the</strong>ir surroundings" (p.1). Those holding a "distributed cognition<br />

perspective" believe that cognition is fundamentally distributed, "<strong>the</strong> tools, rules, values<br />

<strong>and</strong> actors in a classroom constitute a highly complex, interacting system". This<br />

conception forms <strong>the</strong> basis for asking pragmatic questions about "what kinds <strong>of</strong><br />

distributions are educationally effective?"<br />

A recent paper, Situative Design Issues for Interactive Learning Environments:<br />

The Problem <strong>of</strong> Group Coherence, by Jim Hewitt <strong>and</strong> Marlene Scardamalia, refers to<br />

"situative perspective". Those who espouse this <strong>the</strong>ory believe that "<strong>the</strong> relationship<br />

between mind <strong>and</strong> environment is so complex <strong>and</strong> so interdependent, that it is an<br />

oversimplification to consider <strong>the</strong>m separately" (p. 2). According to <strong>the</strong> authors,<br />

cognitivist <strong>the</strong>ory tends to consider cases one at a time. Eschewing <strong>the</strong> mind-world<br />

dualism <strong>of</strong> cognitivists, a situative perspective brings new meaning to <strong>the</strong> concept <strong>of</strong><br />

"knowing something" — "it is no longer a matter <strong>of</strong> storing ideas in your head that can be<br />

applied to different situations. Ra<strong>the</strong>r, 'knowing' is tied to context, distributed across <strong>the</strong><br />

individual, situational affordances <strong>and</strong> o<strong>the</strong>r people. Similarly 'learning' 's not <strong>the</strong><br />

personal acquisition <strong>of</strong> knowledge, but is instead understood as participation in an active<br />

system." (Paraphrased from, Situative Design Issues for Interactive Learning<br />

Environments: The Problem <strong>of</strong> Group Coherence, by Hewitt <strong>and</strong> Scardamalia, p.3.)<br />

For this holistic view to researching, <strong>the</strong> paper describes a model by Engestrom<br />

(1990) in Learning, Working <strong>and</strong> Imagining. He: "views human activity as an<br />

interdependent system involving <strong>the</strong> individual (or subject), tools, a problem space (or<br />

object), <strong>the</strong> community <strong>of</strong> people who are similarly concerned with <strong>the</strong> problem, <strong>the</strong><br />

division <strong>of</strong> labor between community members, <strong>and</strong> <strong>the</strong> conventions (rules) regarding<br />

actions. (Paraphrased from, Situative Design Issues for Interactive Learning<br />

Environments: The Problem <strong>of</strong> Group Coherence, Hewitt <strong>and</strong> Scardamalia, p.4.)<br />

Ascribed <strong>Benefits</strong>. Claims are made by CSILE developers <strong>and</strong> researchers that it<br />

provides a crucible for creating a Knowledge-Building Community through several<br />

means:<br />

• Student’s Ideas as Objects <strong>of</strong> Inquiry: Student-created knowledge artifacts are<br />

available to <strong>the</strong> entire community <strong>and</strong> serve as a foundation for creating o<strong>the</strong>r more<br />

advanced artifacts.<br />

• Knowledge <strong>of</strong> <strong>the</strong> Collective as Primary: The goal is to continually extend <strong>the</strong><br />

knowledge <strong>of</strong> <strong>the</strong> collective. Individual underst<strong>and</strong>ing is driven forward by <strong>the</strong> dual<br />

need to be familiar with <strong>the</strong> knowledge <strong>of</strong> <strong>the</strong> collective, <strong>and</strong> <strong>the</strong> desire to advance<br />

that knowledge.<br />

• Responsibility Transferred to Students: Each student shares some responsibility for<br />

planning, organization, posing question <strong>and</strong> summarizing.<br />

61

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!