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Spherical Mechanism Synthesis in Virtual Reality - Florida Institute ...

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CONCLUSIONS<br />

The presence of virtual reality <strong>in</strong> eng<strong>in</strong>eer<strong>in</strong>g design is<br />

grow<strong>in</strong>g, and the work presented here is a reflection of that.<br />

The visualization benefits of VR have long been known, and the<br />

modes of <strong>in</strong>teraction <strong>in</strong> VR are converg<strong>in</strong>g towards a<br />

naturalistic <strong>in</strong>terface. Isis is written for use with the latest VR<br />

devices, and <strong>in</strong>teraction with<strong>in</strong> the program is not an adaptation<br />

of a workstation <strong>in</strong>terface. It is written expressly to be a virtual<br />

environment <strong>in</strong> which <strong>in</strong>teraction and view<strong>in</strong>g are <strong>in</strong>tuitive. The<br />

3-D display of a mechanism, the availability of <strong>in</strong>formation<br />

about the mechanism, and the “design <strong>in</strong> context” methodology<br />

present a complete picture of a design, so there are fewer<br />

surprises when a mechanism is brought from the virtual world<br />

to the real world.<br />

FUTURE WORK<br />

New methods of task specification are be<strong>in</strong>g developed at<br />

<strong>Florida</strong> Tech. The research is focus<strong>in</strong>g on novel methods for<br />

prescrib<strong>in</strong>g the desired positions of a mov<strong>in</strong>g body. These new<br />

methods are <strong>in</strong>tended to enhance the “design <strong>in</strong> context”<br />

capabilities of Isis. One method allows a user to place any<br />

number of positions freely <strong>in</strong> space and then the optimal design<br />

sphere is automatically determ<strong>in</strong>ed as well as the correspond<strong>in</strong>g<br />

positions on the sphere. Another approach allows the user to<br />

specify one position of the mov<strong>in</strong>g body which is to be realized<br />

exactly and a set of positions which serve to guide or shape the<br />

motion as desired. Aga<strong>in</strong>, the optimal design sphere and the<br />

correspond<strong>in</strong>g positions are automatically computed. The goal<br />

of this research is to allow the designer to specify the task <strong>in</strong> the<br />

physical workspace without impos<strong>in</strong>g the artificial constra<strong>in</strong>ts<br />

associated with a design sphere. Incorporation of this research<br />

<strong>in</strong>to Isis is a planned future improvement.<br />

Another feature planned for Isis is automatic collision<br />

detection between fixed and movable geometry. This could be<br />

done by build<strong>in</strong>g upon the swept volume research of L<strong>in</strong>g and<br />

Hu (1997) or by us<strong>in</strong>g a collision detection library such as<br />

RAPID (Gottschalk et al, 1996). Presently the user has to<br />

visually <strong>in</strong>spect the mechanism to check for collisions, but<br />

check<strong>in</strong>g collisions with the computer and restrict<strong>in</strong>g the motion<br />

of the mechanism appropriately would relieve the designer of<br />

some work.<br />

The real proof of the effectiveness of an environment such<br />

as Isis will be us<strong>in</strong>g it to design actual mechanisms. Material<br />

handl<strong>in</strong>g processes are be<strong>in</strong>g exam<strong>in</strong>ed to see if an Isisdesigned<br />

mechanism can be effective <strong>in</strong> such an environment.<br />

Other uses for spherical four-bar mechanisms are be<strong>in</strong>g sought<br />

as well. Apply<strong>in</strong>g Isis to practical synthesis tasks will enable<br />

designers to evaluate the effectiveness of the VR<br />

implementation of our “design <strong>in</strong> context” approach to spherical<br />

mechanism design.<br />

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6 Copyright © 1998 by ASME

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