Spherical Mechanism Synthesis in Virtual Reality - Florida Institute ...
Spherical Mechanism Synthesis in Virtual Reality - Florida Institute ...
Spherical Mechanism Synthesis in Virtual Reality - Florida Institute ...
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CONCLUSIONS<br />
The presence of virtual reality <strong>in</strong> eng<strong>in</strong>eer<strong>in</strong>g design is<br />
grow<strong>in</strong>g, and the work presented here is a reflection of that.<br />
The visualization benefits of VR have long been known, and the<br />
modes of <strong>in</strong>teraction <strong>in</strong> VR are converg<strong>in</strong>g towards a<br />
naturalistic <strong>in</strong>terface. Isis is written for use with the latest VR<br />
devices, and <strong>in</strong>teraction with<strong>in</strong> the program is not an adaptation<br />
of a workstation <strong>in</strong>terface. It is written expressly to be a virtual<br />
environment <strong>in</strong> which <strong>in</strong>teraction and view<strong>in</strong>g are <strong>in</strong>tuitive. The<br />
3-D display of a mechanism, the availability of <strong>in</strong>formation<br />
about the mechanism, and the “design <strong>in</strong> context” methodology<br />
present a complete picture of a design, so there are fewer<br />
surprises when a mechanism is brought from the virtual world<br />
to the real world.<br />
FUTURE WORK<br />
New methods of task specification are be<strong>in</strong>g developed at<br />
<strong>Florida</strong> Tech. The research is focus<strong>in</strong>g on novel methods for<br />
prescrib<strong>in</strong>g the desired positions of a mov<strong>in</strong>g body. These new<br />
methods are <strong>in</strong>tended to enhance the “design <strong>in</strong> context”<br />
capabilities of Isis. One method allows a user to place any<br />
number of positions freely <strong>in</strong> space and then the optimal design<br />
sphere is automatically determ<strong>in</strong>ed as well as the correspond<strong>in</strong>g<br />
positions on the sphere. Another approach allows the user to<br />
specify one position of the mov<strong>in</strong>g body which is to be realized<br />
exactly and a set of positions which serve to guide or shape the<br />
motion as desired. Aga<strong>in</strong>, the optimal design sphere and the<br />
correspond<strong>in</strong>g positions are automatically computed. The goal<br />
of this research is to allow the designer to specify the task <strong>in</strong> the<br />
physical workspace without impos<strong>in</strong>g the artificial constra<strong>in</strong>ts<br />
associated with a design sphere. Incorporation of this research<br />
<strong>in</strong>to Isis is a planned future improvement.<br />
Another feature planned for Isis is automatic collision<br />
detection between fixed and movable geometry. This could be<br />
done by build<strong>in</strong>g upon the swept volume research of L<strong>in</strong>g and<br />
Hu (1997) or by us<strong>in</strong>g a collision detection library such as<br />
RAPID (Gottschalk et al, 1996). Presently the user has to<br />
visually <strong>in</strong>spect the mechanism to check for collisions, but<br />
check<strong>in</strong>g collisions with the computer and restrict<strong>in</strong>g the motion<br />
of the mechanism appropriately would relieve the designer of<br />
some work.<br />
The real proof of the effectiveness of an environment such<br />
as Isis will be us<strong>in</strong>g it to design actual mechanisms. Material<br />
handl<strong>in</strong>g processes are be<strong>in</strong>g exam<strong>in</strong>ed to see if an Isisdesigned<br />
mechanism can be effective <strong>in</strong> such an environment.<br />
Other uses for spherical four-bar mechanisms are be<strong>in</strong>g sought<br />
as well. Apply<strong>in</strong>g Isis to practical synthesis tasks will enable<br />
designers to evaluate the effectiveness of the VR<br />
implementation of our “design <strong>in</strong> context” approach to spherical<br />
mechanism design.<br />
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