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Vision Based Hand Gesture Interfaces for Wearable Computing and ...

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Chapter 4. <strong>H<strong>and</strong></strong>Vu: A Computer <strong>Vision</strong> System <strong>for</strong> <strong>H<strong>and</strong></strong> <strong>Interfaces</strong><br />

inc_factor of 1.2 asks <strong>for</strong> scale increase steps of 20% over the previous<br />

size.<br />

• params misc specify the translation of the cascade during scanning in pixel-<br />

sized increments, both in the horizontal <strong>and</strong> the vertical dimension. The<br />

increments are <strong>for</strong> the smallest scale <strong>and</strong> scaled with the cascade size there-<br />

after. post_process can be 0 or 1, where 1 means that all intersecting<br />

matches found in a single frame are to be combined into a single rectangular<br />

area as suggested by Viola <strong>and</strong> Jones in [180], <strong>and</strong> 0 causes all individ-<br />

ual matches to be reported. See Section 2.3.8 <strong>for</strong> more details on detector<br />

scanning.<br />

• n tracking cascades is currently not used <strong>and</strong> n must be 0.<br />

• n recognition cascades are the cascades used <strong>for</strong> recognizing different<br />

postures as described in Chapter 7. The list of cascades has the same<br />

<strong>for</strong>mat as <strong>for</strong> the detection cascades, but the area line is ignored, only<br />

params scaling <strong>and</strong> params misc are used.<br />

• n masks are the names of n files that contain the h<strong>and</strong> pixel probability maps<br />

as described in Section 5.8. Each of these files contains a textual posture<br />

identifier that is used to match a map to its cascade <strong>and</strong> a template-sized<br />

matrix of probabilities <strong>for</strong> the respective pixel to belong to the h<strong>and</strong> area.<br />

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