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Vision Based Hand Gesture Interfaces for Wearable Computing and ...

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Chapter 2. Literature Review<br />

very reliably in indoor settings. The authors note that the limited expressiveness<br />

<strong>and</strong> outdoor per<strong>for</strong>mance might be remedied with a laser beam that produces<br />

structured (grid-patterned) light instead of the constant illumination of the LEDs.<br />

Computer vision can provide services to many different applications. Its flex-<br />

ibility due to the absence of physical devices (aside from the camera of course)<br />

<strong>and</strong> due to most of its implementation being software-based rather than in hard-<br />

ware, reconfiguration <strong>and</strong> in particular adaptation to the individual are a matter<br />

of software adjustments, as opposed to cumbersome or impossible device changes.<br />

The interested reader is referred to a fairly recent survey by Porta [135]. Also,<br />

Turk [177] recently evaluated the state of computer vision as interface modality<br />

<strong>and</strong> gives advice as to which challenges must be overcome be<strong>for</strong>e widespread vision<br />

interfaces can become possible.<br />

2.5 Virtual environments <strong>and</strong> applications<br />

This section discusses some general issues of Virtual Environments (VEs) <strong>and</strong><br />

Geographic In<strong>for</strong>mation Systems <strong>and</strong> then continues the previous section by look-<br />

ing at ways to per<strong>for</strong>m vision-based human-computer interaction with VEs.<br />

46

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