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Vision Based Hand Gesture Interfaces for Wearable Computing and ...

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Chapter 8. <strong>H<strong>and</strong></strong> <strong>Gesture</strong>s in Application<br />

three main panes: an audio recorder, a digital still <strong>and</strong> video camera, <strong>and</strong> a<br />

work order <strong>and</strong> communication pane. The active pane is selected by per<strong>for</strong>ming a<br />

location-independent task-switch gesture <strong>for</strong> a short period of time, which cycles<br />

through the application panes <strong>and</strong> a “blank screen” pane, one by one.<br />

Voice recorder: A small microphone clipped to the goggles allows auditory<br />

recordings, activated by gesture comm<strong>and</strong>s that start, pause, resume, <strong>and</strong> stop a<br />

sound recording. This interface utilizes the pointer-based manipulation technique<br />

in combination with a location-independent “select” posture. Buttons 4 are hori-<br />

zontally aligned <strong>and</strong> the pointer is restricted to moving along this dimension. A<br />

red border gives visual feedback whenever the h<strong>and</strong> pointer is in the area of a<br />

button (hovering above it).<br />

Image <strong>and</strong> video capture: The image capture pane has three modes of<br />

operation which are selected via buttons. The interaction technique with the im-<br />

age/video capture menu is very similar to that of the voice recorder, only that<br />

the buttons are arranged in a vertical fashion <strong>and</strong> the pointer movement is con-<br />

strained to that dimension. The first mode allows a user to take a picture of the<br />

entire visible area. A count-down timer is overlaid after activating this mode.<br />

A picture is taken <strong>and</strong> stored at the end of the count-down. The second mode<br />

4 Thanks to James Chainey <strong>for</strong> drawing the icons <strong>and</strong> interaction elements <strong>for</strong> this application<br />

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