14.09.2013 Views

Vision Based Hand Gesture Interfaces for Wearable Computing and ...

Vision Based Hand Gesture Interfaces for Wearable Computing and ...

Vision Based Hand Gesture Interfaces for Wearable Computing and ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Chapter 2. Literature Review<br />

years. The interested reader is referred to two surveys by Yang, Kriegman, <strong>and</strong><br />

Ahuja [190] <strong>and</strong> Hjelm˚as <strong>and</strong> Low [60].<br />

Little work has been done on finding h<strong>and</strong>s in grey-level images based on their<br />

appearance <strong>and</strong> texture. Wu <strong>and</strong> Huang [188] surveyed a number of methods <strong>for</strong><br />

their suitability to h<strong>and</strong> detection. Very recently, boosted classifiers have achieved<br />

compelling results <strong>for</strong> view- <strong>and</strong> posture-independent h<strong>and</strong> detection as Ong <strong>and</strong><br />

Bowden demonstrated [124]. However, most of the h<strong>and</strong> detection methods resort<br />

to less object-specific approaches <strong>and</strong> instead employ color in<strong>for</strong>mation (see, <strong>for</strong><br />

example, Zhu et al. [196]), sometimes in combination with location priors (<strong>for</strong> ex-<br />

ample, Kurata et al. [100]), motion flow (see Cutler <strong>and</strong> Turk [34]) or background<br />

differencing (<strong>for</strong> example, Segen <strong>and</strong> Kumar [152]). The focus of the methods<br />

developed <strong>for</strong> this dissertation is on reliable detection without placing severe con-<br />

straints on the scenery. Those must use the maximum amount of in<strong>for</strong>mation<br />

available in the image, combining texture <strong>and</strong> color cues <strong>for</strong> reliability.<br />

2.3.2 Tracking<br />

If the detection method is fast enough to operate at image acquisition frame<br />

rate, it can be used <strong>for</strong> tracking as well. However, tracking h<strong>and</strong>s is notoriously<br />

difficult since they can move very fast <strong>and</strong> their appearance can change vastly<br />

within a few frames. On the other h<strong>and</strong>, mostly rigid objects can be tracked with<br />

17

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!