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Vision Based Hand Gesture Interfaces for Wearable Computing and ...

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Chapter 2. Literature Review<br />

dynamical model (of the object velocity), which we could add to our method as<br />

well. Depth in<strong>for</strong>mation combined with color as in Grange et al. [52] also yields<br />

a robust h<strong>and</strong> tracker, yet stereo cameras are more expensive <strong>and</strong> cumbersome<br />

than the single imaging device required <strong>for</strong> our monocular approach.<br />

Object segmentation based on optical flow (<strong>for</strong> example, normalized graph<br />

cuts as proposed by Shi <strong>and</strong> Malik [157]) can produce good results <strong>for</strong> tracking<br />

objects that exhibit a limited amount of de<strong>for</strong>mations during global motions <strong>and</strong><br />

thus have a fairly uni<strong>for</strong>m flow [137]. The Flock of Features method relaxes this<br />

constraint <strong>and</strong> can track despite concurrent articulation <strong>and</strong> location changes.<br />

2.3.3 Recognition<br />

Recognizing or distinguishing different h<strong>and</strong> configurations is a very difficult<br />

<strong>and</strong> largely unsolved problem in its generality. First attempts have recently been<br />

made by Ong <strong>and</strong> Bowden [124] with fairly good results. However, to achieve the<br />

more stringent requirements of user interface quality, robustness <strong>and</strong> a low false<br />

positive rate are more important than recognition of the complete h<strong>and</strong> configu-<br />

ration space from the entire view sphere. The posture recognition task becomes<br />

more tractable <strong>for</strong> a few select postures from fixed views. Segen <strong>and</strong> Kumar’s<br />

Shadow <strong>Gesture</strong>s [153] demonstrated how heavy constraints on the scenery make<br />

computer vision a viable user interface implementation modality: they require a<br />

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