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Vision Based Hand Gesture Interfaces for Wearable Computing and ...

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Chapter 2<br />

Literature Review<br />

This chapter discusses the most relevant research <strong>and</strong> publications pertaining<br />

to this dissertation. The path that this literature review takes follows user in-<br />

terface (UI) construction from theory to practice. First, a definition <strong>and</strong> some<br />

possible classifications of gestures are given. Next, research is described that con-<br />

cerns biomechanical <strong>and</strong> human factors issues of h<strong>and</strong> gestures. The lion’s share<br />

of this chapter deals with computer vision (CV) methods <strong>and</strong> their suitability to<br />

implementing user interfaces. Last but not least, two promising application areas<br />

<strong>for</strong> h<strong>and</strong> gesture-based user interfaces are covered: the non-traditional realms of<br />

augmented environments as well as mobile <strong>and</strong> wearable computing.<br />

2.1 <strong>H<strong>and</strong></strong> gestures<br />

In its most general meaning, a gesture is any physical configuration of the<br />

body, whether the person is aware of it or not, whether per<strong>for</strong>med with the entire<br />

9

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