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STRAND News - Strand Lighting

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Console Programming Tips, Autumn 2005<br />

by Rob Halliday<br />

Moving Information Around The<br />

Console<br />

In the old days, it seemed so much<br />

easier to use lighting consoles. You<br />

brought up a bunch of channels to<br />

make a pretty look on stage, then<br />

you pressed the ‘Record’ key to<br />

commit that look to memory. Later,<br />

to get that look back you played the<br />

cue; sometimes you made some<br />

adjustments then recorded again.<br />

The arrival of moving lights,<br />

scrollers and all of the other current<br />

Getting Lights To Look As They Do In<br />

Other Cues<br />

If you want the look of cue 1 back<br />

on stage, that’s easy: run cue<br />

1 either using [CUE][1][GOx1]<br />

or [CUE][1][CUTx1] or<br />

[GOTO][CUE][1][*] according to<br />

taste (though note that there is a<br />

subtle difference between the use<br />

of GO/CUT and GOTO: when the<br />

cue ends up on stage using the first<br />

two the channel colours on the live<br />

screen - green for channels going<br />

down, purple for channels going<br />

up - will be relative to whatever<br />

was last live; when using GOTO<br />

they will be relative to the previous<br />

cue in the cue list regardless of<br />

what was on stage beforehand; a<br />

subtle difference but sometimes<br />

an important one, particularly when<br />

jumping around a show out of<br />

order).<br />

But what if you only want to pull<br />

back part of the look - perhaps only<br />

what channel 1, a moving light, was<br />

doing in cue 50? Easy:<br />

[1] [@] [CUE] [50] [*]<br />

Channel 1 will now be doing ‘live’<br />

exactly what it was doing in cue<br />

50. But perhaps we only wanted to<br />

get channel 1 pointing to the right<br />

direction in the right colour rather<br />

than have it come on:<br />

[1] [@] [CUE] [50] {ATTS ONLY} [*]<br />

ATTS ONLY means ‘pull back the<br />

attributes only, ignore the recorded<br />

‘must haves’ of lighting seem to<br />

have made things harder - but only<br />

because with them, you want to do<br />

more complex things! If you wanted<br />

to put channel 1 to the level it was<br />

at in cue 1, you used to just look up<br />

that level then type ‘1@5’, perhaps<br />

followed by a press of the [*] key if<br />

working in command line mode. But<br />

if 1 is a moving light and you want to<br />

put it back to looking as it did in cue<br />

1, that’s harder.<br />

Fortunately <strong>Strand</strong> 300- and 500-<br />

series consoles offer lots of ways to<br />

intensity’. Equally, we could have<br />

wanted just to the set the light to<br />

the level it had in cue 50 but leaving<br />

it pointing where it was currently<br />

pointing - intensity only rather than<br />

attributes only:<br />

[1] [@] [CUE] [50] {INTS ONLY} [*]<br />

INTS ONLY and ATTS ONLY appear<br />

as softkeys on the left-hand set of<br />

softkeys on 530i and 550i consoles;<br />

on 520i and 300 consoles you may<br />

have to press the [REC MODE]<br />

key to get them to appear on your<br />

softkey LCD display; on an off-line<br />

editor or xConnect, the ‘J’ key<br />

corresponds to REC MODE.<br />

It’s possible that we might want to<br />

refine things further - to leave the<br />

light pointing to where it’s pointing<br />

now, but to set it to the colour it<br />

was in in cue 50:<br />

[1] [@] [CUE] [50] [@ATT] {colour}<br />

[*]<br />

(where @ATT is called ATTRIB on<br />

300-series consoles)<br />

This uses the consoles ‘function<br />

filters’ to just pull back the attributes<br />

defined as colour attributes . You can<br />

combine multiple function filters, so<br />

if you wanted to pull back position<br />

and colour you could have said [@A<br />

TT]{position}{colour}. You can define<br />

which attributes are controlled by<br />

which function filter (and create<br />

your own, if you like) by editing the<br />

console’s ATCPAGE screen - see<br />

the December 2003 newsletter<br />

for more details of doing this, but<br />

help - and,<br />

surprisingly,<br />

some of the<br />

f u n c t i o n s<br />

that at first<br />

seem to be<br />

useful only<br />

for moving<br />

lights turn<br />

out to be<br />

surprisingly useful additions when<br />

dealing with conventional lights,<br />

too.<br />

note that in current software you<br />

can define twelve function filter<br />

combinations instead of the six<br />

described in that newsletter).<br />

You can also pull back particular<br />

attributes using the console’s<br />

attribute numbers if you need to -<br />

so set just the pan of channel 1 to<br />

its value from cue 50:<br />

[1.3] [@] [CUE] [50] [*].<br />

Note that the console will fill in<br />

channel numbers for you, so if you<br />

did want to specify pan and tilt in<br />

this way rather than using {@ATT}<br />

{position} you’d only need to type:<br />

[1.3] [+] [.4] [@] [CUE] [50] [*] - the<br />

console would fill in the extra ‘1’ for<br />

you. Or if you just wanted to pull<br />

back the pans for channels 101 and<br />

102 you’d just need to type:<br />

[101.3] [+] [NEXT] [@] [CUE] [50] [*]<br />

And, of course, you’re not limited<br />

to doing this just one light at a time<br />

as all of the normal commands you<br />

can use for selecting ranges of<br />

lights can be used here:<br />

[1] [+] [2] [@] [CUE] [50] [*]<br />

[1] {THRUON} [100] [@] [CUE] [50]<br />

{ATTS ONLY} [*]<br />

[GROUP] [800] [@] [CUE] [50] [*]<br />

This means that, though useful for<br />

moving lights, this is also useful for<br />

other blocks of lights - perhaps the<br />

LD says ‘make the cyclorama look<br />

like it did in cue 50’. If the cyclorama<br />

channels are 101-120:

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