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STRAND News - Strand Lighting

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Console Programming Tips, Autumn 2005 (continued)<br />

Storing Information From Live<br />

The traditional way of storing cues<br />

- RECORD - still works as you’d<br />

expect: set up a look on stage,<br />

then either press the RECORD key<br />

or type [RECORD] {CUE] [1] [*] if<br />

working in command line mode.<br />

The complete state on stage will be<br />

stored as the specified cue number.<br />

A variant on this is to use the [REC-<br />

SUB] key instead of the [RECORD]<br />

key - this will store the look on<br />

stage excluding any channels that<br />

are up on submasters (so avoiding<br />

recording the houselights into<br />

cues!), or any channels that are<br />

running in effects.<br />

More useful in many cases is the<br />

multi-faceted UPDATE command.<br />

This works like a ‘selective store’<br />

command, taking either any<br />

channels that you have changed<br />

(shown in red on the channel<br />

display on a main console, or green<br />

on the channel display on a remote<br />

console in a multi-console system)<br />

or any channels that you specify and<br />

storing them into any location - cue,<br />

group, sub or effect step - that you<br />

specify. So, you could be in cue 10,<br />

adjust channels 1 and 2 then type:<br />

[UPDATE] [CUE] [10] [*] - to store<br />

the changes to channels 1 and 2<br />

into cue 10 and tracking on if in<br />

tracking mode; this is in most cases<br />

identical to re-recording cue 10<br />

or<br />

[1] [UPDATE] [CUE] [10] [QONLY] [*]<br />

to just store the changes to channel<br />

1 into cue 10, not tracking onwards<br />

or<br />

[1] [+] [3] [UPDATE] [CUE] [1] [*] to<br />

store the levels of channels 1 and 3<br />

(even though you hadn’t changed 3)<br />

into cue 1 and tracking onwards if in<br />

tracking mode.<br />

or, if 1 was a moving light and you<br />

only wanted to store its position<br />

into the cue:<br />

[1] [UPDATE] [CUE] [10] {@ATT}<br />

{position} [*]<br />

or, if you only wanted to store 1 into<br />

a known range of cues:<br />

[1] [UPDATE] [CUE] [200] [THRU]<br />

[220] [QONLY] [*]<br />

(QONLY required in tracking mode<br />

so that the change didn’t just track<br />

on beyond cue 220).<br />

And you can combine update with<br />

the commands described above:<br />

[2] [UPDATE] [CUE] [1] [THRU] [50]<br />

[@] {COPYFROM} [1] [*]<br />

and other commands described<br />

in more detail in the March 2003<br />

<strong>News</strong>letter.<br />

UPDATE is also used to store<br />

information into groups when<br />

making reference groups - so to<br />

store light 1’s position into a new<br />

reference group called ‘Staircase’:<br />

[1] [UPDATE] [GROUP] [1] [TEXT]<br />

[Staircase] [@ATT] {position} [*].<br />

Pulling Information From Live Into<br />

Blind<br />

So far we’ve found ways of ‘pulling’<br />

information from preview into live<br />

(1@CUE 1), ‘pushing’ information<br />

from live into preview (UPDATE<br />

CUE) and copying information from<br />

one light to another. One last trick is<br />

that you can also ‘pull’ information<br />

from live while working in preview.<br />

In cue preview:<br />

[1] [@] [LIVE]<br />

will set channel 1 to its current ‘live’<br />

value in the currently previewed cue<br />

(with this new level then tracking<br />

on if in tracking mode unless the<br />

QONLY key was used: [1] [@]<br />

[QONLY] [LIVE]).<br />

All of the usual tricks work, so:<br />

[1] {@ATT} {position} [LIVE] [*]<br />

would just set light 1 to its current<br />

‘live’ position. This is a really useful<br />

way of presetting moving lights<br />

or colour changers: set the look<br />

you want on stage then go into<br />

preview, scroll up until you find the<br />

cue where you want the lights to<br />

set then:<br />

[1] [THRU] [10] [@] {ATTS ONLY}<br />

[LIVE]<br />

to set all of their attributes, which<br />

would then track onwards if in<br />

tracking mode.<br />

Try It For Yourself!<br />

As always, the best way to<br />

get comfortable with these<br />

commands is to try them for<br />

yourself. All work in similar<br />

ways and all can be ‘modified’<br />

in the same ways - by specifying<br />

particular channels, or specific<br />

attributes (1.3, 1.4) or particular<br />

groups of attributes (@ATT pos,<br />

colour, beam), or ‘INTS ONLY’ or<br />

‘ATTS ONLY’, so once you learn a<br />

few it’s easy to start using them<br />

in different ways as required.

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