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STRAND News - Strand Lighting

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Console Programming Tips, Autumn 2005 (continued)<br />

[101] [THRU] [120] [@] [CUE] [50]<br />

[*].<br />

or - and this is a handy way to<br />

‘preheat’ lights from one cue in a<br />

previous cue without disturbing the<br />

attributes in either cue, how about,<br />

while in cue 2:<br />

[CUE] [2] [-] [CUE] [1] [@] {INTS<br />

ONLY} [0.5]<br />

which could become a useful<br />

macro:<br />

[CUE] [NEXT] [-] [CUE] [LAST] [LAST]<br />

[@] (INTS ONLY} [0.5]<br />

All of these commands also work<br />

in PREVIEW, so as well as setting<br />

a light to its look from cue 1 live on<br />

stage, you could also go to cue 100<br />

(or sub 1, or an effect) in preview<br />

and set the light to its value from<br />

cue 1 there. When working in<br />

tracking mode then, as with any<br />

channel commands, you can add<br />

QONLY/TRACK and/or TRACKBACK<br />

to specify whether the change just<br />

affects one cue or tracks forwards<br />

or backwards through the show<br />

(TRACKBACK is shift-QONLY/<br />

TRACK; see the Summer 2004<br />

<strong>News</strong>letter).<br />

Setting Lights To Values Stored In<br />

Groups<br />

You can set a light to a ‘reference<br />

group’ using similar commands to<br />

those above:<br />

[1] [@] [GROUP] [50] [*]<br />

will set light 1 to ‘reference group<br />

50’ - so, if group 50 contained the<br />

values pan 30/tilt 40 light 1 would<br />

now be pointing in the direction pan<br />

30/tilt 40 but it would actually say<br />

‘pan: group 50, tilt: group 50’ or, if<br />

group 50 was called ‘Down Centre’,<br />

it would say ‘pan: Down Centre,<br />

tilt: Down Centre’. If you had to<br />

fix the position ‘Down Centre’,<br />

perhaps because the height of<br />

the light changed, you’d merely<br />

move the light then update group<br />

50 - all of the cues that had the<br />

light set to ‘Down Centre’ would<br />

automatically update. There’s more<br />

about reference groups, which are<br />

invaluable programming tools, in<br />

the June 2003 <strong>News</strong>letter. A variant<br />

on this command is:<br />

[1] [@ATT] {position} [50] [*]<br />

which will set light 1’s position<br />

to group 50, ignoring any other<br />

attributes stored in group 50 - so<br />

the same as typing [1] [@] [GROUP]<br />

[50] {@ATT} {position}.<br />

All of the rules about using function<br />

filters, multiple channels or any<br />

combination of these things apply<br />

when using @GROUP.<br />

More importantly, you don’t have<br />

to remember a group’s number. To<br />

set the light to ‘Down Centre’ you<br />

could have typed:<br />

[1] [@] [GROUP] [TEXT] [Down<br />

Centre] [*]<br />

or even just<br />

[1] [@] [TEXT] [Down Centre] [*]<br />

and, in practice you probably<br />

wouldn’t have needed to type all<br />

of ‘Down Centre’ since as soon as<br />

you’d typed enough to make the<br />

group name uniquely recognisable<br />

to the console it would show the full<br />

name at the bottom of the screen<br />

and you could then just press the<br />

[*] key.<br />

Getting Lights To Look Like Other<br />

Lights<br />

You’ve set up a great look on one<br />

moving light - channel 1. You want<br />

channel 2 to look the same. So:<br />

[2] [@] {COPYFROM} [1] [*]<br />

(copyfrom will appear as a softkey<br />

after you press the [@] key)<br />

Note that this won’t necessarily<br />

make light 2 point to the same<br />

place on stage as light 1 - if 1 was<br />

just sitting in a position such as pan<br />

40/tilt 40, light 2 would just copy<br />

these values and so would now be<br />

pointing in the same direction as<br />

light 1. However, if you’d had light<br />

1 set to a reference group position<br />

such as ‘down centre’, light 2 would<br />

be pointing in the direction stored<br />

for it in the ‘down centre’ group<br />

- another reason why reference<br />

groups are useful.<br />

The same ‘modifiers’ can be used<br />

with COPYFROM as above, so to<br />

copy just the colour:<br />

[2] [@] (COPYFROM) [1] {@ATT}<br />

{colour} [*]<br />

or to make lots of lights look the<br />

same:<br />

[2] [THRU] [20] [@] {COPYFROM}<br />

[1] [*]<br />

or any combination of these.<br />

A quirky, little known, little used,<br />

but occasionally invaluable variant<br />

on COPYFROM is this:<br />

[1] [@] {COPYFROM} [1] [@]<br />

{FULL}.<br />

It’s a strange syntax, but if light 1<br />

had been set to some reference<br />

groups (perhaps ‘down centre’ in<br />

‘red’ and the gobo ‘stars’) it would<br />

now look exactly the same on stage<br />

but on the consoles would be set to<br />

the actual values which were stored<br />

in those groups rather than the<br />

reference groups themselves (ie. it<br />

would say pan 40 tilt 40, colour 1,<br />

gobo 1 rather than ‘down centre’,<br />

‘red’, ‘stars’). This might be useful<br />

if you’d accidentally stored every<br />

attribute for the light into the group<br />

‘down centre’ instead of just the<br />

light’s pan and tilt.<br />

Copyfrom also works in preview<br />

where it has one further use:<br />

[CUE] [901] [@] (COPYFROM} [CUE]<br />

[1]<br />

will make a cue 901 which is a copy<br />

of cue 1 including the look of cue<br />

1 but also its structure - the cue<br />

timing, cue text and cue parts, if<br />

any.

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