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How a visit to Killhope can inspire

How a visit to Killhope can inspire

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UNIT 4C: JOURNEYS<br />

Using <strong>Killhope</strong>: Why not use a walk around the woodland as the journey, and ask the children <strong>to</strong><br />

represent it. There is so much for them <strong>to</strong> see – red squirrels at the squirrel hide, birds at the bird<br />

feeder, rabbits, the reservoir, streams, different types of trees and plants, a modern art sculpture,<br />

our ‘Go Wild with Tiles’ exhibition – children will have so much <strong>to</strong> <strong>inspire</strong> them.<br />

LEARNING OBJECTIVES POSSIBLE ACTIVITIES LEARNING OUTCOMES<br />

Exploring and developing ideas (1)<br />

• To question and make<br />

thoughtful observations<br />

about starting points for<br />

their work.<br />

• To collect visual and<br />

other information <strong>to</strong> help<br />

them develop their<br />

ideas.<br />

• To question and make<br />

thoughtful observations<br />

about the stimulus for<br />

their work.<br />

• To investigate and<br />

combine visual and<br />

tactile qualities of<br />

materials and processes<br />

and <strong>to</strong> match these<br />

qualities <strong>to</strong> their ideas<br />

about a journey.<br />

• Explore a range of maps (old<br />

and new), aerial pho<strong>to</strong>graphs,<br />

and paintings of <strong>Killhope</strong> at<br />

different periods and times of<br />

year. Discuss the use of lines,<br />

shapes and patterns in the<br />

material and how they have been<br />

used <strong>to</strong> indicate objects and<br />

features. Point out that their use<br />

<strong>can</strong> be decorative as well as<br />

functional, for example the aerial<br />

pho<strong>to</strong>graphs in our display.<br />

Exploring and developing ideas (2)<br />

• Ask the children <strong>to</strong> make visual<br />

notes in their sketchbook of<br />

some of the patterns in the<br />

stimulus material that they could<br />

use <strong>to</strong> represent their own<br />

journeys.<br />

• Ask the children <strong>to</strong> develop their<br />

own signs and symbols using<br />

<strong>Killhope</strong> as inspiration.<br />

Exploring and developing ideas (3)<br />

• Ask the children <strong>to</strong> think about a<br />

journey, and talk <strong>to</strong> them about<br />

how they <strong>can</strong> represent it. Why<br />

not use a walk around the<br />

woodland as the journey, and<br />

take inspiration from nature<br />

Investigating and making<br />

• Help the children <strong>to</strong> think about<br />

how they will compose their<br />

picture of the journey around the<br />

woodland, and <strong>to</strong> choose the<br />

materials and processes that will<br />

best represent it.<br />

• Identify different ways of<br />

representing objects and<br />

features related <strong>to</strong> maps<br />

and journeys.<br />

• Explore how lines <strong>can</strong> be<br />

used <strong>to</strong> create patterns.<br />

• Design their own signs and<br />

symbols <strong>to</strong> represent<br />

objects, events or people.<br />

• Describe and explain the<br />

signs and symbols they<br />

make.<br />

• Represent in diagrammatic<br />

form the journey around<br />

the woodland.<br />

• Combine different<br />

techniques in their work.<br />

• Select materials and<br />

processes and combine<br />

and organise them in their<br />

work.<br />

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