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Touching Edges: The target does not have cover if the line runs along or touches the edge of a<br />
wall or other square that would otherwise provide cover. If you’re uncertain, check with a taut<br />
string.<br />
Range for Ranged Attacks<br />
Most ranged attacks can target enemies at any distance, provided the attacking creature has<br />
line of sight. A few creatures have ranged attacks that can target only an enemy up to 6 squares<br />
away.<br />
MULTIPLE ATTACKS<br />
Some creatures can make more than one melee attack or more than one ranged attack in a<br />
round. Such creatures have a Melee Attack or Ranged Attack entry containing multiple attacks<br />
separated by slash marks: +12/+12, for example.<br />
No Movement: To attack more than once in a round, a creature can’t move any distance<br />
at all.<br />
Decide as You Go: You don’t have to decide on the targets of all attacks ahead of time. You<br />
can wait to see the result of the first attack, then make the next attack against a different<br />
creature if you wish. A creature can even make one attack and then move rather than attacking<br />
again.<br />
Choosing Which Attack to Use: A creature with multiple melee or ranged attacks doesn’t<br />
have to use them in the order listed on its stat card. You can choose any order for the creature’s<br />
attacks and their corresponding damage, but unless you specify otherwise before rolling the<br />
attack, it’s assumed that you use the attacks in the order they’re listed on the card.<br />
ATTACK MODIFIERS<br />
Special situations can modify a creature’s attack rolls or affect a creature’s AC. These are summarized<br />
in the following tables.<br />
MELEE ATTACK MODIFIERS<br />
Attacker charging<br />
+2 bonus on attack roll<br />
Attacker flanking (see diagrams)<br />
+2 bonus on attack roll<br />
Defender unable to see attacker<br />
+2 bonus on attack roll<br />
Defender stunned<br />
–2 penalty to AC<br />
Defender paralyzed, asleep, or<br />
Automatic hit, double damage<br />
otherwise helpless<br />
Defender has cover<br />
+4 bonus to AC<br />
(from a corner or end of a wall)<br />
Attacker unable to see defender Defender temporarily has the Conceal 11<br />
special ability (see page 34)<br />
RANGED ATTACK MODIFIERS<br />
Defender in melee*<br />
Defender has cover<br />
Defender stunned<br />
Defender unable to see attacker<br />
Defender paralyzed, asleep,<br />
or otherwise helpless<br />
Attacker unable to see defender<br />
+4 bonus to AC<br />
+4 bonus to AC<br />
–2 penalty to AC<br />
+2 bonus on attack roll<br />
+4 bonus on attack roll, normal damage<br />
No attack allowed<br />
*If the target of a ranged attack threatens the square of the attacker’s ally or is in a square<br />
threatened by the attacker’s ally, that target creature gets a +4 bonus to AC.<br />
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