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Game rules - DDM Guild

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Elf: All Elves are Humanoids. They have the Immune Sleep special ability.<br />

eliminated: Creatures that have been destroyed or routed off the battle map are eliminated.<br />

They score victory points for the player whose creatures eliminated them. If a player<br />

eliminates his or her own creatures, opponents split the victory points for them.<br />

enemy/enemy creature: Enemies are creatures in opponents’ warbands, not in your own or a<br />

teammate’s warband.<br />

energy: (Keyword) One of the following damage forms: acid, cold, electricity, fire, and sonic.<br />

Energy damage is not reduced by DR.<br />

Enslave: (Commander Effect) You score victory points as if you had eliminated a creature when<br />

the Enslave ability brings it into your warband. Creatures added to your warband by Enslave<br />

do not score victory points for opponents who eliminate them.<br />

Entangle/entangled: (DC [#]) (Keyword) Unlike most other effects, Entangle does not require an<br />

immediate saving throw. An entangled creature must make a save against the effect’s listed<br />

DC whenever it attempts to move. If the save succeeds, the Entangle effect is removed,<br />

and the creature can move normally. If the save fails, the entangled creature cannot move<br />

that turn. At the end of an entangled creature’s turn, make another save (same DC). If this<br />

save succeeds, the Entangle effect is removed, and the creature can act normally during<br />

future turns.<br />

evil: (Keyword) Creatures in Lawful Evil or Chaotic Evil warbands are evil, regardless of the<br />

factions on the creatures’ stat cards. They can be affected by spells and special abilities<br />

that affect evil creatures.<br />

factions: Organizations devoted to particular moral and ethical viewpoints.<br />

Fearless: This creature automatically succeeds on morale saves.<br />

feature tile: Certain creatures published before the War Drums set had abilities that referred to<br />

“feature tiles.” In all such abilities, replace the words “feature tile” with “victory area.”<br />

Feed [#] (Whenever this creature destroys a Humanoid, it immediately gets +[#] hp) The benefits<br />

of this ability stack with themselves.<br />

Fey: A type of creature.<br />

fire: (Keyword) A type of energy.<br />

flanking/flanked: Two creatures that are on opposite sides of an enemy and threaten its square<br />

are flanking that enemy. They get a +2 bonus on melee attacks against the flanked creature.<br />

See Flanking on page 12.<br />

Flight: This creature can fly over the battle map instead of moving on the surface, landing at<br />

the end of its move. The Speed entry on its stat card has an “F” prefix. It isn’t slowed by<br />

terrain features that normally slow movement, such as difficult terrain or statues. It must still<br />

fly around walls. It can move over pits but cannot end its movement on them. A flying<br />

creature is immune to Entangle effects.<br />

This creature can move and even charge through squares that other creatures occupy,<br />

though it cannot end its movement in a space occupied by another creature or in an illegal<br />

position. It ignores attacks of opportunity from enemies after the first square of movement<br />

during its turn. (It spends that first square “taking off.”)<br />

fog: A terrain type; see Terrain on page 25.<br />

follower: A noncommander creature in your warband. In Commander Effects, this refers to<br />

followers the commander has under command and within 6 squares.<br />

forest: A terrain type; see Terrain on page 25.<br />

gains: (Keyword) The effect gives a creature a new special ability.<br />

Gaze Attack: (Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]) Instead of<br />

making its normal attacks, this creature can use its Gaze Attack against the nearest enemy<br />

or ally. The target is subject to the listed effect unless it succeeds on a save against the listed<br />

DC. In addition, any creature (enemy or ally) within the Gaze Attack’s range that chooses this<br />

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