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Elf: All Elves are Humanoids. They have the Immune Sleep special ability.<br />
eliminated: Creatures that have been destroyed or routed off the battle map are eliminated.<br />
They score victory points for the player whose creatures eliminated them. If a player<br />
eliminates his or her own creatures, opponents split the victory points for them.<br />
enemy/enemy creature: Enemies are creatures in opponents’ warbands, not in your own or a<br />
teammate’s warband.<br />
energy: (Keyword) One of the following damage forms: acid, cold, electricity, fire, and sonic.<br />
Energy damage is not reduced by DR.<br />
Enslave: (Commander Effect) You score victory points as if you had eliminated a creature when<br />
the Enslave ability brings it into your warband. Creatures added to your warband by Enslave<br />
do not score victory points for opponents who eliminate them.<br />
Entangle/entangled: (DC [#]) (Keyword) Unlike most other effects, Entangle does not require an<br />
immediate saving throw. An entangled creature must make a save against the effect’s listed<br />
DC whenever it attempts to move. If the save succeeds, the Entangle effect is removed,<br />
and the creature can move normally. If the save fails, the entangled creature cannot move<br />
that turn. At the end of an entangled creature’s turn, make another save (same DC). If this<br />
save succeeds, the Entangle effect is removed, and the creature can act normally during<br />
future turns.<br />
evil: (Keyword) Creatures in Lawful Evil or Chaotic Evil warbands are evil, regardless of the<br />
factions on the creatures’ stat cards. They can be affected by spells and special abilities<br />
that affect evil creatures.<br />
factions: Organizations devoted to particular moral and ethical viewpoints.<br />
Fearless: This creature automatically succeeds on morale saves.<br />
feature tile: Certain creatures published before the War Drums set had abilities that referred to<br />
“feature tiles.” In all such abilities, replace the words “feature tile” with “victory area.”<br />
Feed [#] (Whenever this creature destroys a Humanoid, it immediately gets +[#] hp) The benefits<br />
of this ability stack with themselves.<br />
Fey: A type of creature.<br />
fire: (Keyword) A type of energy.<br />
flanking/flanked: Two creatures that are on opposite sides of an enemy and threaten its square<br />
are flanking that enemy. They get a +2 bonus on melee attacks against the flanked creature.<br />
See Flanking on page 12.<br />
Flight: This creature can fly over the battle map instead of moving on the surface, landing at<br />
the end of its move. The Speed entry on its stat card has an “F” prefix. It isn’t slowed by<br />
terrain features that normally slow movement, such as difficult terrain or statues. It must still<br />
fly around walls. It can move over pits but cannot end its movement on them. A flying<br />
creature is immune to Entangle effects.<br />
This creature can move and even charge through squares that other creatures occupy,<br />
though it cannot end its movement in a space occupied by another creature or in an illegal<br />
position. It ignores attacks of opportunity from enemies after the first square of movement<br />
during its turn. (It spends that first square “taking off.”)<br />
fog: A terrain type; see Terrain on page 25.<br />
follower: A noncommander creature in your warband. In Commander Effects, this refers to<br />
followers the commander has under command and within 6 squares.<br />
forest: A terrain type; see Terrain on page 25.<br />
gains: (Keyword) The effect gives a creature a new special ability.<br />
Gaze Attack: (Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]) Instead of<br />
making its normal attacks, this creature can use its Gaze Attack against the nearest enemy<br />
or ally. The target is subject to the listed effect unless it succeeds on a save against the listed<br />
DC. In addition, any creature (enemy or ally) within the Gaze Attack’s range that chooses this<br />
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