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Game rules - DDM Guild

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Leap (Replaces attacks: make a single melee attack at +[#], [#] damage) Earlier printings of this<br />

ability didn’t note that it launched a single melee attack.<br />

Level (Save): (Creature Statistic) Add this number to the die roll whenever a creature makes a<br />

save. This statistic is sometimes referred to as “level.”<br />

In previous editions of the <strong>rules</strong>, stat cards listed Save +/– [#] or Save = [#] as special abilities<br />

instead of a Level (Save) number.<br />

Level Drain (Whenever this creature’s melee attack deals damage to a living creature, the<br />

damaged creature gets attack –1 and save –1, and this creature gets +5 hp) The hit points<br />

gained by this ability stack with themselves.<br />

Life Drain [#] (If target is a living creature, this creature gets +[#] hp [maximum [#] hp]) The hit<br />

points gained by this ability stack with themselves, to the listed maximum.<br />

Limited format: In a league or tournament, this refers to battles between warbands composed<br />

of creatures drawn from a small pool of miniatures. Unlike Out of the Box, in some Limitedformat<br />

skirmishes players do not use all the creatures in their pools to build their warbands.<br />

Such games allow access to summon spells and abilities such as Minions that put new<br />

creatures onto the battle map, if a player’s pool includes qualified creatures that are not part<br />

of his or her warband. Out of the Box and other Limited formats don’t observe the 70% limit<br />

for the cost of a creature. Thus, a creature costing more than 70 points can be part of a 100-<br />

point Limited warband, and a creature that costs more than 140 points can be part of a 200-<br />

point Limited warband.<br />

line 12: (Range) A spell or effect with a range of<br />

line 12 affects creatures in a straight line away<br />

from the acting creature toward the nearest<br />

enemy or ally. A line does not affect creatures<br />

more than 12 squares away. Trace a line from<br />

a corner of a square in the acting creature’s<br />

space to a different corner of a square in the<br />

target creature’s space. The line affects all<br />

squares that the line goes through or touches<br />

until it touches or crosses terrain that blocks<br />

line of effect. (Don’t count the corner where<br />

the line starts.) The line continues to its full<br />

range, usually going past the target and<br />

possibly affecting more creatures. The same<br />

corner can’t be chosen for both the starting<br />

point and the target of the effect.<br />

line of effect: Line of effect is nearly always the<br />

same as line of sight (see below). A few<br />

special effects, such as wall of force, block line<br />

of effect: They prevent attacking or affecting a<br />

space with special abilities and spells, but they<br />

do not block line of sight to that space.<br />

line of sight: Two creatures have line of sight to<br />

each other unless walls are in the way. If you<br />

can trace even a single line between two<br />

creatures that doesn’t touch a wall, they have<br />

line of sight to each other. See the diagram on<br />

page 15.<br />

Certain effects, such as forest terrain or<br />

Invisible, also prevent line of sight.<br />

living: All creatures are living, except for Construct and Undead creatures.<br />

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