You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Player’s Choice: If several effects apply to one player’s creature or creatures, that player<br />
determines the order and resolves effects one creature at a time.<br />
Player Whose Creature is Taking a Turn First: If the effects apply to creatures controlled by<br />
more than one player, the player whose creature is taking a turn goes first. He or she handles<br />
all the effects on his or her creatures, one creature at a time. Next, the player to the left<br />
handles effects on his or her creatures, and so on.<br />
size: Size categories for creatures are: Tiny, Small, Medium, Large, and Huge.<br />
skips next turn: (Keywords) On its next turn, a creature subject to this effect activates but can<br />
take no actions.<br />
The creature is still considered active. It threatens squares normally, can make attacks of<br />
opportunity, and can be granted actions by creatures with such abilities.<br />
skirmish: A D&D Miniatures <strong>Game</strong> battle.<br />
Sleep/sleeping: (Keyword) A creature subject to a Sleep effect is sleeping. A sleeping creature<br />
is helpless until another creature wakes it up. A creature adjacent to one more sleeping<br />
creatures can remove Sleep from one adjacent creature; this replaces its own attacks. Sleep<br />
effects are also removed immediately when a sleeping creature takes damage.<br />
slide: (Keyword) This effect works like push/pull (see that entry, on page 42), except that the<br />
movement of the affected creature can be in any direction.<br />
Slow Effect (Enemies that are adjacent to this creature when they activate can’t make more<br />
than one ranged or melee attack this turn; DC [#]) This holds true even if they move away<br />
from the creature after failing the save.<br />
Slow [Melee/Ranged] Attack (Can’t make a [melee/ranged] attack and move in the same turn) If<br />
no attack type is listed, it can’t move during the same turn that it attacks or does anything<br />
that replaces attacks.<br />
Small: A Small creature has a base less than 1 inch across but occupies 1 square.<br />
Smite CREATURE +[#]: This creature can deal additional damage with a melee attack against<br />
an enemy of the specified kind, type, or alignment. If no sort of creature is listed, it affects<br />
any enemy.<br />
If this creature has limited uses of Smite, you must declare the use of the ability before<br />
making the attack. This counts as one use even if the attack misses.<br />
Smoke: A terrain type; see fog above.<br />
Sneak Attack +[#]: See Melee Sneak Attack. An ability that affects both Melee and Ranged<br />
Sneak Attacks uses the word “any.”<br />
sonic: (Keyword) A type of energy.<br />
Sorcerer Spells: This creature’s stat card lists its spells and a separate series of check boxes<br />
() for each level of spell it can cast. The creature can cast any spell on its stat card, but<br />
each casting marks off one check box at the spell’s level. When all of a given level’s check<br />
boxes are used up, the creature can’t cast any more spells of that level.<br />
space: The square or squares a creature occupies.<br />
Speed: (Creature Statistic) The number of squares a creature can move. See Movement on<br />
page 10.<br />
spell: A magical effect that certain creatures can use instead of attacking. See Spells beginning<br />
on page 22.<br />
spellcaster: A creature that has a Spells entry on its stat card is a spellcaster. See also caster.<br />
Spell Immunity (SPELLS): The creature is completely unaffected by the listed spells.<br />
spell level: A number from 1st to 9th that indicates the relative power of a spell.<br />
Spell Resistance: When casting a spell that would affect this creature, roll the d20. On a roll of<br />
11 or higher, the spell affects this creature normally; otherwise the spell has no effect on it.<br />
This creature can choose not to resist a spell.<br />
44