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Game rules - DDM Guild

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Maximum Cost: You can’t include a creature that costs more than 140 points.<br />

Commander: At least one of your creatures should have a Commander rating.<br />

Without a commander, your creatures are more likely to flee when badly wounded and can’t be<br />

rallied.<br />

Battle Map: Both players bring a battle map they wish to play on. This starter set contains<br />

two double-sided battle maps; choose a single side as your warband’s battle map before you<br />

see what warband your opponent is playing. Each battle map is different, but all maps have the<br />

following areas.<br />

Starting Areas: Set up your warband in the area labeled Start Area A or B; your opponent’s<br />

warband sets up in the other area. If there are two or more starting areas with the same label,<br />

you can set up in any of these or spread your warband throughout all of them. Starting areas<br />

are bordered by dashed white lines.<br />

Victory Areas: During play, your warband scores points by occupying victory areas. If you set<br />

up in Start Area A, you score points for occupying Victory Area A. If you set up in Start Area<br />

B, you score points for occupying Victory Area B. A few victory areas also have associated<br />

keywords in brackets, used to interact with specific special abilities. Victory areas are bordered<br />

by dashed white lines.<br />

Exits: The edges of the battle map are usually impassable walls. The only way off is through<br />

corresponding exit squares. For example, if you set up in Start Area A, your creatures can<br />

leave only through the squares labeled Exit A. Only creatures that are routing (forced to run<br />

away) can leave the battle map.<br />

Warband Building Basics<br />

• 200 points total<br />

• All creatures belong to faction<br />

• Up to 8 creatures<br />

• No creature over 140 points<br />

• At least 1 commander<br />

• 1 battle map<br />

Warband Etiquette<br />

Construct your warband in secret, using the stat cards. Don’t identify which creatures you’re<br />

using; just keep your hand of stat cards ready.<br />

You reveal your warband at the beginning of setup, as described on the next page.<br />

SETUP<br />

You and your opponent each bring a legal warband (one built using the warband construction<br />

<strong>rules</strong> on the preceding page) and a battle map to the table. Follow these steps to set up a battle.<br />

BATTLE MAP INITIATIVE<br />

Players reveal their warbands.<br />

Then each player rolls the d20, adding the Commander rating of his or her best commander to<br />

the roll.<br />

The player with the highest result chooses which of the two battle maps will be<br />

used for the battle. You can even choose the battle map your opponent brought, if<br />

that seems advantageous.<br />

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