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Maximum Cost: You can’t include a creature that costs more than 140 points.<br />
Commander: At least one of your creatures should have a Commander rating.<br />
Without a commander, your creatures are more likely to flee when badly wounded and can’t be<br />
rallied.<br />
Battle Map: Both players bring a battle map they wish to play on. This starter set contains<br />
two double-sided battle maps; choose a single side as your warband’s battle map before you<br />
see what warband your opponent is playing. Each battle map is different, but all maps have the<br />
following areas.<br />
Starting Areas: Set up your warband in the area labeled Start Area A or B; your opponent’s<br />
warband sets up in the other area. If there are two or more starting areas with the same label,<br />
you can set up in any of these or spread your warband throughout all of them. Starting areas<br />
are bordered by dashed white lines.<br />
Victory Areas: During play, your warband scores points by occupying victory areas. If you set<br />
up in Start Area A, you score points for occupying Victory Area A. If you set up in Start Area<br />
B, you score points for occupying Victory Area B. A few victory areas also have associated<br />
keywords in brackets, used to interact with specific special abilities. Victory areas are bordered<br />
by dashed white lines.<br />
Exits: The edges of the battle map are usually impassable walls. The only way off is through<br />
corresponding exit squares. For example, if you set up in Start Area A, your creatures can<br />
leave only through the squares labeled Exit A. Only creatures that are routing (forced to run<br />
away) can leave the battle map.<br />
Warband Building Basics<br />
• 200 points total<br />
• All creatures belong to faction<br />
• Up to 8 creatures<br />
• No creature over 140 points<br />
• At least 1 commander<br />
• 1 battle map<br />
Warband Etiquette<br />
Construct your warband in secret, using the stat cards. Don’t identify which creatures you’re<br />
using; just keep your hand of stat cards ready.<br />
You reveal your warband at the beginning of setup, as described on the next page.<br />
SETUP<br />
You and your opponent each bring a legal warband (one built using the warband construction<br />
<strong>rules</strong> on the preceding page) and a battle map to the table. Follow these steps to set up a battle.<br />
BATTLE MAP INITIATIVE<br />
Players reveal their warbands.<br />
Then each player rolls the d20, adding the Commander rating of his or her best commander to<br />
the roll.<br />
The player with the highest result chooses which of the two battle maps will be<br />
used for the battle. You can even choose the battle map your opponent brought, if<br />
that seems advantageous.<br />
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