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Game rules - DDM Guild

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HOW TO READ A STAT CARD<br />

Look at the stat card displayed below. For the battle <strong>rules</strong>, we’re only going to talk about the<br />

side used for competitive play.<br />

Name<br />

Match the name on each stat card to the name on the base of the miniature, using the picture<br />

on the stat card to help you.<br />

Stat Card<br />

Miniature Base<br />

Faction Symbol Name Commander Rating Collector Number Set Icon<br />

Faction<br />

Cost<br />

Cost<br />

Name<br />

Rarity Symbol<br />

Copyright<br />

Notice<br />

Statistics<br />

Commander Effect<br />

(if any)<br />

Special Abilities<br />

(if any)<br />

Spells (if any)<br />

Flavor Text<br />

Set Icon/Collector Number/Rarity<br />

Symbol<br />

Copyright Notice<br />

Commander Rating<br />

Some creatures are commanders and can influence other creatures. Only commanders have a<br />

Commander rating. The higher the Commander rating, the better.<br />

Faction Symbol<br />

Your warband belongs to a specific faction: Lawful Good (LG), Chaotic Good (CG), Lawful Evil<br />

(LE), or Chaotic Evil (CE). Each creature’s stat card has a symbol that identifies which faction or<br />

factions it can fight for.<br />

Two Factions: A few creatures have symbols for two different factions and so can be added to<br />

warbands of either.<br />

Any Faction: Some creatures have symbols for all four factions and so can be added to any<br />

warband.<br />

4

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