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REFERENCE MANUAL - Player.rs

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4 Creating Sounds<br />

Each Group consists of 16 Sound Slots that can be filled with either one audio file<br />

(a Sample in MASCHINE terminology), or with multiple audio files mapped across the<br />

Keyboard, as well as any accompanying effects (a Sound in MASCHINE terminology). A<br />

Sound can also be used as an effect source in Maschine; you could for example use a<br />

Sound to host a Send Effect for other Sounds, or even route external audio signals through<br />

a given Sound (read chapter 9 “Using FX” for more details on this). You can also sample<br />

directly to a Sound Slot (read chapter 11 “Sampling & Sample Mapping” for more details<br />

on this).<br />

4.1 The Sampler paramete<strong>rs</strong> in the Sampler Source Tab (SRC)<br />

The Sampler Paramete<strong>rs</strong> offer various ways to further shape each of your Sounds individually.<br />

You can tune, change basic dynamics and apply effects as well as different modulation<br />

options. Not only are these paramete<strong>rs</strong> automatable but they were designed to be<br />

tinkered with! See chapter 6.1.8 “Recording automation” for hardware and chapter 7.2.5<br />

“Recording and editing automation” for software.<br />

The Sampler paramete<strong>rs</strong> are organized in 5 pages:<br />

►<br />

►<br />

►<br />

►<br />

►<br />

Page 1: Voice Settings and Velocity Automation<br />

Page 2: Pitch/Gate and Amplitude Envelope<br />

Page 3: FX and Filter Settings<br />

Page 4: Modulation Envelope and Destination<br />

Page 5: LFO and Destination<br />

MASCHINE Reference Manual – 48

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