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Character Driven Game Design

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Article 6 175<br />

and want to be in good terms with him, so blackmailing is needed both<br />

to motivate their behavior and to give sub goals to the players. For Ed<br />

the design solution was to make him a gambler with alcoholic tendencies.<br />

Just before the cruise he has lost considerable sum of money in<br />

poker tournament, and is broke although he will not refuse to play if<br />

asked. The overall design choice that every character was meant to be<br />

seducible by Abby required Emma to be a lesbian (or bisexual). This<br />

was decided to be key to blackmailing Chris’s sister Emma; as Chris<br />

is religious and not approves premarital sex, it was obvious extension<br />

that Chris thinks that sex between the same sexes is unnatural. Emma,<br />

again, knows that and is afraid what happens with their good relationship<br />

if Chris finds out that she is lesbian. This serves as a hook for<br />

blackmailing Emma.<br />

To give depth to Ed, he was decided to be the songwriter of the<br />

band. Also, to make him even less stereotypical, the designers made<br />

him doctor of philosophy. As Lord James needs to set low moral standards,<br />

he needs some negative psychological traits: he is pushy, chauvinist,<br />

womanizer who likes to boast about his exploits. Chris, naturally,<br />

is a devoted Christian with high moral standards. To contrast this<br />

he was made to be charismatic rock star. Figure 1 shows concept art for<br />

the characters. The concept art was based on character descriptions.<br />

Becca was only minimally designed, as it was not possible add her<br />

to the game due the lack of animator. She appears only in dialogue,<br />

intro, and end cut-scenes.<br />

Abby is charismatic, social, extrovert single who is good with seducing<br />

men, but bad to keep up relationships. She is also bisexual. She<br />

likes clubbing and partying, and time to time, she enjoys playing poker<br />

with her girl friends. She an editor in fashion magazine, in which Becca<br />

is managing editor. To provide grounds for positive allegiance despite<br />

Figure 1: <strong>Character</strong><br />

concept art: Emma,<br />

Chris, Abby, Becca,<br />

Lord James, and Ed<br />

(from left to right).

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