Character Driven Game Design
Character Driven Game Design
Character Driven Game Design
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Appendix 2 71<br />
——<br />
Modulates: <strong>Character</strong>s (Björk, Holopainen, 2005)<br />
——<br />
Modulated by: Faction<br />
——<br />
Potentially conflicting with: none<br />
References:<br />
——<br />
article 3<br />
Social Maintenance<br />
Requirement to perform actions to redefine and refine the relation to a group<br />
or a character.<br />
Maintaining a membership of a group or friendship of non-player character<br />
requires continuous or regular positively toned interaction with<br />
the group or the character.<br />
Using the Pattern: Requirement for Social Maintenance is introduced<br />
to a game by defining Continuous Goals (Björk, Holopainen, 2005) such<br />
as the player character needs to have a discussion with the non-player<br />
character at least once a week. Social Norms and Actions Have Social<br />
Consequences that can be used to counter effects of Social Maintenance<br />
and introduce more nuanced dynamics between the characters.<br />
Consequences: The player needs to make choices in order to maintain a<br />
relation with other a character or a faction. With the Social Maintenance<br />
highlighting the character–character relations as a part of the gameplay,<br />
and relate to decision-making within the gameplay in social domain.<br />
Relations:<br />
——<br />
Instantiates: Continuous Goals (Björk, Holopainen, 2005)<br />
——<br />
Instantiated by: Traitor<br />
——<br />
Modulates: Loyalty<br />
——<br />
Modulated by: Social Norms (Björk, Holopainen, 2005), Actions<br />
have Social Consequences (Björk, Holopainen, 2005)<br />
——<br />
Potentially conflicting with: none<br />
References:<br />
——<br />
article 3<br />
Social Norms<br />
A rule; breaking the rule will be punished.<br />
Breaking the Social Norms rules will change the behaviors and attitudes<br />
of the perceiving NPC. Behavior triggered by breaking a Social Norm<br />
will be punished by, for example, ignoring, imprisoning, or killing the<br />
character.<br />
Using the Pattern: Social Norms requires that Actions Have Social Consequences,<br />
such as penalty when acting against the norms and possible<br />
rewards when complying with them.