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Character Driven Game Design

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Appendix 2 71<br />

——<br />

Modulates: <strong>Character</strong>s (Björk, Holopainen, 2005)<br />

——<br />

Modulated by: Faction<br />

——<br />

Potentially conflicting with: none<br />

References:<br />

——<br />

article 3<br />

Social Maintenance<br />

Requirement to perform actions to redefine and refine the relation to a group<br />

or a character.<br />

Maintaining a membership of a group or friendship of non-player character<br />

requires continuous or regular positively toned interaction with<br />

the group or the character.<br />

Using the Pattern: Requirement for Social Maintenance is introduced<br />

to a game by defining Continuous Goals (Björk, Holopainen, 2005) such<br />

as the player character needs to have a discussion with the non-player<br />

character at least once a week. Social Norms and Actions Have Social<br />

Consequences that can be used to counter effects of Social Maintenance<br />

and introduce more nuanced dynamics between the characters.<br />

Consequences: The player needs to make choices in order to maintain a<br />

relation with other a character or a faction. With the Social Maintenance<br />

highlighting the character–character relations as a part of the gameplay,<br />

and relate to decision-making within the gameplay in social domain.<br />

Relations:<br />

——<br />

Instantiates: Continuous Goals (Björk, Holopainen, 2005)<br />

——<br />

Instantiated by: Traitor<br />

——<br />

Modulates: Loyalty<br />

——<br />

Modulated by: Social Norms (Björk, Holopainen, 2005), Actions<br />

have Social Consequences (Björk, Holopainen, 2005)<br />

——<br />

Potentially conflicting with: none<br />

References:<br />

——<br />

article 3<br />

Social Norms<br />

A rule; breaking the rule will be punished.<br />

Breaking the Social Norms rules will change the behaviors and attitudes<br />

of the perceiving NPC. Behavior triggered by breaking a Social Norm<br />

will be punished by, for example, ignoring, imprisoning, or killing the<br />

character.<br />

Using the Pattern: Social Norms requires that Actions Have Social Consequences,<br />

such as penalty when acting against the norms and possible<br />

rewards when complying with them.

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