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Aalto University Publication Series
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Contents List of Publications 9 Ack
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List of Publications This thesis co
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Introduction To explain my interest
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1. Introduction 13 Game designers h
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1. Introduction 15 tertainment. Whi
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1. Introduction 17 and involuntary
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1. Introduction 19 dition, the game
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Game Characters Characters are an i
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2. Game Characters 23 can fly, and
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2. Game Characters 25 Figure 2.1: H
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2. Game Characters 27 David Houghto
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Game and Gameplay Design First, I l
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3. Game and Gameplay Design 31 Figu
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3. Game and Gameplay Design 33 what
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Character Engagement and Game Desig
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4. Character Engagement and Game De
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4. Character Engagement and Game De
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Conclusions My study has two primar
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5. Conclusions 43 Factor Perceivabl
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5. Conclusions 45 PC that lead to s
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References AARSETH, E., 2004. Genre
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References 49 Behavioral Neuroscien
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References 51 New York: John Wiley
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References 53 NICHOLS, S., 2004. Im
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References 55 K., C-64 version. Mas
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Research Material Assassin’s Cree
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Appendix 1 59 Quick Start Cthulhu.
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Gameplay Design Patterns In this Ap
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Appendix 2 63 Detective Structure I
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Appendix 2 65 accepted and disallow
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Appendix 2 67 References —— art
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Appendix 2 69 sibility of Surprises
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Appendix 2 71 —— Modulates: Cha
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Appendix 2 73 (Egri, 1960) of a cha
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Lies and Seductions Credits CREATIV
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Article 1 77 Characters in Computer
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Article 1 79 It is important to not
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Article 1 81 attacks, which are all
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Article 1 83 almost anything in the
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Article 1 85 situation(s) —— Ch
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Article 1 87 its physiological, soc
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Article 1 89 Banner. Obviously, it
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Article 1 91
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Article 2 93 Player Character Engag
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Article 2 95 elaborately simulated
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Article 2 97 affects and performing
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Article 2 99 (Björk and Holopainen
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Article 2 101 player would fear the
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Article 2 103 available and what po
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Article 2 105 Many games also use c
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Article 2 107 petty criminal, Tommy
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Article 2 109 site for empathetic e
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Article 2 111 Grodal, T. (1999). Mo
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Article 2 113 emotion. Personality
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Article 2 115
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Article 3 117 Gameplay Design Patte
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Article 3 119 are constructed predo
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Article 3 121 ter, especially in ga
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Article 3 123 General overview Clau
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Article 3 125 similar goods. This i
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Article 3 127 Conversational Respon
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Article 3 129 is very strict one an
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- Page 139 and 140: Article 4 139 Egri’s Premise rela
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- Page 149 and 150: Article 4 149 Discussions In this s
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- Page 155 and 156: Article 4 155 Name Information Pass
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- Page 167 and 168: Article 6 167 —— providing goal
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