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Character Driven Game Design

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Appendix 2 73<br />

(Egri, 1960) of a character or the abilities and skills selected for a certain<br />

character.<br />

——<br />

Example: The stat, skill and perk system of Fallout 3 (Bethesda<br />

<strong>Game</strong> Studios, 2008) promotes certain kinds of actions in<br />

which the success is more likely and denotes actions that are<br />

more likely to fail. Stealth play style is a viable option when<br />

the PC has high perception and agility stats, and stealth and<br />

lock-picking skills whereas trusting negotiation and diplomacy<br />

requires high charisma stat and speech skill.<br />

——<br />

Example: In Lies and Seductions, the personality of the NPC determines<br />

whether some event (e.g., the player guiding Abby to<br />

flirt with Emma) is seen positive or negative by the other NPC.<br />

This evaluation influence how much a certain NPC likes Abby.<br />

For example, Chris is highly religious and does not consider<br />

woman–woman relations natural, thus the above-mentioned<br />

flirting would reduce how much Chris likes Abby.<br />

Using the Pattern: Trait such as introvert or a character with low charisma<br />

stat trait can have different Limited Set of Actions (Björk, Holopainen,<br />

2005) than the extrovert or a character with high charisma.<br />

Some traits can be connected to specific Enforced <strong>Character</strong> Behaviors.<br />

An example of this is freezing for a while when fired, if a trait check<br />

fails. Changes to success can be influenced by Skills (Björk, Holopainen,<br />

2005) and abilities.<br />

Consequences: Trait Regulated Behavior offers possibilities to connect<br />

character traits (e.g., personality or physical traits) to the gameplay.<br />

Relations<br />

——<br />

Instantiates: Enforced <strong>Character</strong> Behaviors<br />

——<br />

Instantiated by: Limited Set of Actions (Björk, Holopainen,<br />

2005), Skills (Björk, Holopainen, 2005), <strong>Character</strong> Development<br />

(Björk, Holopainen, 2005), Improved Abilities (Björk, Holopainen,<br />

2005), New Abilities (Björk, Holopainen, 2005)<br />

——<br />

Modulates: none<br />

——<br />

Modulated by: Player-<strong>Design</strong>ed <strong>Character</strong><br />

——<br />

Potentially conflicting with: none<br />

References<br />

——<br />

article 1<br />

——<br />

article 6<br />

References<br />

Fallout 3. 2008. [<strong>Game</strong>] Developed by Bethesda <strong>Game</strong> Studios, PS3 version.<br />

Bethesda Softworks LLC.<br />

The Elder Scrolls IV: Oblivion. 2006. [<strong>Game</strong>] Developed by Bethesda<br />

<strong>Game</strong> Studios, PS3 version. Bethesda Softworks LLC.

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