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- Tampere seizes creative economy

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The games industry, open source and ambient<br />

intelligence all share the concept of <strong>creative</strong><br />

technology. <strong>Tampere</strong> therefore already<br />

has a strong grip on <strong>creative</strong> technologies that<br />

unlock future possibilities. But what does <strong>creative</strong><br />

technology actually mean?<br />

According to Ilkka Kaakkolammi from<br />

Technology Centre Hermia Ltd, any technology<br />

that combines elements in a new and <strong>creative</strong><br />

manner can in principle be defi ned as a <strong>creative</strong><br />

technology. In the ICT sector – most of all – <strong>creative</strong><br />

technologies and their applications are humanoriented<br />

as opposed to traditional development that<br />

has advanced in a more technology-pulled manner.<br />

Kaakkolammi directs both the <strong>Tampere</strong> Region<br />

Centre of Expertise Programme for Information and<br />

Communication Technology and Neogames.<br />

“The essential issue is how a technology serves<br />

its user and how applications of a technology ease<br />

people’s daily lives at home and in their place of<br />

work. When services and applications are expressly<br />

the driving forces, one abandons both technology<br />

push and thinking based on strict industrial<br />

boundaries,” Kaakkolammi says.<br />

The upshot is that the development of <strong>creative</strong><br />

technologies doesn’t concern the ICT sector alone;<br />

it helps build a competitive advantage extensively in<br />

many industries and in the entire urban region.<br />

“A <strong>creative</strong> application of technologies sets<br />

demands on the operating environment. <strong>Tampere</strong><br />

is an expanding city that continuously attracts new<br />

residents and hosts an extensive range of education<br />

and research, from technology to humanistic studies<br />

and the School of Art and Media. In addition,<br />

the city’s versatile business structure facilitates the<br />

exposure of new areas of application. This is where<br />

<strong>Tampere</strong>’s great opportunity lays.”<br />

Gameliness opens interaction<br />

Neogames has operated in <strong>Tampere</strong> for two years.<br />

It has brought together stakeholders from the<br />

Finnish games industry as well as from the media,<br />

content and technology industries. It has created<br />

both strong games industry expertise and a broader<br />

understanding of gameliness.<br />

“When speaking of <strong>creative</strong> technologies, I<br />

particularly emphasize the importance of gameliness<br />

as it also expands game features such as playability<br />

and use based on trial and error outside the actual<br />

games industry. In the interaction between a user and<br />

a technology, gameliness enables ways of action that<br />

humans fi nd natural,” Ilkka Kaakkolammi says.<br />

Possible areas of application range from digital<br />

media to industrial automation. Usability and<br />

communication on human terms are also in a key<br />

position in the research of ambient intelligence and<br />

ubiquitous technology. According to Kaakkolammi,<br />

usability expertise at the University of <strong>Tampere</strong> and<br />

the electronics research at <strong>Tampere</strong> University of<br />

Technology, for example, form a good foundation for<br />

the ambient intelligence development centre, which<br />

will launch its activities in the beginning of next<br />

year.<br />

“Today our environment is full of technology<br />

whose use we have to manage because technology<br />

doesn’t do anything by itself. By defi nition,<br />

ubiquitous technology is unnoticeable: humans can<br />

communicate with devices by means of speech for<br />

example, without awkward keyboards or monitors.<br />

With ambient intelligence, devices are also able to<br />

adapt to their environment and can partially operate<br />

themselves.”<br />

In practice, an application of ambient<br />

intelligence may mean an intelligent and remotely<br />

controlled home or offi ce environment, a smart<br />

garment that monitors and reacts to human body<br />

functions, a guide that is conscious of location or a<br />

product that can tell a consumer about itself from<br />

the retail shelf.<br />

“Creative solutions like these make it possible<br />

for a human to have genuine interaction with<br />

technology without having to concentrate on the use<br />

of devices and the management of technology. As<br />

such, a service produced by a technology need not<br />

be complicated as long as it genuinely reaches the<br />

citizen,” Kaakkolammi says.<br />

Global creativity in reach of <strong>Tampere</strong> residents<br />

Finding and creating possibilities for <strong>creative</strong><br />

applications requires a new way of thinking from<br />

companies, too. Globally and openly operating<br />

developer communities are an excellent example<br />

of a new kind of <strong>creative</strong> operation. Communities<br />

that break company and industry as well as state<br />

boundaries are richer than traditional closed<br />

innovation teams.<br />

“A unique innovation model and way of<br />

operation has evolved around open source.<br />

This model can also be utilized outside software<br />

production in content production, for example.<br />

Open source applications could, for instance,<br />

promote the proliferation of ambient intelligence<br />

solutions by bringing them within reach of everyone<br />

in an equal and easy manner,” says Director of COSS<br />

Petri Räsänen from Technology Centre Hermia Ltd.<br />

COSS is currently establishing its activities<br />

in <strong>Tampere</strong>. According to Räsänen, COSS has<br />

succeeded in creating an extensive network of<br />

companies and research institutes which has also<br />

led to COSS taking a distinct international role as a<br />

promoter of the use of open source and its business<br />

potential. There are currently several companies<br />

offering open source services in <strong>Tampere</strong>.<br />

“For example, in future the number of machine<br />

and equipment manufacturers utilizing OS solutions<br />

will increase and there will be a lot of demand<br />

for expertise related to open source. The initial<br />

enthusiasm created by Linux has already somewhat<br />

settled. However, there is now an increasingly clear<br />

awareness that business utilizing open source can be<br />

lasting and profi table.”<br />

Petri Räsänen points out that as new user<br />

applications emerge, new models for OS business<br />

will be found. Among others, a variety of application<br />

rental services have been established in recent<br />

years, based on the use of open source. According<br />

to Räsänen, potential user groups could be found<br />

particularly in government and services as well as the<br />

SME sector.<br />

“The task of open source, like that of other<br />

<strong>creative</strong> technologies, is to bring the information<br />

society seamlessly into people’s daily lives. Through<br />

open source, for example, <strong>Tampere</strong> residents are<br />

also able to be part of global creativity and, at<br />

best, be visible as individuals or companies in the<br />

international operating environment,” Räsänen<br />

envisions.<br />

<strong>Tampere</strong> Business • Science • Life 9

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