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S tudent H andbookk - Division of Applied Science and Technology

S tudent H andbookk - Division of Applied Science and Technology

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DCO10958 Computer Game Development<br />

Game Design: Introduction the design process <strong>of</strong> creating a computer game<br />

involving the stages <strong>of</strong> first concept, core design, gameplay design, detailed<br />

design <strong>and</strong> game balance. Team Building <strong>and</strong> Management: Introduction the<br />

current methods <strong>of</strong> team management, roles <strong>and</strong> divisions, milestones in game<br />

development. Describe the technique <strong>of</strong> using object­oriented technology in<br />

game development. Game Architecture: Introduction the computer game’s<br />

components including sound, 3D characters, terrain, motion, interaction, AI,<br />

gameplay <strong>and</strong> etc. Describe the use <strong>of</strong> object­oriented approach to design,<br />

construct <strong>and</strong> integrate the building blocks into a computer game. Computer<br />

Game Engine: Introduction <strong>of</strong> computer game engine. Describe the technique<br />

<strong>of</strong> using a Graphical User Interface (GUI) Computer game engine to implement<br />

a 3D interactive computer game without coding <strong>and</strong> programming.<br />

Programming Language: Virtools<br />

Prerequisite: Any one <strong>of</strong> the following courses:<br />

DCO10102, DCO10955, DCO10957<br />

Assessment: Coursework/Examination: 50% / 50%<br />

DCO20105 Data Structures & Algorithms<br />

Abstract data types (ADTs); linear containers <strong>and</strong> tree structures; hashing; the<br />

design <strong>and</strong> implementation <strong>of</strong> the ADTs with a language’s library; Algorithms<br />

<strong>and</strong> their performance analysis; Applications on ADTs <strong>and</strong> algorithms.<br />

Prerequisite: Nil<br />

Assessment: Coursework/Examination: 30% / 70%<br />

DCO20202 Web­based Multimedia <strong>Technology</strong><br />

Introduction to Multimedia <strong>Technology</strong>. Skills <strong>and</strong> concepts. Human Computer<br />

Interaction. Implication to Information Processing. Computer Music. 2D/3D<br />

Rendering <strong>and</strong> Animation. Multimedia Application Development.<br />

Prerequisite: Any one <strong>of</strong> the following courses:<br />

DCO10102, DCO10955, DCO10957<br />

Assessment: Coursework/Examination: 50% / 50%<br />

AScISD Programme H<strong>and</strong>book 17

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