DSA Volume 1 Issue 4 December 2010 - Defence Science and ...
DSA Volume 1 Issue 4 December 2010 - Defence Science and ...
DSA Volume 1 Issue 4 December 2010 - Defence Science and ...
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Crowd behaviour analysis to<br />
underst<strong>and</strong> the milling monster<br />
DSTO is developing crowd<br />
behaviour modelling that<br />
improves on the complexity<br />
of situations simulated, <strong>and</strong><br />
also provides a capability for<br />
making predictions of crowd<br />
motions, thus allowing for<br />
more effective intervention<br />
measures overall.<br />
The work began as ‘blue sky’ research<br />
initiated in DSTO by Dr Darryn Reid. His<br />
interest in crowd behaviour was inspired<br />
by observations of actual events, such<br />
as pilgrimage processions <strong>and</strong> football<br />
matches, having noted that crowds<br />
now feature increasingly prominently<br />
in Army operational environments.<br />
“Crowds assembled for some common<br />
purpose or interest may appear to flow in<br />
a stable orderly manner, but after some<br />
seemingly trivial change or interruption, as<br />
happens when a person stumbles or turns in<br />
the opposite direction, chaos of disastrous<br />
proportions can ensue with widespread<br />
injuries <strong>and</strong> loss of life,” he says.<br />
Concern<br />
The way in which crowds move is thus of<br />
central concern to military comm<strong>and</strong>s as<br />
well as civilian authorities <strong>and</strong> disaster<br />
relief agencies. Some scenarios of interest<br />
include civilians passing through a combat<br />
zone to escape conflict, <strong>and</strong> persons<br />
fleeing natural disasters such as tsunamis,<br />
earthquake <strong>and</strong> fire – the latter being of<br />
particular significance within Australia.<br />
The need for insightful analysis to inform<br />
incident prevention <strong>and</strong> management<br />
becomes even more apparent with the<br />
knowledge that some outcomes are counterintuitive.<br />
In one such example, a column<br />
put inside the doorway of a building,<br />
partially obstructing movement, can actually<br />
smooth crowd flows. Another example is<br />
that the use of roadblocks to control traffic<br />
flows during a bushfire emergency can<br />
make flow conditions more unstable.<br />
After looking at existing crowd behaviour<br />
models, Dr Reid found they offered<br />
somewhat limited capabilities. Firstly,<br />
they were only able generally to simulate<br />
crowd behaviour in simple confined<br />
spaces, such as a stadium or building<br />
interior. Secondly, the simulations were<br />
descriptive only, offering no underst<strong>and</strong>ing<br />
as to why behaviour may change, <strong>and</strong><br />
with no ability to predict this change.<br />
Teaming up with fellow DSTO mathematician<br />
Dr Vladimir Ivancevic, he set about<br />
investigating ways of improving on the<br />
simulation capabilities available.<br />
New way of modelling<br />
crowd behaviour<br />
A basic problem identified by the DSTO<br />
researchers with previous models was<br />
that they derived states for crowd<br />
behaviour by calculating the state of<br />
each individual component <strong>and</strong> adding<br />
all of these to produce a sum effect – a<br />
‘bottom-up’ form of approach.<br />
The DSTO view of things is somewhat more<br />
complex. “The individual has an effect on<br />
the crowd <strong>and</strong> the crowd also influences the<br />
behaviour of the individual, so there is an<br />
interactive process involved,” says Dr Reid.<br />
“This is why crowd movement is<br />
chaotic, which is to say, the outcome is<br />
exquisitely sensitive to small changes<br />
in conditions <strong>and</strong> earlier events.”<br />
His analysis proposes a system with<br />
three levels in play simultaneously;<br />
the individual, the overall crowd,<br />
<strong>and</strong> a meso level in between where<br />
aggregate motions are formulated.<br />
“Only by representing what’s going on at<br />
these three levels simultaneously can we<br />
expect to characterise the different overall<br />
chaotic motions <strong>and</strong> sudden changes of<br />
motion – called phase transitions – that<br />
real crowds can display,” says Dr Reid.<br />
Entropy <strong>and</strong> crowd behaviour<br />
Another major difference to previous<br />
modelling is the use of a theoretic<br />
framework based on entropic geometry,<br />
entropy being a measure of the level<br />
of disorder that exists in a system.<br />
Out of this has come an approach<br />
Dr Reid terms ‘behavioural composition’<br />
that draws together previous<br />
approaches in a single framework.<br />
“Whereas other models see either the<br />
whole emerging from its parts, or the<br />
whole being reduced to its parts, our<br />
approach attempts to unify both notions.<br />
“Simulating crowd behaviour processes<br />
in this way requires solving what<br />
mathematicians refer to as ‘large coupled<br />
systems of nonlinear Schrödinger equations’.<br />
“For this purpose, we therefore need not only<br />
vast amounts of computing power, but also<br />
algorithms that can accurately solve these<br />
large <strong>and</strong> complex systems of equations<br />
without the results becoming effectively lost<br />
in numerical noise – <strong>and</strong> both of these needs<br />
pose major practical problems,” he says.<br />
A further significant aspect of DSTO’s<br />
modelling approach, the use of quantum<br />
probability theory, deftly solves an intractable<br />
problem facing previous approaches <strong>and</strong><br />
also gives it a predictive capability.<br />
In previous approaches, modelling of<br />
individual behaviours with high accuracy<br />
was required in order to arrive at an<br />
accurate aggregate crowd model, which is<br />
extremely difficult. This difficulty can be<br />
avoided using a probability theory approach<br />
because, even though the motions of<br />
individuals cannot be predicted with any<br />
accuracy, those of the crowd overall can.<br />
The way is then made open to not only<br />
describe the chaotic motions of a crowd at<br />
any time but to also generate predictions of<br />
likely motions for a given set of preconditions.<br />
More realistic environments<br />
for scenario studies<br />
In addition to the advances being made<br />
in modelling crowd behaviour processes,<br />
the research has arrived at modelling<br />
capable of simulating crowd events in<br />
more complex environments. These<br />
involve a mix of terrain types, rural <strong>and</strong><br />
urbanised, some parts freely traversable<br />
<strong>and</strong> some more constricted, with crowd<br />
flows taking multiple paths through them.<br />
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