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DSA Volume 1 Issue 4 December 2010 - Defence Science and ...

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Crowd behaviour analysis to<br />

underst<strong>and</strong> the milling monster<br />

DSTO is developing crowd<br />

behaviour modelling that<br />

improves on the complexity<br />

of situations simulated, <strong>and</strong><br />

also provides a capability for<br />

making predictions of crowd<br />

motions, thus allowing for<br />

more effective intervention<br />

measures overall.<br />

The work began as ‘blue sky’ research<br />

initiated in DSTO by Dr Darryn Reid. His<br />

interest in crowd behaviour was inspired<br />

by observations of actual events, such<br />

as pilgrimage processions <strong>and</strong> football<br />

matches, having noted that crowds<br />

now feature increasingly prominently<br />

in Army operational environments.<br />

“Crowds assembled for some common<br />

purpose or interest may appear to flow in<br />

a stable orderly manner, but after some<br />

seemingly trivial change or interruption, as<br />

happens when a person stumbles or turns in<br />

the opposite direction, chaos of disastrous<br />

proportions can ensue with widespread<br />

injuries <strong>and</strong> loss of life,” he says.<br />

Concern<br />

The way in which crowds move is thus of<br />

central concern to military comm<strong>and</strong>s as<br />

well as civilian authorities <strong>and</strong> disaster<br />

relief agencies. Some scenarios of interest<br />

include civilians passing through a combat<br />

zone to escape conflict, <strong>and</strong> persons<br />

fleeing natural disasters such as tsunamis,<br />

earthquake <strong>and</strong> fire – the latter being of<br />

particular significance within Australia.<br />

The need for insightful analysis to inform<br />

incident prevention <strong>and</strong> management<br />

becomes even more apparent with the<br />

knowledge that some outcomes are counterintuitive.<br />

In one such example, a column<br />

put inside the doorway of a building,<br />

partially obstructing movement, can actually<br />

smooth crowd flows. Another example is<br />

that the use of roadblocks to control traffic<br />

flows during a bushfire emergency can<br />

make flow conditions more unstable.<br />

After looking at existing crowd behaviour<br />

models, Dr Reid found they offered<br />

somewhat limited capabilities. Firstly,<br />

they were only able generally to simulate<br />

crowd behaviour in simple confined<br />

spaces, such as a stadium or building<br />

interior. Secondly, the simulations were<br />

descriptive only, offering no underst<strong>and</strong>ing<br />

as to why behaviour may change, <strong>and</strong><br />

with no ability to predict this change.<br />

Teaming up with fellow DSTO mathematician<br />

Dr Vladimir Ivancevic, he set about<br />

investigating ways of improving on the<br />

simulation capabilities available.<br />

New way of modelling<br />

crowd behaviour<br />

A basic problem identified by the DSTO<br />

researchers with previous models was<br />

that they derived states for crowd<br />

behaviour by calculating the state of<br />

each individual component <strong>and</strong> adding<br />

all of these to produce a sum effect – a<br />

‘bottom-up’ form of approach.<br />

The DSTO view of things is somewhat more<br />

complex. “The individual has an effect on<br />

the crowd <strong>and</strong> the crowd also influences the<br />

behaviour of the individual, so there is an<br />

interactive process involved,” says Dr Reid.<br />

“This is why crowd movement is<br />

chaotic, which is to say, the outcome is<br />

exquisitely sensitive to small changes<br />

in conditions <strong>and</strong> earlier events.”<br />

His analysis proposes a system with<br />

three levels in play simultaneously;<br />

the individual, the overall crowd,<br />

<strong>and</strong> a meso level in between where<br />

aggregate motions are formulated.<br />

“Only by representing what’s going on at<br />

these three levels simultaneously can we<br />

expect to characterise the different overall<br />

chaotic motions <strong>and</strong> sudden changes of<br />

motion – called phase transitions – that<br />

real crowds can display,” says Dr Reid.<br />

Entropy <strong>and</strong> crowd behaviour<br />

Another major difference to previous<br />

modelling is the use of a theoretic<br />

framework based on entropic geometry,<br />

entropy being a measure of the level<br />

of disorder that exists in a system.<br />

Out of this has come an approach<br />

Dr Reid terms ‘behavioural composition’<br />

that draws together previous<br />

approaches in a single framework.<br />

“Whereas other models see either the<br />

whole emerging from its parts, or the<br />

whole being reduced to its parts, our<br />

approach attempts to unify both notions.<br />

“Simulating crowd behaviour processes<br />

in this way requires solving what<br />

mathematicians refer to as ‘large coupled<br />

systems of nonlinear Schrödinger equations’.<br />

“For this purpose, we therefore need not only<br />

vast amounts of computing power, but also<br />

algorithms that can accurately solve these<br />

large <strong>and</strong> complex systems of equations<br />

without the results becoming effectively lost<br />

in numerical noise – <strong>and</strong> both of these needs<br />

pose major practical problems,” he says.<br />

A further significant aspect of DSTO’s<br />

modelling approach, the use of quantum<br />

probability theory, deftly solves an intractable<br />

problem facing previous approaches <strong>and</strong><br />

also gives it a predictive capability.<br />

In previous approaches, modelling of<br />

individual behaviours with high accuracy<br />

was required in order to arrive at an<br />

accurate aggregate crowd model, which is<br />

extremely difficult. This difficulty can be<br />

avoided using a probability theory approach<br />

because, even though the motions of<br />

individuals cannot be predicted with any<br />

accuracy, those of the crowd overall can.<br />

The way is then made open to not only<br />

describe the chaotic motions of a crowd at<br />

any time but to also generate predictions of<br />

likely motions for a given set of preconditions.<br />

More realistic environments<br />

for scenario studies<br />

In addition to the advances being made<br />

in modelling crowd behaviour processes,<br />

the research has arrived at modelling<br />

capable of simulating crowd events in<br />

more complex environments. These<br />

involve a mix of terrain types, rural <strong>and</strong><br />

urbanised, some parts freely traversable<br />

<strong>and</strong> some more constricted, with crowd<br />

flows taking multiple paths through them.<br />

4

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