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DSA Volume 1 Issue 4 December 2010 - Defence Science and ...

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DEFENCE SCIENCE AUSTRALIA<br />

The modelling includes details as small as<br />

individual trees <strong>and</strong> shrubs, the presence<br />

or absence of which can have significant<br />

effects on pathways taken, <strong>and</strong> thus,<br />

simulation outcomes. This approach to<br />

terrain modelling more accurately represents<br />

the real-world conditions in which many<br />

large-scale human movements occur.<br />

In the demonstration models developed by<br />

DSTO to date, one of the most advanced<br />

environments is a rural environment with a<br />

country town threatened by an approaching<br />

bushfire front. Another is a model of a<br />

city environment facing a fire threat.<br />

The initial conditions for these can be set in<br />

various ways to study different problems.<br />

Outcomes are delivered both in numerical<br />

form as probabilities that particular<br />

eventualities will occur, <strong>and</strong> as threedimensional<br />

(3-D) animations of the<br />

event that can be observed on screen.<br />

The outcomes given include not only the<br />

direction of travel of the crowd but also the<br />

mood prevalent, <strong>and</strong> any changes arising.<br />

Verifying the modelling will be carried<br />

out by running simulations of a readily<br />

observable real-world situation, such as<br />

rush-hour crowd flows in a city setting,<br />

<strong>and</strong> studying the outcomes compared to<br />

data <strong>and</strong> video footage obtained from<br />

actual events. Initial work has shown the<br />

models to produce true-to-life outcomes.<br />

Developmental challenges<br />

Despite the seemingly advanced state<br />

of the work, the researchers are in fact<br />

still defining the problems associated with<br />

producing this capability. So far, various<br />

approaches have been devised <strong>and</strong> then<br />

tested for limitations – ‘looking for things<br />

to break’, as Dr Reid puts it – to see<br />

where further development is required.<br />

Drs Reid <strong>and</strong> Ivancevic are confident,<br />

meanwhile, that the basic framework<br />

of approach adopted is viable for the<br />

modelling capability they want to deliver.<br />

With some simulations currently taking<br />

several days to run before outcomes<br />

can be observed, investigations are also<br />

underway to optimise the use of available<br />

computing resources via parallel <strong>and</strong><br />

distributed computing techniques.<br />

A long-term aim is to harness computing<br />

resources sufficient for running<br />

simulation exercises in real-time,<br />

allowing changes in conditions to be<br />

introduced during the simulation <strong>and</strong><br />

the effects observed immediately.<br />

Plans for further work include a number<br />

of modelling refinements, such as the<br />

ability to model the influence of injuries<br />

<strong>and</strong> explosions as well as weather on<br />

mood, <strong>and</strong> the behaviour of agents.<br />

The effect agents can have on crowd<br />

behaviour involves analysis in terms of three<br />

groupings, designated ‘blue’ for those who<br />

intervene to stabilise events, ‘red’ for those<br />

who act as destabilisers, <strong>and</strong> ‘whites’ for<br />

those who begin as neutral participants.<br />

The researchers expect they could be<br />

ready to undertake subsequent clientrelevant<br />

work in about a year’s time.<br />

Above: Dr Darryn Reid (rear) <strong>and</strong> Dr Vladimir Ivancevic with crowd<br />

behaviour modelling software.<br />

Above left: Frames taken from a DSTO crowd behaviour modelling animation.<br />

5

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