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Investigation Notebook and Reflection Journal (3057.0K)

Investigation Notebook and Reflection Journal (3057.0K)

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CHAPTER<br />

1<br />

Contents in Brief<br />

1.1 Patterns in Geometry 4<br />

1.2 Angles 24<br />

1.3 Measure Around 40<br />

Review & Self-Assessment 52<br />

Polygons, Angles,<br />

<strong>and</strong> Circles<br />

Real-Life Math<br />

This chapter begins by identifying some of the many places<br />

we see polygons, angles, <strong>and</strong> circles in sports. It explains how<br />

quadrilaterals, spheres, <strong>and</strong> cylinders are used in various sports,<br />

<strong>and</strong> how angles of revolution are used in skateboarding.<br />

Think About It<br />

Choose a sport or game <strong>and</strong> describe how geometry is used in that<br />

sport or game.<br />

What other examples in sports or in a game can you think of that<br />

involve angles? Explain.<br />

Suppose you wanted to build a skateboard ramp. Why would its<br />

shape matter?<br />

Connections to the Past (Grade 5)<br />

Throughout this chapter, you will identify polygons based on the<br />

number of angles <strong>and</strong> sides they have. List all the shapes you can<br />

think of, <strong>and</strong> the number of sides each has.<br />

Copyright © Glencoe/McGraw-Hill, a division of The McGraw-Hill Companies, Inc.<br />

2 <strong>Investigation</strong> <strong>Notebook</strong> <strong>and</strong> <strong>Reflection</strong> <strong>Journal</strong>

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