Honours Project: - Napier University
Honours Project: - Napier University
Honours Project: - Napier University
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Gregory Huet<br />
<strong>Honours</strong> <strong>Project</strong><br />
99034735 Dr. William Buchanan<br />
The prototype is a demonstration of the aims, concepts and technologies used during the<br />
development of the application. It gives a very good approach for the final design. The<br />
navigation map for this demonstration is different to allow users to learn more about the<br />
project and the technology involved:<br />
5.1.6 Usability<br />
Figure 12: Navigation map of the prototype<br />
Usability addresses the relationship between a tool and its user. In order to a tool to be<br />
effective, it must allow the intended users to accomplish their tasks in the best way possible.<br />
The same principle applies to computers, web sites and other software. In order for these<br />
systems to work, their users must be able to employ them effectively.<br />
From the user’s perspective, usability is important because it can make the difference<br />
between performing a task accurately and completely or not, and enjoying the process of<br />
being frustrated. From the developer’s perspective, usability is important because it can mean<br />
the difference between the success or the failure of a system. From a management point of<br />
view, software with poor usability can reduce the productivity of the workforce to a level of<br />
performance worse than without the system. In all cases, lack of usability can cost time and<br />
effort, and can greatly determine success or failure of a system. Given a choice, people will<br />
tend to use systems that are more user-friendly.<br />
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