09.11.2012 Views

Hero Designer 6th Edition - Hero Games Company

Hero Designer 6th Edition - Hero Games Company

Hero Designer 6th Edition - Hero Games Company

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>Hero</strong> <strong>Designer</strong> <strong>6th</strong> <strong>Edition</strong> Configuring <strong>Hero</strong> <strong>Designer</strong> ■ 35<br />

The Use strict Writers’ Guidelines compliance<br />

checkbox specifies whether or not <strong>Hero</strong> <strong>Designer</strong><br />

displays abilities in a format as close to that of<br />

the <strong>Hero</strong> <strong>Games</strong> Writers’ Guidelines as possible.<br />

Normally, <strong>Hero</strong> <strong>Designer</strong> displays additional<br />

information for some abilities and Modifiers.<br />

The Use metric units of measurement for<br />

character height and weight checkbox specifies<br />

whether or not <strong>Hero</strong> <strong>Designer</strong> uses metric<br />

measurements for entering and displaying the<br />

height and weight of a character as well as the<br />

weight of equipment. If this box is unchecked,<br />

English units are used instead.<br />

The Display Active Points on abilities (by<br />

default) checkbox specifies whether or not <strong>Hero</strong><br />

<strong>Designer</strong> defaults to automatically displaying the<br />

Active Points of any ability to which Modifiers have<br />

been attached. The Display Active Points checkbox,<br />

which normally appears on an ability’s dialog when<br />

you attach a Modifier is automatically checked.<br />

It can still be unchecked if you don’t want Active<br />

Points displayed for a particular ability.<br />

The Show Common Limitations in slots on<br />

Lists/Frameworks checkbox specifies whether or<br />

not <strong>Hero</strong> <strong>Designer</strong> displays Limitations which apply<br />

to all slots of a Framework or list on each slot.<br />

The Use Abbreviations (where available)<br />

checkbox specifies whether or not <strong>Hero</strong> <strong>Designer</strong><br />

will display commonly-used abbreviations for<br />

certain abilities or Modifiers. For example, DI<br />

is displayed instead of Density Increase. When<br />

the Use strict Writers’ Guidelines compliance<br />

checkbox is also checked, only those abbreviations<br />

allowed by the Writers’ Guidelines are included.<br />

The Show Popup definitions in selection lists<br />

checkbox specifies whether or not you can view an<br />

ability’s definition by simply moving your mouse<br />

over the ability’s name in a selection list.<br />

Note that changing these settings only affects<br />

those abilities added after the change is made. The<br />

change has no effect on abilities already added.<br />

Modifier Intelligence<br />

Preferences<br />

The Modifier Intelligence tab of the Preferences<br />

dialog has three checkboxes that define how<br />

<strong>Hero</strong> <strong>Designer</strong> handles Modifier intelligence. The<br />

screenshot below shows the default settings for<br />

these checkboxes.<br />

The Use ‘Modifier Intelligence’ checkbox<br />

specifies whether or not <strong>Hero</strong> <strong>Designer</strong> uses<br />

Modifier intelligence when determining what<br />

Modifiers can be attached to abilities. When this<br />

box is unchecked, Modifier intelligence is still used<br />

to separate out non-recommended Modifiers but<br />

these Modifiers are still available to be attached.<br />

Additionally, if this box is unchecked, the other two<br />

settings in this section are grayed out and have no<br />

effect.<br />

The Check Modifiers during ability edit<br />

checkbox specifies whether or not <strong>Hero</strong> <strong>Designer</strong><br />

examines all Modifiers attached to an ability for<br />

validity each time you edit that ability. When this<br />

box is unchecked, <strong>Hero</strong> <strong>Designer</strong> also does not<br />

check Modifiers for validity when a character is<br />

loaded. Additionally, if this box is unchecked, the<br />

Remove Modifiers which fail validity check setting<br />

is grayed out and has no effect.<br />

The Remove Modifiers which fail validity<br />

check checkbox specifies whether or not <strong>Hero</strong><br />

<strong>Designer</strong> automatically removes Modifiers that it<br />

does not consider valid for an ability.<br />

Prefabs Settings<br />

The Prefabs tab of the Preferences dialog<br />

includes two settings that deal with how <strong>Hero</strong><br />

<strong>Designer</strong> handles Prefabs. The screenshot below<br />

displays the default settings for this tab.<br />

The Show Powers Prefabs on the Equipment<br />

Tab checkbox specifies whether or not Powers<br />

stored in Prefabs are displayed on the Equipment<br />

tab as well as the Powers tab.<br />

The Show Equipment Prefabs on the Powers<br />

Tab specifies whether or not equipment stored in<br />

Prefabs is displayed on the Powers tab as well as the<br />

Equipment tab.<br />

Template Preferences<br />

When the currently active character template<br />

is a HERO System Fifth <strong>Edition</strong> template, the<br />

Preferences dialog also includes a Template tab.<br />

This tab displays a list of HERO System Fifth<br />

<strong>Edition</strong> sourcebooks and other sources from which<br />

<strong>Hero</strong> <strong>Designer</strong> Fifth <strong>Edition</strong> character templates<br />

draw the abilities available in various selection lists.<br />

When the checkbox for a source listed on this tab<br />

is checked, <strong>Hero</strong> <strong>Designer</strong> includes the abilities<br />

defined in that source. When the checkbox is<br />

HERO gAMES<br />

WRITERS’<br />

gUIDELINES<br />

The <strong>Hero</strong> <strong>Games</strong> Writers’<br />

Guidelines (available at<br />

www.herogames.com/get/<br />

WritersGuidelines.pdf)<br />

describe the format to be<br />

used when submitting<br />

character sheets and other<br />

write-ups for publication.<br />

When Use strict Writers’<br />

Guidelines compliance<br />

is selected, <strong>Hero</strong> <strong>Designer</strong><br />

displays and exports all<br />

abilities in a format as<br />

close as possible to the<br />

Writers’ Guidelines.<br />

This option works best<br />

with Export Formats that<br />

also follow the Writers’<br />

Guidelines. There are still<br />

a few idiosyncrasies in<br />

the Writers’ Guidelines<br />

that can’t be generated<br />

by <strong>Hero</strong> <strong>Designer</strong>. Thus,<br />

when submitting character<br />

sheets produced by <strong>Hero</strong><br />

<strong>Designer</strong> for publication<br />

by <strong>Hero</strong> <strong>Games</strong>, you<br />

should double check<br />

those sheets to ensure that<br />

they fully meet Writers’<br />

Guidelines requirements<br />

and edit them manually if<br />

they do not.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!