Hero Designer 6th Edition - Hero Games Company
Hero Designer 6th Edition - Hero Games Company
Hero Designer 6th Edition - Hero Games Company
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38 ■ Configuring <strong>Hero</strong> <strong>Designer</strong> <strong>Hero</strong> <strong>Designer</strong> <strong>6th</strong> <strong>Edition</strong><br />
<strong>Designer</strong> not to react to linking different slots of<br />
a Power Framework by selecting Ignore from the<br />
Linking different slots of a Power Framework<br />
dropdown list.<br />
When the current character is based on a HERO<br />
System Fifth <strong>Edition</strong> character template, the Rules<br />
tab contains additional rules options for features<br />
like Elemental Controls and Figured Characteristics<br />
that are not part of the HERO System Sixth <strong>Edition</strong><br />
rules.<br />
Settings Tab<br />
The Settings tab includes a variety of additional<br />
settings that will be applied to characters to which<br />
this set of rules is attached. The screenshot below<br />
shows the defaults values for this tab.<br />
The Active Points per END field specifies<br />
how many Active Points of an endurance-using<br />
ability (except STR) cost 1 END to use. The Active<br />
Points per END (STR) does the same thing for<br />
STR. By default, both these fields are set to 10 for<br />
superheroic templates and to 10 and 5, respectively,<br />
for heroic and normal templates.<br />
When the Equipment Allowed checkbox is<br />
checked, the Equipment tab becomes available for<br />
all characters to which these campaign rules are<br />
attached. Additionally, when this box is checked,<br />
several equipment-related fields become available.<br />
The Monetary Units field lets you specify the<br />
symbol or string that represent monetary units in<br />
your campaign. For example, you might specify “$”<br />
for a modern Champions campaign, “GP” (for gold<br />
pieces) for a Fantasy <strong>Hero</strong> campaign, or “Cr” (for<br />
credits) for a Star <strong>Hero</strong> campaign.<br />
The Prepend unit string to value checkbox<br />
specifies where the symbol or string specified where<br />
the Monetary Units field should appear in relation<br />
to a monetary value. When this box is checked,<br />
the string or symbol appears before the value (for<br />
example, $1.00). When it is unchecked, the string or<br />
symbol appears after the value (for example, 1GP).<br />
The # CU per $1 field specifies the value of 1<br />
current monetary unit in the generic currency units<br />
used by <strong>Hero</strong> <strong>Designer</strong> to track prices. The $1 in<br />
this field’s name is altered based on the value of the<br />
Monetary Units field. For example, if Monetary<br />
Units is set to “GP” and the Prepend unit string to<br />
value checkbox is unchecked, the field name will be<br />
# CU per 1GP.<br />
The purpose of this value is to allow easy<br />
conversions between currency. For example,<br />
suppose an American GM creates a prefab full of<br />
modern day equipment with prices in American<br />
dollars and a # CU per $1 setting of “1” in the<br />
campaign rules. This GM then shares the prefab<br />
with a British GM who likes the prefab but would<br />
prefer the prices to be in British pounds. To<br />
accomplish this, the British GM simply sets the<br />
# CU per ₤1 field in his campaign rules to “1.57”<br />
(the current value of a British pound in American<br />
dollars). Thus, when adding equipment from<br />
the prefab to characters with these campaign<br />
rules attached, the prices<br />
of the equipment will<br />
automatically be displayed<br />
in British pounds.<br />
The decimal places field<br />
specifies how many decimal<br />
places will be displayed<br />
for monetary values. For<br />
example, for American<br />
dollars, you would likely set<br />
this field to “2”, yielding a<br />
display of $1.00, while for<br />
fantasy gold pieces, you<br />
would likely set this field<br />
to “0”, yielding a display of<br />
1GP.<br />
Finally, the Notes Tabs<br />
section allows you to add<br />
up to five additional tabs<br />
to the main <strong>Hero</strong> <strong>Designer</strong><br />
window. Each new tab is<br />
essentially one large text<br />
box in which information<br />
about the character not<br />
included on other tabs<br />
can be entered. To add a<br />
new tab, check the Enable<br />
checkbox for the tab and<br />
enter the desired title for<br />
the new tab in the Tab Title<br />
field. By default, the five