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Hero Designer 6th Edition - Hero Games Company

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38 ■ Configuring <strong>Hero</strong> <strong>Designer</strong> <strong>Hero</strong> <strong>Designer</strong> <strong>6th</strong> <strong>Edition</strong><br />

<strong>Designer</strong> not to react to linking different slots of<br />

a Power Framework by selecting Ignore from the<br />

Linking different slots of a Power Framework<br />

dropdown list.<br />

When the current character is based on a HERO<br />

System Fifth <strong>Edition</strong> character template, the Rules<br />

tab contains additional rules options for features<br />

like Elemental Controls and Figured Characteristics<br />

that are not part of the HERO System Sixth <strong>Edition</strong><br />

rules.<br />

Settings Tab<br />

The Settings tab includes a variety of additional<br />

settings that will be applied to characters to which<br />

this set of rules is attached. The screenshot below<br />

shows the defaults values for this tab.<br />

The Active Points per END field specifies<br />

how many Active Points of an endurance-using<br />

ability (except STR) cost 1 END to use. The Active<br />

Points per END (STR) does the same thing for<br />

STR. By default, both these fields are set to 10 for<br />

superheroic templates and to 10 and 5, respectively,<br />

for heroic and normal templates.<br />

When the Equipment Allowed checkbox is<br />

checked, the Equipment tab becomes available for<br />

all characters to which these campaign rules are<br />

attached. Additionally, when this box is checked,<br />

several equipment-related fields become available.<br />

The Monetary Units field lets you specify the<br />

symbol or string that represent monetary units in<br />

your campaign. For example, you might specify “$”<br />

for a modern Champions campaign, “GP” (for gold<br />

pieces) for a Fantasy <strong>Hero</strong> campaign, or “Cr” (for<br />

credits) for a Star <strong>Hero</strong> campaign.<br />

The Prepend unit string to value checkbox<br />

specifies where the symbol or string specified where<br />

the Monetary Units field should appear in relation<br />

to a monetary value. When this box is checked,<br />

the string or symbol appears before the value (for<br />

example, $1.00). When it is unchecked, the string or<br />

symbol appears after the value (for example, 1GP).<br />

The # CU per $1 field specifies the value of 1<br />

current monetary unit in the generic currency units<br />

used by <strong>Hero</strong> <strong>Designer</strong> to track prices. The $1 in<br />

this field’s name is altered based on the value of the<br />

Monetary Units field. For example, if Monetary<br />

Units is set to “GP” and the Prepend unit string to<br />

value checkbox is unchecked, the field name will be<br />

# CU per 1GP.<br />

The purpose of this value is to allow easy<br />

conversions between currency. For example,<br />

suppose an American GM creates a prefab full of<br />

modern day equipment with prices in American<br />

dollars and a # CU per $1 setting of “1” in the<br />

campaign rules. This GM then shares the prefab<br />

with a British GM who likes the prefab but would<br />

prefer the prices to be in British pounds. To<br />

accomplish this, the British GM simply sets the<br />

# CU per ₤1 field in his campaign rules to “1.57”<br />

(the current value of a British pound in American<br />

dollars). Thus, when adding equipment from<br />

the prefab to characters with these campaign<br />

rules attached, the prices<br />

of the equipment will<br />

automatically be displayed<br />

in British pounds.<br />

The decimal places field<br />

specifies how many decimal<br />

places will be displayed<br />

for monetary values. For<br />

example, for American<br />

dollars, you would likely set<br />

this field to “2”, yielding a<br />

display of $1.00, while for<br />

fantasy gold pieces, you<br />

would likely set this field<br />

to “0”, yielding a display of<br />

1GP.<br />

Finally, the Notes Tabs<br />

section allows you to add<br />

up to five additional tabs<br />

to the main <strong>Hero</strong> <strong>Designer</strong><br />

window. Each new tab is<br />

essentially one large text<br />

box in which information<br />

about the character not<br />

included on other tabs<br />

can be entered. To add a<br />

new tab, check the Enable<br />

checkbox for the tab and<br />

enter the desired title for<br />

the new tab in the Tab Title<br />

field. By default, the five

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