Hero Designer 6th Edition - Hero Games Company
Hero Designer 6th Edition - Hero Games Company
Hero Designer 6th Edition - Hero Games Company
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
2 ■ Basic Concepts <strong>Hero</strong> <strong>Designer</strong> <strong>6th</strong> <strong>Edition</strong><br />
STANDARD<br />
CHARACTER<br />
TEMPLATES<br />
<strong>Hero</strong> <strong>Designer</strong> includes<br />
the following standard<br />
character templates for<br />
use in creating both<br />
HERO System Fifth <strong>Edition</strong><br />
and HERO System Sixth<br />
<strong>Edition</strong> characters:<br />
■ <strong>Hero</strong>ic<br />
■ Superheroic<br />
■ Vehicle<br />
■ Base<br />
■ Automaton<br />
■ Computer<br />
■ Automaton<br />
■ AI<br />
In addition, <strong>Hero</strong> <strong>Designer</strong><br />
includes the following<br />
template for HERO System<br />
Fifth <strong>Edition</strong>:<br />
■ Normal<br />
To create Normal<br />
characters for HERO<br />
System Sixth <strong>Edition</strong>, use<br />
the <strong>Hero</strong>ic template.<br />
BASIC CONCEPTS<br />
This chapter introduces a number of the basic<br />
concepts associated with <strong>Hero</strong> <strong>Designer</strong>.<br />
Many of these concepts appear throughout<br />
this manual and discussing them up front<br />
will make it easier for you to understand them<br />
when they show up later.<br />
CHARACTER TEMPLATES<br />
A character template is an XML (Extensible<br />
Markup Language) file that defines a given type of<br />
HERO System character. Each template specifies<br />
Characteristics, abilities (Skills, Powers, Perks,<br />
and so forth), Disadvantages, and Modifiers<br />
(Advantages and Limitations) available to build that<br />
character type along with their costs.<br />
Because the character template also defines<br />
exactly what options are available for abilities and<br />
Modifiers as well as the relationships between<br />
different abilities and Modifiers, you can change<br />
how <strong>Hero</strong> <strong>Designer</strong> interprets the HERO System<br />
rules by changing the template. The “Character<br />
Templates” chapter on page 43 contains instructions<br />
for modifying and expanding existing character<br />
templates and creating new ones.<br />
Character templates should not be confused with<br />
Templates, the HERO System Sixth <strong>Edition</strong> name<br />
for Package Deals. Because character templates<br />
are such a central idea to <strong>Hero</strong> <strong>Designer</strong>, the game<br />
element called Templates will continue to be called<br />
Package Deals by this program.<br />
ExPORT FORMATS<br />
<strong>Hero</strong> <strong>Designer</strong> lets you export the characters you<br />
create in a variety of formats for viewing, editing<br />
or printing with a web browser, text editor, word<br />
processor, or other such program. To do this, it uses<br />
Export Formats.<br />
Export Formats are files which contain special<br />
fields that get replaced by information from your<br />
character when you export that character. These<br />
files could be HTML (for web browsers), plain text,<br />
or more complex formats such as RTF (used by<br />
many word processors including Microsoft Word).<br />
Because the Export Format determines what<br />
information is exported and where it is placed<br />
in the exported file, this feature lets you create<br />
character sheets with a wide variety of looks.<br />
<strong>Hero</strong> <strong>Designer</strong> provides a variety of Export<br />
Formats for both individual characters and multicharacter<br />
combat records, including HTML Export<br />
Format based on the standard HERO System Fifth<br />
<strong>Edition</strong> character sheet among others.<br />
Finally, <strong>Hero</strong> <strong>Designer</strong> lets you modify existing<br />
Export Formats or create your own. The “Export<br />
Formats” chapter on page 52 has instructions for<br />
creating and editing Export Formats.<br />
CONFIgURABLE<br />
PREFERENCES<br />
<strong>Hero</strong> <strong>Designer</strong> has many features you can<br />
turn on and off from the Preferences dialog. The<br />
Preferences dialog. To launch the Preferences<br />
dialog, select Preferences from the File menu.<br />
For a complete description of the Preferences<br />
dialog and the features it controls, see the<br />
“Application Preferences” section on page 33.<br />
CONFIgURABLE<br />
CAMPAIgN RULES<br />
You can tailor <strong>Hero</strong> <strong>Designer</strong> to your individual<br />
campaign by setting a variety of campaign-related<br />
configurable limits and options. These options<br />
can be saved and loaded as desired, allowing<br />
you to create characters for a variety of different<br />
campaigns.<br />
For a complete description of campaign rules,<br />
see the “Campaign Rules” section on page 36.<br />
PREFABS<br />
When creating HERO System characters, you<br />
will often find there are certain pre-built Powers,<br />
pieces of equipment, Skill lists, collections of<br />
Martial Maneuvers, and so forth that you use over<br />
and over again. To make reusing such items easier,<br />
<strong>Hero</strong> <strong>Designer</strong> features a concept called Prefabs.