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Hero Designer 6th Edition - Hero Games Company

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2 ■ Basic Concepts <strong>Hero</strong> <strong>Designer</strong> <strong>6th</strong> <strong>Edition</strong><br />

STANDARD<br />

CHARACTER<br />

TEMPLATES<br />

<strong>Hero</strong> <strong>Designer</strong> includes<br />

the following standard<br />

character templates for<br />

use in creating both<br />

HERO System Fifth <strong>Edition</strong><br />

and HERO System Sixth<br />

<strong>Edition</strong> characters:<br />

■ <strong>Hero</strong>ic<br />

■ Superheroic<br />

■ Vehicle<br />

■ Base<br />

■ Automaton<br />

■ Computer<br />

■ Automaton<br />

■ AI<br />

In addition, <strong>Hero</strong> <strong>Designer</strong><br />

includes the following<br />

template for HERO System<br />

Fifth <strong>Edition</strong>:<br />

■ Normal<br />

To create Normal<br />

characters for HERO<br />

System Sixth <strong>Edition</strong>, use<br />

the <strong>Hero</strong>ic template.<br />

BASIC CONCEPTS<br />

This chapter introduces a number of the basic<br />

concepts associated with <strong>Hero</strong> <strong>Designer</strong>.<br />

Many of these concepts appear throughout<br />

this manual and discussing them up front<br />

will make it easier for you to understand them<br />

when they show up later.<br />

CHARACTER TEMPLATES<br />

A character template is an XML (Extensible<br />

Markup Language) file that defines a given type of<br />

HERO System character. Each template specifies<br />

Characteristics, abilities (Skills, Powers, Perks,<br />

and so forth), Disadvantages, and Modifiers<br />

(Advantages and Limitations) available to build that<br />

character type along with their costs.<br />

Because the character template also defines<br />

exactly what options are available for abilities and<br />

Modifiers as well as the relationships between<br />

different abilities and Modifiers, you can change<br />

how <strong>Hero</strong> <strong>Designer</strong> interprets the HERO System<br />

rules by changing the template. The “Character<br />

Templates” chapter on page 43 contains instructions<br />

for modifying and expanding existing character<br />

templates and creating new ones.<br />

Character templates should not be confused with<br />

Templates, the HERO System Sixth <strong>Edition</strong> name<br />

for Package Deals. Because character templates<br />

are such a central idea to <strong>Hero</strong> <strong>Designer</strong>, the game<br />

element called Templates will continue to be called<br />

Package Deals by this program.<br />

ExPORT FORMATS<br />

<strong>Hero</strong> <strong>Designer</strong> lets you export the characters you<br />

create in a variety of formats for viewing, editing<br />

or printing with a web browser, text editor, word<br />

processor, or other such program. To do this, it uses<br />

Export Formats.<br />

Export Formats are files which contain special<br />

fields that get replaced by information from your<br />

character when you export that character. These<br />

files could be HTML (for web browsers), plain text,<br />

or more complex formats such as RTF (used by<br />

many word processors including Microsoft Word).<br />

Because the Export Format determines what<br />

information is exported and where it is placed<br />

in the exported file, this feature lets you create<br />

character sheets with a wide variety of looks.<br />

<strong>Hero</strong> <strong>Designer</strong> provides a variety of Export<br />

Formats for both individual characters and multicharacter<br />

combat records, including HTML Export<br />

Format based on the standard HERO System Fifth<br />

<strong>Edition</strong> character sheet among others.<br />

Finally, <strong>Hero</strong> <strong>Designer</strong> lets you modify existing<br />

Export Formats or create your own. The “Export<br />

Formats” chapter on page 52 has instructions for<br />

creating and editing Export Formats.<br />

CONFIgURABLE<br />

PREFERENCES<br />

<strong>Hero</strong> <strong>Designer</strong> has many features you can<br />

turn on and off from the Preferences dialog. The<br />

Preferences dialog. To launch the Preferences<br />

dialog, select Preferences from the File menu.<br />

For a complete description of the Preferences<br />

dialog and the features it controls, see the<br />

“Application Preferences” section on page 33.<br />

CONFIgURABLE<br />

CAMPAIgN RULES<br />

You can tailor <strong>Hero</strong> <strong>Designer</strong> to your individual<br />

campaign by setting a variety of campaign-related<br />

configurable limits and options. These options<br />

can be saved and loaded as desired, allowing<br />

you to create characters for a variety of different<br />

campaigns.<br />

For a complete description of campaign rules,<br />

see the “Campaign Rules” section on page 36.<br />

PREFABS<br />

When creating HERO System characters, you<br />

will often find there are certain pre-built Powers,<br />

pieces of equipment, Skill lists, collections of<br />

Martial Maneuvers, and so forth that you use over<br />

and over again. To make reusing such items easier,<br />

<strong>Hero</strong> <strong>Designer</strong> features a concept called Prefabs.

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