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Table of Contents - Mega Miniatures

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Magic Challenge is a free short 5-page download from<br />

Excalibur Miniaturen. Of the five pages that you’ll<br />

download only three make up the rules to a fantasy<br />

miniatures game <strong>of</strong> combat between rival wizards. To<br />

play the game you’ll need, in addition to the rules, at least<br />

one d20, a tape measure with cm markings, miniatures <strong>of</strong><br />

wizards and those <strong>of</strong> creatures that you’ll be summoning.<br />

Magic Challenge is definitely a work in progress from<br />

Excalibur and it’s billed as such. What you can download<br />

is really the basics <strong>of</strong> a growing system. In the game each<br />

player controls a wizard that can cast generic <strong>of</strong>fensive,<br />

defensive and summoning spells.<br />

The creatures that can be summoned currently fall into<br />

one <strong>of</strong> four types (Goblins, Orcs, Amazons, or Movable<br />

Siege Weapons). The Excalibur website does make note<br />

that new summoned races are in the works though.<br />

The game is very, and I mean very, generic and is not yet<br />

suited for competitive play, but with further updates it<br />

could be. It’s an entertaining roll around the game table<br />

and for free you could do a lot worse.<br />

www.excalibur-miniaturen.com<br />

As you would expect for a game that is not 100%<br />

developed there are some rough edges and it’s also<br />

translated to English from German so there are some<br />

awkward sentences, but nothing that you cannot get<br />

through with a second reading.<br />

Each turn, your magicians can do two things; move and<br />

cast spells. Each magician has a protective magic shield<br />

that you are trying to deplete and a pool <strong>of</strong> spell points<br />

which are used to power the spells they wish to cast or<br />

some can be saved from one turn to the next.<br />

18

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