Table of Contents - Mega Miniatures
Table of Contents - Mega Miniatures
Table of Contents - Mega Miniatures
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Magic Challenge is a free short 5-page download from<br />
Excalibur Miniaturen. Of the five pages that you’ll<br />
download only three make up the rules to a fantasy<br />
miniatures game <strong>of</strong> combat between rival wizards. To<br />
play the game you’ll need, in addition to the rules, at least<br />
one d20, a tape measure with cm markings, miniatures <strong>of</strong><br />
wizards and those <strong>of</strong> creatures that you’ll be summoning.<br />
Magic Challenge is definitely a work in progress from<br />
Excalibur and it’s billed as such. What you can download<br />
is really the basics <strong>of</strong> a growing system. In the game each<br />
player controls a wizard that can cast generic <strong>of</strong>fensive,<br />
defensive and summoning spells.<br />
The creatures that can be summoned currently fall into<br />
one <strong>of</strong> four types (Goblins, Orcs, Amazons, or Movable<br />
Siege Weapons). The Excalibur website does make note<br />
that new summoned races are in the works though.<br />
The game is very, and I mean very, generic and is not yet<br />
suited for competitive play, but with further updates it<br />
could be. It’s an entertaining roll around the game table<br />
and for free you could do a lot worse.<br />
www.excalibur-miniaturen.com<br />
As you would expect for a game that is not 100%<br />
developed there are some rough edges and it’s also<br />
translated to English from German so there are some<br />
awkward sentences, but nothing that you cannot get<br />
through with a second reading.<br />
Each turn, your magicians can do two things; move and<br />
cast spells. Each magician has a protective magic shield<br />
that you are trying to deplete and a pool <strong>of</strong> spell points<br />
which are used to power the spells they wish to cast or<br />
some can be saved from one turn to the next.<br />
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