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Table of Contents - Mega Miniatures

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entry in ‘Arms & Armor’. This is really not too big <strong>of</strong> a deal<br />

because I’m sure that all <strong>of</strong> us know what a machete and<br />

small flail look like. Some <strong>of</strong> the weapons do run to the<br />

more fantastic side <strong>of</strong> things, but it’s easy enough for your<br />

DM to say yes/no to whatever he wants to allow into his<br />

campaign. There’s also over one-hundred new qualities<br />

for magic weapons that will really throw your players for a<br />

loop the first time they fire up an Acidic / Dark Burst<br />

longsword! Next up are a whole slew <strong>of</strong> class oriented<br />

weapons. All <strong>of</strong> the basic classes from the Player’s Hand<br />

Book get something, but Barbarians kind <strong>of</strong> got the short<br />

end <strong>of</strong> the stick with just one entry. The Optional Rules<br />

are pretty interesting. They include rules for the<br />

advancement <strong>of</strong> intelligent weapons, the ability <strong>of</strong> double<br />

weapons to separate into two weapons, and extraordinary<br />

special purposes for your most prized toys. Some <strong>of</strong><br />

these abilities are pretty brutal, but they all also come with<br />

pretty hefty caster level requirements and, <strong>of</strong> course, will<br />

require DM approval. The new Armor section is really<br />

cool. It lists armors from the fairly mundane (Holy Robes)<br />

to the exotic (Glacier Beast Armor). There are only a<br />

couple <strong>of</strong> shields, but you’ll find well over one-hundred<br />

armor qualities, choices galore! Like with the weapon<br />

section you’ll also find several class oriented suits <strong>of</strong><br />

armor. The new rules section for armor introduce armor<br />

as a damage reducer rather than something that<br />

increases your Armor Class. Additionally, there are rules<br />

to use shields for parries. There’s also a handful <strong>of</strong> new<br />

constructs with CR’s ranging from three to fourteen.<br />

Last issue we took a look at ‘Minions’ from Last Bastion<br />

Press. This time we have two tomes from them, the first<br />

<strong>of</strong> which is ‘Arms & Armor’.<br />

BASICS<br />

‘Arms & Armor’ is a 96-page perfect bound full color book<br />

that retails for $24.95. It is more than just an exhaustive<br />

list <strong>of</strong> a bunch <strong>of</strong> new weapons and suits or armor. It has<br />

those, <strong>of</strong> course, but also gets into some new artifacts,<br />

masks, new constructs and rules new optional rules<br />

covering weapons and armor.<br />

BETWEEN THE COVERS<br />

The interior <strong>of</strong> the book is laid out in a very easy to read<br />

fashion. There are many tables that are also very easy to<br />

read, but there was one table where the shading doesn’t<br />

quite match up to the text. I’m not sure if this is common<br />

to the book itself or just my copy. If you took a look at<br />

‘Minions’ you’ll find stuff from that book making an<br />

appearance here also. The Nightling Cleaver is one <strong>of</strong> my<br />

favorites.<br />

The first section <strong>of</strong> the book is Arms and it contains<br />

dozens <strong>of</strong> new weapons to butcher your enemies with.<br />

Unlike ‘Minions’ there is not a picture to accompany every<br />

VALUE<br />

Like ‘Minions’, ‘Arms & Armor’ will set you back about<br />

twenty-five dollars. Being full color and nicely illustrated is<br />

a definite plus. I think that a lot <strong>of</strong> its content would be<br />

better used in a campaign <strong>of</strong> higher power levels, but<br />

there is certainly a lot for any player or GM to find. I’d<br />

liken it a bit to ‘Magic <strong>of</strong> Faerun’, just without the spells<br />

and centered wholly on weapons and armor. There’s<br />

nothing that I<br />

found that<br />

singularly made it<br />

stand out as a<br />

‘must buy’, but I<br />

also found no<br />

specific reason to<br />

pass it by either. I<br />

see it as a good<br />

all around<br />

addition to your<br />

d20 library.<br />

www.bastionpress.com<br />

29

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