Table of Contents - Mega Miniatures
Table of Contents - Mega Miniatures
Table of Contents - Mega Miniatures
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BASICS – Freeport, The City <strong>of</strong> Adventure is a 150 page<br />
hard-back book by Green Ronin publishing. It details a<br />
city that can be used as the backdrop <strong>of</strong> adventures in<br />
Dungeons and Dragons or another fantasy game. The<br />
covers are full color and the binding feels very sturdy. The<br />
interior art is all black & white with some <strong>of</strong> it great and<br />
some <strong>of</strong> it ok, but all <strong>of</strong> it passable. The book will set you<br />
back $29.95 USD.<br />
BETWEEN THE COVERS – Inside you’ll find six chapters,<br />
two appendices, a table <strong>of</strong> contents AND an index.<br />
Having both <strong>of</strong> those just makes a GM’s job all the easier<br />
when trying to find something. Chapter One gives a nicely<br />
detailed history <strong>of</strong> how Freeport came to be and where it<br />
is now. At seven pages it’s a rather quick, but interesting<br />
read. Chapter Two goes into detail about the islands<br />
close to Freeport and the sorts <strong>of</strong> trouble that your<br />
characters can get into there. In Chapter One you learned<br />
how the history <strong>of</strong> the rough and tumble city <strong>of</strong> Freeport.<br />
Now in Chapters Three (The City <strong>of</strong> Freeport) and Four (A<br />
Freeport Gazetteer) you get down to the business <strong>of</strong><br />
making a living (or killing) in the city. These chapters go<br />
hand in hand with a beautiful map <strong>of</strong> the city. It’s four<br />
folded panels in size and is at the back <strong>of</strong> the book. It’s<br />
perforated for easy removal, but just take an extra minute<br />
36<br />
when removing it from the rest <strong>of</strong> the book. It’s too nice to<br />
tear up. Chapter five gives the GM many ways to run a<br />
campaign in Freeport. Freeport is more than a bar-fight a<br />
night place. Yes, it absolutely can be that if that’s what<br />
you and your players want. You can hack-and-slash your<br />
way through town if you like. But there’s also so much<br />
more to Freeport. You could get into a heavy role-paying<br />
(light on the combat) game where the players are<br />
embroiled in all sorts <strong>of</strong> political games <strong>of</strong> cat and mouse.<br />
A city this size would also work without a hitch for a<br />
mystery game. Being a coastal city also opens up an<br />
opportunity to get just about anywhere else in your<br />
campaign world. The sixth chapter, new rules, is where<br />
you’ll come across two new prestige classes (The<br />
Freeport Pirate, different enough from the Dread Pirate in<br />
Song and Silence to warrant its inclusion here, and the<br />
Crimeboss), an NPC class (Cultist), new Feats (not just<br />
centered on pirate-types, but quite useable for lots <strong>of</strong><br />
different characters), new Spells (lots that are water or<br />
most useful to characters that spend a lot <strong>of</strong> time at sea),<br />
and new Magic Items (like the spells, they are geared<br />
towards sea-dogs, but you’ll find lots <strong>of</strong> very cool things<br />
here).<br />
The two appendices detail firearms, what true pirate would<br />
be without one, and standard buildings that your<br />
characters will wander into. The latter will save the GM<br />
time in having to take care <strong>of</strong> sketching out each building<br />
in the city, but the former should be looked over before<br />
giving your players the ‘go-ahead’ to use them. Firearms<br />
are brutal and can just lay waste to enemies. Doing so at<br />
range makes them even more powerful. This is balanced<br />
with major reload times and being rather expensive for<br />
non-magical weapons.<br />
VALUE – Ok, so should you shell out around $30 for<br />
Freeport , The City <strong>of</strong> Adventure. Well, if you’re the<br />
piratey type and want a cool place to send some scurvy<br />
dogs down to Davey Jones’ locker then heck yeah. If<br />
you’re more <strong>of</strong> a ‘classic’ fantasy player then this may not<br />
float your boat. The only downside I noticed was that<br />
there is a lot <strong>of</strong> gray coloring to the interior pages. In<br />
some places this didn’t contrast very well with the black<br />
text. Nothing was unreadable, but a lighter background<br />
would have eliminated this entirely. As I said earlier, the<br />
map is just gorgeous. Freeport is easily drop-able into<br />
any fantasy campaign or you could even run a whole<br />
campaign just in and around Freeport. There’s enough<br />
going on here to keep your players busy and entertained.<br />
www.greenronin.com