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Table of Contents - Mega Miniatures

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BASICS – Freeport, The City <strong>of</strong> Adventure is a 150 page<br />

hard-back book by Green Ronin publishing. It details a<br />

city that can be used as the backdrop <strong>of</strong> adventures in<br />

Dungeons and Dragons or another fantasy game. The<br />

covers are full color and the binding feels very sturdy. The<br />

interior art is all black & white with some <strong>of</strong> it great and<br />

some <strong>of</strong> it ok, but all <strong>of</strong> it passable. The book will set you<br />

back $29.95 USD.<br />

BETWEEN THE COVERS – Inside you’ll find six chapters,<br />

two appendices, a table <strong>of</strong> contents AND an index.<br />

Having both <strong>of</strong> those just makes a GM’s job all the easier<br />

when trying to find something. Chapter One gives a nicely<br />

detailed history <strong>of</strong> how Freeport came to be and where it<br />

is now. At seven pages it’s a rather quick, but interesting<br />

read. Chapter Two goes into detail about the islands<br />

close to Freeport and the sorts <strong>of</strong> trouble that your<br />

characters can get into there. In Chapter One you learned<br />

how the history <strong>of</strong> the rough and tumble city <strong>of</strong> Freeport.<br />

Now in Chapters Three (The City <strong>of</strong> Freeport) and Four (A<br />

Freeport Gazetteer) you get down to the business <strong>of</strong><br />

making a living (or killing) in the city. These chapters go<br />

hand in hand with a beautiful map <strong>of</strong> the city. It’s four<br />

folded panels in size and is at the back <strong>of</strong> the book. It’s<br />

perforated for easy removal, but just take an extra minute<br />

36<br />

when removing it from the rest <strong>of</strong> the book. It’s too nice to<br />

tear up. Chapter five gives the GM many ways to run a<br />

campaign in Freeport. Freeport is more than a bar-fight a<br />

night place. Yes, it absolutely can be that if that’s what<br />

you and your players want. You can hack-and-slash your<br />

way through town if you like. But there’s also so much<br />

more to Freeport. You could get into a heavy role-paying<br />

(light on the combat) game where the players are<br />

embroiled in all sorts <strong>of</strong> political games <strong>of</strong> cat and mouse.<br />

A city this size would also work without a hitch for a<br />

mystery game. Being a coastal city also opens up an<br />

opportunity to get just about anywhere else in your<br />

campaign world. The sixth chapter, new rules, is where<br />

you’ll come across two new prestige classes (The<br />

Freeport Pirate, different enough from the Dread Pirate in<br />

Song and Silence to warrant its inclusion here, and the<br />

Crimeboss), an NPC class (Cultist), new Feats (not just<br />

centered on pirate-types, but quite useable for lots <strong>of</strong><br />

different characters), new Spells (lots that are water or<br />

most useful to characters that spend a lot <strong>of</strong> time at sea),<br />

and new Magic Items (like the spells, they are geared<br />

towards sea-dogs, but you’ll find lots <strong>of</strong> very cool things<br />

here).<br />

The two appendices detail firearms, what true pirate would<br />

be without one, and standard buildings that your<br />

characters will wander into. The latter will save the GM<br />

time in having to take care <strong>of</strong> sketching out each building<br />

in the city, but the former should be looked over before<br />

giving your players the ‘go-ahead’ to use them. Firearms<br />

are brutal and can just lay waste to enemies. Doing so at<br />

range makes them even more powerful. This is balanced<br />

with major reload times and being rather expensive for<br />

non-magical weapons.<br />

VALUE – Ok, so should you shell out around $30 for<br />

Freeport , The City <strong>of</strong> Adventure. Well, if you’re the<br />

piratey type and want a cool place to send some scurvy<br />

dogs down to Davey Jones’ locker then heck yeah. If<br />

you’re more <strong>of</strong> a ‘classic’ fantasy player then this may not<br />

float your boat. The only downside I noticed was that<br />

there is a lot <strong>of</strong> gray coloring to the interior pages. In<br />

some places this didn’t contrast very well with the black<br />

text. Nothing was unreadable, but a lighter background<br />

would have eliminated this entirely. As I said earlier, the<br />

map is just gorgeous. Freeport is easily drop-able into<br />

any fantasy campaign or you could even run a whole<br />

campaign just in and around Freeport. There’s enough<br />

going on here to keep your players busy and entertained.<br />

www.greenronin.com

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