Table of Contents - Mega Miniatures
Table of Contents - Mega Miniatures
Table of Contents - Mega Miniatures
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BASICS<br />
Star Wars Roleplaying Game: Revised Rulebook is a 384-<br />
page hardback book. The covers and interior feature full<br />
color artwork. There are fifteen chapters, a nice index, a<br />
basic Foreword and Designer’s Preface and a brief<br />
introduction to the mechanics <strong>of</strong> the game before getting<br />
knee deep into everything in each chapter. It retails for<br />
$39.95<br />
PRESENTATION<br />
Saying that the book is absolutely gorgeous just doesn’t<br />
do it enough justice. It is a work <strong>of</strong> art. Stills from the<br />
movies and drawn artwork is everywhere. The text is very<br />
easy to read and all <strong>of</strong> the charts are clear. I enjoyed the<br />
many character quotes that are littered throughout the<br />
book. This is probably the most visually appealing roleplaying<br />
book I have seen.<br />
STORYLINE<br />
Um, hello, you’re playing the Star Wars Roleplaying game<br />
here. I really think that we all know what’s going on with<br />
the story. The different Era are fleshed out and stats for<br />
major characters are given for each period <strong>of</strong> time.<br />
21<br />
THE GAME<br />
OK, so this is Star Wars d20, but it’s not just Dungeons<br />
and Dragons with guns. Star Wars uses a slightly<br />
different system than straight hit points and a high AC to<br />
keep you alive. You earn Vitality points each level, like hit<br />
points and you have Wound points, equal to your<br />
Constitution and also sort <strong>of</strong> like hit points but they get<br />
soaked up second most <strong>of</strong> the time. Armor reduces the<br />
amount <strong>of</strong> damage you take, but can also limit your DEX<br />
and make you easier to hit, and you don’t want to get hit<br />
because a Blaster does 3d6 damage. Try diplomacy first<br />
and then start shooting. There are some other differences<br />
between Dungeons and Dragons d20 and Star Wars d20,<br />
but if you are familiar with the d20 system in general you<br />
won’t have a problem catching on.<br />
Since this is the ‘revised’ edition <strong>of</strong> the core rulebook then<br />
something had to change, right Information from Attack<br />
<strong>of</strong> the Clones was added to the book, along with other<br />
new information and rules, and at the beginning <strong>of</strong> each<br />
chapter there is a short paragraph detailing what is new.<br />
Every chapter, except for Chapter 1 Abilities, has new<br />
material. This can range from re-writes and clarifications<br />
<strong>of</strong> skills and feats to the most significant changes, which<br />
took place in the Vehicles and Starships section. One<br />
thing that really pleased me was that Attacks <strong>of</strong><br />
Opportunity are ‘in’ and Jar Jar is ‘out’.<br />
VALUE<br />
You might think that the base value <strong>of</strong> this book lies in<br />
whether or not you’re a fan <strong>of</strong> Star Wars. I don’t think so.<br />
Yes, if you’re a gamer and a die-hard Star Wars fan then<br />
this book is for you, no doubt about it. I guess you could<br />
call me a Star Wars fan, but not the kind that stands in line<br />
for weeks before a movie comes out. I enjoy the Star<br />
Wars universe, but I like how the d20 system puts a<br />
playable science-fiction game together too. Now, what if<br />
you fall into the category <strong>of</strong> not being a Star Wars fan I’d<br />
have to honestly say that you would also benefit a whole<br />
lot from this book. Obviously, it will take some tweaking<br />
on your GM’s part to use this book to play Killer Clowns<br />
from Outer Space d20 or Ice Pirates d20, but I think it<br />
could be done without causing a brain embolism.<br />
The forty dollar price tag may cause a gasp or two, but if<br />
you’re a Dungeons and Dragons player you can think <strong>of</strong><br />
this one book as part Player’s Handbook, part Dungeon<br />
Master’s Guide and part Monster Manual, with enough <strong>of</strong><br />
each to play the game. Of course, if you’re absolutely not<br />
a sci-fi game fan then move along.<br />
www.wizards.com/starwars