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Table of Contents - Mega Miniatures

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BASICS<br />

Star Wars Roleplaying Game: Revised Rulebook is a 384-<br />

page hardback book. The covers and interior feature full<br />

color artwork. There are fifteen chapters, a nice index, a<br />

basic Foreword and Designer’s Preface and a brief<br />

introduction to the mechanics <strong>of</strong> the game before getting<br />

knee deep into everything in each chapter. It retails for<br />

$39.95<br />

PRESENTATION<br />

Saying that the book is absolutely gorgeous just doesn’t<br />

do it enough justice. It is a work <strong>of</strong> art. Stills from the<br />

movies and drawn artwork is everywhere. The text is very<br />

easy to read and all <strong>of</strong> the charts are clear. I enjoyed the<br />

many character quotes that are littered throughout the<br />

book. This is probably the most visually appealing roleplaying<br />

book I have seen.<br />

STORYLINE<br />

Um, hello, you’re playing the Star Wars Roleplaying game<br />

here. I really think that we all know what’s going on with<br />

the story. The different Era are fleshed out and stats for<br />

major characters are given for each period <strong>of</strong> time.<br />

21<br />

THE GAME<br />

OK, so this is Star Wars d20, but it’s not just Dungeons<br />

and Dragons with guns. Star Wars uses a slightly<br />

different system than straight hit points and a high AC to<br />

keep you alive. You earn Vitality points each level, like hit<br />

points and you have Wound points, equal to your<br />

Constitution and also sort <strong>of</strong> like hit points but they get<br />

soaked up second most <strong>of</strong> the time. Armor reduces the<br />

amount <strong>of</strong> damage you take, but can also limit your DEX<br />

and make you easier to hit, and you don’t want to get hit<br />

because a Blaster does 3d6 damage. Try diplomacy first<br />

and then start shooting. There are some other differences<br />

between Dungeons and Dragons d20 and Star Wars d20,<br />

but if you are familiar with the d20 system in general you<br />

won’t have a problem catching on.<br />

Since this is the ‘revised’ edition <strong>of</strong> the core rulebook then<br />

something had to change, right Information from Attack<br />

<strong>of</strong> the Clones was added to the book, along with other<br />

new information and rules, and at the beginning <strong>of</strong> each<br />

chapter there is a short paragraph detailing what is new.<br />

Every chapter, except for Chapter 1 Abilities, has new<br />

material. This can range from re-writes and clarifications<br />

<strong>of</strong> skills and feats to the most significant changes, which<br />

took place in the Vehicles and Starships section. One<br />

thing that really pleased me was that Attacks <strong>of</strong><br />

Opportunity are ‘in’ and Jar Jar is ‘out’.<br />

VALUE<br />

You might think that the base value <strong>of</strong> this book lies in<br />

whether or not you’re a fan <strong>of</strong> Star Wars. I don’t think so.<br />

Yes, if you’re a gamer and a die-hard Star Wars fan then<br />

this book is for you, no doubt about it. I guess you could<br />

call me a Star Wars fan, but not the kind that stands in line<br />

for weeks before a movie comes out. I enjoy the Star<br />

Wars universe, but I like how the d20 system puts a<br />

playable science-fiction game together too. Now, what if<br />

you fall into the category <strong>of</strong> not being a Star Wars fan I’d<br />

have to honestly say that you would also benefit a whole<br />

lot from this book. Obviously, it will take some tweaking<br />

on your GM’s part to use this book to play Killer Clowns<br />

from Outer Space d20 or Ice Pirates d20, but I think it<br />

could be done without causing a brain embolism.<br />

The forty dollar price tag may cause a gasp or two, but if<br />

you’re a Dungeons and Dragons player you can think <strong>of</strong><br />

this one book as part Player’s Handbook, part Dungeon<br />

Master’s Guide and part Monster Manual, with enough <strong>of</strong><br />

each to play the game. Of course, if you’re absolutely not<br />

a sci-fi game fan then move along.<br />

www.wizards.com/starwars

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