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Table of Contents - Mega Miniatures

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divine spellcaster heavy group or an arcane spellcaster<br />

heavy group. The adventurers begin Interludes traveling<br />

along the Coldwind Road on the way to Kirkwood, a minor<br />

stopping point on the road. The players will make their<br />

way through an adventure that involves the inhabitants <strong>of</strong><br />

Kirkwood, Rakers (goblinoids that live in the forest outside<br />

Kirkwood) and the Hammers (thieves from the guild in<br />

Bluffside). Interludes is not a stereotypical kill-themonster-take-the-treasure<br />

type <strong>of</strong> adventure. A party<br />

composed <strong>of</strong> straight hack and slash players will have a<br />

more difficult time completing the adventure than will a<br />

group or more role-play oriented characters. Hack and<br />

slashers should not be discouraged. There is plenty <strong>of</strong><br />

opportunity for flexing <strong>of</strong> muscle and swinging <strong>of</strong> steel in<br />

Interludes. The players will explore Kirkwood and some <strong>of</strong><br />

the places <strong>of</strong> interest in the surrounding forest.<br />

Basics<br />

Interludes: Brief Expeditions to Bluffside is, despite the<br />

plurality <strong>of</strong> the title, really only one expedition. Interludes<br />

is a 63-page adventure for a group <strong>of</strong> second level<br />

characters. This module is published by Thunderhead<br />

Games and has a retail price <strong>of</strong> $10.95.<br />

The adventure is designed to be used with Thunderhead<br />

Games’ Bluffside: City on the Edge campaign setting, but<br />

a gamemaster would have little to no trouble in altering<br />

Interludes to fit into any d20 fantasy campaign setting.<br />

Storyline<br />

The first interior page <strong>of</strong> the book indicates that this<br />

adventure is designed for second level characters. What<br />

is not given is the size <strong>of</strong> the group <strong>of</strong> players that<br />

Interludes is designed for. This should not discourage a<br />

game master. The writer, Mr. Quinn, was thoughtful and<br />

insightful enough to include variances for each encounter.<br />

These variances allow for ways <strong>of</strong> lessening or increasing<br />

the difficulties <strong>of</strong> each encounter to fit with the strengths<br />

and make up <strong>of</strong> the party <strong>of</strong> characters. These variances<br />

can modify an encounter to fit with a fighter heavy group,<br />

Presentation<br />

The interior <strong>of</strong> Interludes: Brief Expeditions to Bluffside is<br />

nicely done. The printing is on a decent quality paper and<br />

the binding seems to be durable. The text is <strong>of</strong> a size and<br />

font that allows easy reading. Any text that needs to be<br />

read by the game master to the players is conveniently<br />

printed in bold-faced type. The variances for each<br />

encounter are separated into boxed areas near the<br />

encounter description for ease <strong>of</strong> use. The maps included<br />

with Interludes are nicely laid out and keyed for the<br />

different areas <strong>of</strong> importance. The only drawback to the<br />

maps is that they are printed a little on the dark side and<br />

will need to be looked at in good lighting. This darkness is<br />

from all the maps being printed on a gray-scale <strong>of</strong> color<br />

from black to white. The only color in Interludes is the<br />

cover artwork. The interior art is black and white like the<br />

maps and receives grades <strong>of</strong> fair to above average. The<br />

color art on the cover gets an “above average” grade from<br />

this reviewer.<br />

Value<br />

For the retail price <strong>of</strong> $10.95 this is a very good<br />

investment for fantasy gamer. Along with a well written<br />

adventure the purchaser receives the description <strong>of</strong> twelve<br />

new creatures, two new spells, eleven new items, two new<br />

prestige classes, two new feats, twelve-plus place <strong>of</strong><br />

interest in Kirkwood, thirty-plus new Non-Player<br />

Characters and six ideas for furthering adventuring in the<br />

area <strong>of</strong> Kirkwood. These six adventure seeds could be<br />

the justification needed for the plurality <strong>of</strong> the title <strong>of</strong> the<br />

book.<br />

www.thunderheadgames.com<br />

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