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like Cortana in Halo, the dependable,<br />

self-sacrificing buddies of Far Cry<br />

2, the bromance of Delta Squad in<br />

Gears of War. But where would a<br />

discussion of gaming companions be<br />

without a mention of Portal’s weighted<br />

companion cube<br />

Quite justifiably, many of you will be<br />

sick of hearing about Portal by <strong>now</strong>,<br />

but the amount of stuff that it just got<br />

so right can’t be denied. The weighted<br />

companion cube, while only a minor<br />

part of the entire game, works as the<br />

ultimate meta gaming companion.<br />

It does everything all good gaming<br />

companions must do.<br />

Firstly, the weighted companion<br />

cube’s abilities complement the<br />

player’s abilities, they don’t overlap<br />

and conflict. Just as Ico and Yorda<br />

rely on the other’s abilities, so do the<br />

player’s and the weighted companion<br />

cube. The weighted companion cube<br />

relies on the player’s portal gun, legs,<br />

and strong hands, and the player relies<br />

on the weighted companion cube’s<br />

stability as a stool, sturdiness to sit on<br />

buttons without flinching, and strength<br />

to withstand loose balls of energy that<br />

could vaporise the player on impact.<br />

Without the other, neither will get to<br />

the end of the level.<br />

Secondly, and more importantly,<br />

the weighted companion cube is<br />

a non-living object that the player<br />

k<strong>now</strong>s is not alive yet is still able to<br />

have feelings for. Just like Yorda, Alyx,<br />

Agro, and all other companions, the<br />

weighted companion cube is just a<br />

bunch of 0s and 1s somewhere inside<br />

the game. But unlike these other<br />

companions, on the outside, too, the<br />

weighted companion cube is just an<br />

inanimate object. Yet, largely through<br />

the words of GLaDOS, the player still<br />

cares about the weighted companion<br />

cube. When GLaDOS congratulates you<br />

for destroying the weighted companion<br />

cube in the emergency intelligence<br />

incinerator faster than any other test<br />

subject, it is darkly funny, but some of<br />

the guilt you feel is legitimate and taps<br />

into the same part of your mind as all<br />

gaming companions.<br />

And that is the ultimate contribution<br />

all gaming companions make: a<br />

legitimate reason to care about the<br />

world. The player’s reward for helping<br />

Yorda is not ten achievement points,<br />

but helping Yorda. When Yorda holds<br />

your hand, she pulls you deep down into<br />

the game’s world where your actions<br />

are their own reward. But if they don’t<br />

act the way the player expects, any<br />

immersion in the game world could be<br />

ruined as the player is forced to double<br />

guess what they must do in order to<br />

tempt the companion to action how<br />

they want. Just as your companions can<br />

pull you in to the game, they can just as<br />

easily push you out.<br />

BRENDAN KEOGH<br />

...where would a discussion of gaming<br />

companions be without a mention of Portal’s<br />

weighted companion cube<br />

COMPANION CUBE<br />

Australia’s best gaming<br />

-zine<br />

www.PIXELHUNT.com.AU<br />

11

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