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KILL DEATH RATIO<br />
moment, guy wearing a dunce cap<br />
and running with knives the next –<br />
it’s the assassin way.<br />
Ken, Ubisoft have already said<br />
there’s going to be another full blown<br />
Assassin’s Creed title by the end of<br />
2011, and it’s likely that multiplayer<br />
will be a part of that game. What<br />
improvements would you like to see<br />
KL: Getting the matchmaking<br />
working would be great, of course.<br />
Like you, I spend as much time<br />
waiting for a game to start as I do<br />
playing it. I’d like more variety in<br />
maps and level design. I’d like to see<br />
more open maps, with multiple height<br />
levels. At the moment, the maps tend<br />
to closed in, and don’t have much<br />
verticality. The controls are identical<br />
to the single-player, so the camera<br />
and mobility are merely serviceable.<br />
If any changes to the map are to<br />
be made, the controls will need to<br />
be modified accordingly to allow for<br />
quicker tracking and chasing of prey.<br />
I’d also love to see less emphasis<br />
on character levelling. While levelling in<br />
Brotherhood hasn’t been too tedious,<br />
it is compounded by the difficulty of<br />
getting into a game in the first place.<br />
Plus, there are a few perks that have<br />
a substantial effect on gameplay<br />
that are awarded at widely differing<br />
levels. Getting a better balance<br />
between the levels and its associated<br />
rewards will help to keep dedicated<br />
gamers engaged while still remaining<br />
accessible to more casual players.<br />
Brotherhood has offered quite an<br />
innovative and refreshing take on<br />
multiplayer, and I hope that it’ll keep<br />
its unique identity. For a game in which<br />
I originally dismissed the potential of<br />
multiplayer, I’m <strong>now</strong> really eager to see<br />
what else it’ll offer in the future.<br />
KEN LEE | MICHAEL PINCOTT<br />
Five Ways To Not Suck At<br />
Brotherhood Multiplayer<br />
1Kill With Style: The points you earn<br />
comes down to the quality of your<br />
kills. You can go for the cheap and nasty<br />
kills that net you 100 or 150 points,<br />
or you can be patient and pick up<br />
anywhere from 400 to over 1000 points.<br />
Sometimes a messy kill is the best<br />
option if your target is being difficult<br />
and you just want to move onto the next<br />
contract, but where possible, it’s worth<br />
that bit of extra patience and time to<br />
pick up those Incognito bonuses.<br />
2Watch Your Back: It’s bloody<br />
difficult to track your target<br />
and evade your hunter at the<br />
same time, and basically<br />
impossible when you have<br />
multiple assassins on<br />
your case. Still, it’s<br />
wise to play defensively<br />
when you can. Escape<br />
and Stun bonuses are<br />
a good source of extra<br />
points. <strong>Hunt</strong>ers who give<br />
themselves away will be<br />
marked with a red icon<br />
above their heads. It’s a<br />
risky move to take them<br />
head on, but a well timed<br />
Mute or Smoke Bomb will<br />
give you the upper hand.<br />
3Time Is Of The<br />
Essence: You’ll<br />
always be on a timer in<br />
Brotherhood multiplayer,<br />
no matter the mode. Your target may<br />
well be on the opposite side of the<br />
map to you, so the subtle and stealthy<br />
approach isn’t exactly efficient. At the<br />
same time, running will make you a<br />
dead giveaway to anyone hunting you.<br />
The rooftops are quick, but they will<br />
leave you exposed. Pay attention to the<br />
hunter markers - if none are lit up, you<br />
can run around as much as you like (as<br />
long as you’re not spooking your target).<br />
4K<strong>now</strong> Your Loadouts: You can have<br />
up to five pro<strong>file</strong>s with different<br />
loadouts. It’s helpful to customise<br />
these according to what mode you’re<br />
playing. Manhunt, for example, is<br />
split into a hunter stage and<br />
a prey stage - defensive<br />
abilities aren’t much use<br />
when you have nobody after<br />
you, and vice versa.<br />
5Play Manhunt: Of<br />
the three modes,<br />
Manhunt by far yields the<br />
most XP, for the simple<br />
reason that instead<br />
of chasing one target<br />
at a time as you do<br />
in Wanted, or two in<br />
Alliance, there can be<br />
up to four targets waiting for<br />
your blade. More targets<br />
means more chance of<br />
getting a kill, and more kills<br />
means more XP.<br />
24 www.pixelhunt.com.au<br />
JANUARY 2011