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KILL DEATH RATIO<br />

moment, guy wearing a dunce cap<br />

and running with knives the next –<br />

it’s the assassin way.<br />

Ken, Ubisoft have already said<br />

there’s going to be another full blown<br />

Assassin’s Creed title by the end of<br />

2011, and it’s likely that multiplayer<br />

will be a part of that game. What<br />

improvements would you like to see<br />

KL: Getting the matchmaking<br />

working would be great, of course.<br />

Like you, I spend as much time<br />

waiting for a game to start as I do<br />

playing it. I’d like more variety in<br />

maps and level design. I’d like to see<br />

more open maps, with multiple height<br />

levels. At the moment, the maps tend<br />

to closed in, and don’t have much<br />

verticality. The controls are identical<br />

to the single-player, so the camera<br />

and mobility are merely serviceable.<br />

If any changes to the map are to<br />

be made, the controls will need to<br />

be modified accordingly to allow for<br />

quicker tracking and chasing of prey.<br />

I’d also love to see less emphasis<br />

on character levelling. While levelling in<br />

Brotherhood hasn’t been too tedious,<br />

it is compounded by the difficulty of<br />

getting into a game in the first place.<br />

Plus, there are a few perks that have<br />

a substantial effect on gameplay<br />

that are awarded at widely differing<br />

levels. Getting a better balance<br />

between the levels and its associated<br />

rewards will help to keep dedicated<br />

gamers engaged while still remaining<br />

accessible to more casual players.<br />

Brotherhood has offered quite an<br />

innovative and refreshing take on<br />

multiplayer, and I hope that it’ll keep<br />

its unique identity. For a game in which<br />

I originally dismissed the potential of<br />

multiplayer, I’m <strong>now</strong> really eager to see<br />

what else it’ll offer in the future.<br />

KEN LEE | MICHAEL PINCOTT<br />

Five Ways To Not Suck At<br />

Brotherhood Multiplayer<br />

1Kill With Style: The points you earn<br />

comes down to the quality of your<br />

kills. You can go for the cheap and nasty<br />

kills that net you 100 or 150 points,<br />

or you can be patient and pick up<br />

anywhere from 400 to over 1000 points.<br />

Sometimes a messy kill is the best<br />

option if your target is being difficult<br />

and you just want to move onto the next<br />

contract, but where possible, it’s worth<br />

that bit of extra patience and time to<br />

pick up those Incognito bonuses.<br />

2Watch Your Back: It’s bloody<br />

difficult to track your target<br />

and evade your hunter at the<br />

same time, and basically<br />

impossible when you have<br />

multiple assassins on<br />

your case. Still, it’s<br />

wise to play defensively<br />

when you can. Escape<br />

and Stun bonuses are<br />

a good source of extra<br />

points. <strong>Hunt</strong>ers who give<br />

themselves away will be<br />

marked with a red icon<br />

above their heads. It’s a<br />

risky move to take them<br />

head on, but a well timed<br />

Mute or Smoke Bomb will<br />

give you the upper hand.<br />

3Time Is Of The<br />

Essence: You’ll<br />

always be on a timer in<br />

Brotherhood multiplayer,<br />

no matter the mode. Your target may<br />

well be on the opposite side of the<br />

map to you, so the subtle and stealthy<br />

approach isn’t exactly efficient. At the<br />

same time, running will make you a<br />

dead giveaway to anyone hunting you.<br />

The rooftops are quick, but they will<br />

leave you exposed. Pay attention to the<br />

hunter markers - if none are lit up, you<br />

can run around as much as you like (as<br />

long as you’re not spooking your target).<br />

4K<strong>now</strong> Your Loadouts: You can have<br />

up to five pro<strong>file</strong>s with different<br />

loadouts. It’s helpful to customise<br />

these according to what mode you’re<br />

playing. Manhunt, for example, is<br />

split into a hunter stage and<br />

a prey stage - defensive<br />

abilities aren’t much use<br />

when you have nobody after<br />

you, and vice versa.<br />

5Play Manhunt: Of<br />

the three modes,<br />

Manhunt by far yields the<br />

most XP, for the simple<br />

reason that instead<br />

of chasing one target<br />

at a time as you do<br />

in Wanted, or two in<br />

Alliance, there can be<br />

up to four targets waiting for<br />

your blade. More targets<br />

means more chance of<br />

getting a kill, and more kills<br />

means more XP.<br />

24 www.pixelhunt.com.au<br />

JANUARY 2011

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